Archive

Ten Ton Hammer

  • MMORGPDOT.com Interviews Magic Hat Software on their game Irth Online.

    MMORPGDot: Your reactions aside, how has the overall player response been? The game is still in, more or less, the honeymoon period - have any major issues popped up that you didn't expect?

    Tony Pungitore: First of all, we have the greatest community of any other MMO out there. The IO community is our greatest resource. Our community is actively involved with game development and they help us at every turn to refine mechanics, content and features. So things pop up all the time from the community and as a result the game is on a perpetual course of improvement.

    The greatest thing for us is to take a player concern and turn it into player praise. One issue that the players considered major at release was no tutorial. The game was not released with a tutorial so players had to refer to the manual. Players want a manual as a reference and not as a learning tool. Players want to learn to play by playing. So we came up with a tutorial for them and they praised us.

    Initially players said that combat was too slow. So we revamped combat and players applauded.

    So sure there were issues and to some extent there will be others in the future. But the community has learned that we are responsive and intend on rectifying any issue that arises to the community's satisfaction.

    Has Irth joined the contender list? Read the interview and decide for yourself.

    More News and Info on Irth Online

    News
    Mon, Jan 16, 2006
    Awenyddion
  • MMORPG.com and RF Online are giving away a Shuttle XPC What is a Shuttle XPC you ask?

    MMORPG.com and Codemasters have teamed up to bring you an exciting contest where you will have the chance to win a Shuttle XPC system or 1 of 10 beta testing accounts for RF Online! The Shuttle system will feature an AMD64 3000+ processor, 512MB of RAM, ATI Radeon 9800Pro video adapter, NVidia nForce 3 chipset as well as a Sony MFM-HT75 17" LCD TV / Monitor!

    Well it's not an Alienware. You probably will need to upgrade the thing. But you can't beat it with a stick!

    More RF Online News and Info

    News
    Mon, Jan 16, 2006
    Awenyddion
  • The results are in! The Official Site has a listing of who won what / when and where! Looks like there are some serious contenders on that. *gasp* Even a team of girls!

    Check out our Guild Wars site!

    More News and Info on Guild Wars

    News
    Mon, Jan 16, 2006
    Awenyddion
  • Waiting to see what Factions is all about? Now you get your chance!

    Guild Wars: Factions Global Free-For-All PvP Weekend Event--
    The Guild Wars Team would like to invite gamers everywhere to join us on the weekend of January 20th for a Guild Wars: Factions Global Free-For-All PvP Weekend Event! This event will take place on the Battle Isles, the new PvP continent. Players can visit this new area of the world to to try out a brand new arena, to visit the new combat training zones, or to experience the PvP explorable areas. Join us to get an early look at how PvP will evolve with the coming of Guild Wars: Factions!

    The Event Schedule

    Start of Event: January 20th: Midnight Pacific Time; 8:00 a.m. GMT; 5:00 p.m. Seoul
    Closing Time: January 22nd/23rd: 11:59 p.m. Pacific Time January 22nd; 7:59 a.m. GMT January 23rd; 4:50 p.m. Seoul January 23rd

    Your Key to PvP*

    American Players:
    888D9-H27PG-NM72D-PLHJ1-2HG11

    European Players:
    66DG9-C4RHB-9FKD6-287BJ-LRGCJ

    Feel free to share this key with your friends, guild mates and gaming partners!

    *If you are an existing Guild Wars player, you do not need to acquire an access key for your Guild Wars account; you will automatically receive access to all Global Free-For-All PvP Weekend content when the event begins.

    Share the love people!

    Our Better than Chocolate Guild Wars site

    More News and Info on Guild Wars

    News
    Mon, Jan 16, 2006
    Awenyddion
  • Who wants to win an Alienware - Area 51® m5500 Notebook? I do! I do! Turbine is giving Fileplanet users a chance!

    Try DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO) for free and have a chance to win prizes – including a chance to win an Alienware® Area 51® m5500 Notebook!

    Turbine is very pleased to announce that we will be running a special Preview of DUNGEONS & DRAGONS ONLINE: Stormreach in conjunction with IGN and FilePlanet!

    This Preview is open to players in North America who are registered Fileplanet users (a paid FilePlanet subscription is NOT required). Only U.S. residents age 18 and over are eligible to win prizes.

    Beginning today, January 13, all registered FilePlanet users in North America can sign-up for the chance to access the DDO Preview, which will run from Thursday, January 19 through Saturday, January 21. Preview access will be offered on a first-come, first-served basis until the allotted Preview registration keys have been distributed by FilePlanet. If you are not currently a registered FilePlanet user, you can visit FilePlanet right now to create an account and then sign up for the DDO Preview.

    You can now activate your preorder bonus key. Doing this will create a game account that you will be able to use once the headstart begins in late February and allow you to obtain the +1AC amulet. Again, the amulet will become available once the headstart begins. This account can then be upgraded once you get the retail copy of the game which will allow you to continue using the account once the game officially goes live.

    Take a look at our Dungeons & Dragons Online: Stormreach site!

    More news and info on DDO: Stormreach

    News
    Mon, Jan 16, 2006
    Awenyddion
  • Loading...
    Welcome back to the work week, compliments of coffee, slow traffic and enough MMOG goodness to keep Kim il Jong from getting to level 60.
    Our editorial staff take a long or short, hard or soft, look at the Hardcore versus Casual dilemma that game developers face. If you make a game too easy players won't stick around. If you make it too hard you limit your market. Just think, the original EverQuest would be considered an incredibly difficult, hardcore game by the standards of today.
     


     
    I think everyone in the industry has just assumed that the number of users in World of Warcraft came out of the gate hot and just continued on an upward trend since release, with the number of concurrent users ramping up in relation to the number of subcribers. It appears that this hasn't been the case, even with the announcements of three, then four and now five million subscribers. Blizzard posted an interesting comment in their forums recently,

    " We wanted to let you know that we are aware of the performance issues some players have been experiencing recently, including: realm queues, slow character-list retrieval, authentication delays, and loot lag, and keep you informed of the steps we’re taking to alleviate the problems. During the holiday season, thousands of new players created accounts and many players reactivated their dormant accounts, pushing our daily concurrency to the highest levels we have seen since World of Warcraft launched. This increase in concurrency increased pressure on our systems, causing the issues listed above. "

    It's an interesting comment in that they admit they have server problems, but what is more interesting, at least to me, is that they made the statement that the holiday season pushed their concurrent user levels to a new high beating the old record set at launch,

    "... our daily concurrency to the highest levels we have seen since World of Warcraft launched..."

    So, in other words, concurrent users had never gone past the numbers seen when the game was first released until the latest holiday season rolled around. Remember, this isn't total users, but the number of users online at one time. I suppose this makes sense. The original players were hard-core MMOG fans who played 24 hours per day. As the servers continue to fill up with more casual players who spend less time playing each week, then less servers are needed on a per capita basis. Blizzard's game design has not only created a game that appeals to more MMOG players than any other competitor, but it appeals to those that play casually. The end result is that Blizzard can spend less on infrastructure per capita than the games created for the hard-core crowd.
    It doesn't appear that the highly publisized games like Vanguard: Saga of Heroes and Dungeons and Dragons Online will cater to the casual player, in fact, at last year's E3 the Vanguard developers made it clear that the game was built for the hard-core player. Auto Assault probably has the best chance of digging into the casual player market, but it delivers a very unique gameplay experience that may not translate well to the mass market.

    "In order to accommodate the further growth of our player base, we have plans in motion to open a new World of Warcraft site a few months from now. This will allow us to bring a large number of new realms online for the new players, as well as any players who join in anticipation of The Burning Crusade. In addition, we will begin to replace our current systems with the newest top-of-the-line components, with the goal of further increasing performance across all realms."

    How many MMOG players out there expect that WoW will add 1,000,000 subscribers in 2006, partially due to the expansion? If World of Warcraft hits six million subscribers, which I expect it will, then Vanguard, Dungeons and Dragons Online, Auto Assault and the other contenders would need to have a million subscribers.
    I just don't see this happening, but perhaps you do. I'd love to hear your thoughts, so please send your thoughts here.
     


     
    TenTon Comic - I fired a comic off to Darren so he could "make it all purdy like". Keep clicking, rapidly and diligently and eventually it will be "Right Here ".
     


     
    Vin Diesel Fact: Peanuts are allergic to Vin Diesel.
     


     
    Game Movie: Rise of the Living Dead III - WoW Style
     


     
    Here's what's new on the network! [Ed: Some of the best commentary on the Hardcore versus Casual player issue you are ever likely to see is free for the reading today.]

    • Guild Wars: Balancing Challenge and Fun

      "This week's editorial takes a look at the balance between casual and hardcore gaming in MMORPGs. How well does Guild Wars do at catering to both crowds?"

    • Vanguard: Saga of Heroes: Just What Exactly Are You?

      "When asked what your playstyle is in your favorite MMO, how do you answer? Terms like hadcore, core and casual are tossed around left and right in the gaming community, but what exactly do they mean? Raya and Lady Sirse take a look at just this in an effort to help you figure out what you are."
    • Dungeons and Dragons Online: The Hardcore versus Casual Debate

      "DarkGolem takes a look at today’s casual-friendly gaming environment, and discusses ways in which games like Dungeons & Dragons Online can keep the challenge of a game alive without diminishing the fun. "
    • Lord of the Rings Online: Casual Game, Hardcore Fun

      "Shayalyn discusses old-school games such as EverQuest, and the ways in which current games have changed to meet the needs of casual and time-limited gamers. How will Lord of the Rings Online: Shadows of Angmar devs meet the challenge of making a game that’s casual-friendly, and yet compelling and deep enough to appeal to hardcore players?"
    • Auto Assault: Casual versus Hardcore

      "This week we look at the differences between the hardcore and casual players and how Auto Assault caters to each group. Is there enough content for both? Will one set of players affect the fun of the others? These questions and more are looked at in this week's editorial, Hardcore vs. Casual in Auto Assault."
    • Auto Assault: Human Faction Skills

      "We have a new skill listing up today covering the Human faction skills. Faction skills are shared across the different classes of that faction. Some are shared across all four classes while others are only shared by two. So go ahead, and find out what those crazy Humans have came up with in their battle against the perils of the wastelands."
    • Auto Assault: Roadstop Comedy Club Part 1

      "We bring you a new weekly feature called the Comedy Highway. Each week a brand new humorous article is posted for your reading enjoyment. This week we start with a brand new series called the Roadstop Comedy Club. I won't spoil all of the details, but it's about a crazy man who's been given a second chance as a comedian at the local rest stop."
    • Comparing the Big Names of VOIP

      "We examine why voicechat is the new rage among MMO gamers, dispel some of the frustration and stigma that prevent some gamers from joining in, and also which spoken word solution deserves the right to run in your MMO social circles."
    • EverQuest 2: Guide to Races

      "The EQ2 Guide to Races has now been updated!   Not sure if you like those new fangled SOGA graphics?  This will show a comparison for the original EQ2 character models versus the new SOGA models."
    • Vanguard: The Role of the Community in MMOG Development

      " There are two things that define an MMOG: its game mechanics, and its community. The game mechanics are what cause me to initially choose one game over another. I'm looking forward to Vanguard because I would like to see the challenge put back into games. I want a game where tactics are important, I want tough penalties so my accomplishments mean something, I want choices, and Vanguard seems to promise this. Looking at the various games I've played, EQ remains one of the best--because it offers players more choices. Even today, with all of the "handholding," even with all the things that frustrate me, I still find EQ by far and away one of the best games out there. As a caster, the spells I have memorized can make or break an encounter (what do you mean I only have eight spell slots? I have pages and pages of spells!), and this, to me, is a large part of what makes it so fascinating."
    • Dungeons and Dragons Online - 10 Days in Stormreach

      " Being a dyed-in-the-wool fan of Dungeons and Dragons (D&D), I knew I was going to buy Dungeons and Dragons Online (DDO) when it came out, so I preordered a copy when it was available.  I received the 10-Day Beta pass, and after installing the client, logged on to play. "
    • Guild Wars - Armor 101: Crafting For Beginners

      " Almost all the major MMORPGs on the market feature a crafting system. Allowing players to have a hand in building their own equipment, crafting is a popular addition the standard role-playing video game. When done well, it adds a new layer of depth and involvement for players. "
    • Vanguard: Cindy's Wedding

      " In the same year that Charles, Prince of Wales, married his long-time sweetheart, Camilla Parker Bowles, the Vanguard community had its own fairytale wedding. On December 17, 2005, our own princess, Cindy Bowens, eloped with her Spanish prince, Kumar Daryanani, better known to us as Destral. "
    • EverQuest 2: The Kingdom Awaits - What to expect in the EQ2 Expansion

      " KoS brings us lots of new goodies; quests, zones, armor, rewards, etc. For those that are already in the upper levels, having new places to explore, and fun new things to do, is very exciting. One of the worst things about MMO's is getting burned out on content too quickly, and keeping expansions coming regularly is always a welcomed move, however, is it a little too soon? "
    • EverQuest 2: Lore and Legend Quests Updated

      " You know you want to complete these... read on."
    • World of Warcraft - Travel Routes Guide

      " Many towns aren't situated along the same flight route, making it a little tricky to navigate the flight route system at times. It's not pretty, but here's what towns link to each other with flight routes, by faction and by continent, so you can figure out the fastest way from point A to point B. I encourage you to check out the Transportation Guide for more info on the various forms of transit."



     
    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting TenTonHammer.com,
    -- John "Boomjack" Hoskin

    Loading...
    Mon, Jan 16, 2006
    Boomjack
  • Mythic is on the road again, and we just got the tour date schedule for this year's pit-stops. Put on your groupie gear and we'll see you there! Find the dates here

    More Dark Age of Camelot News and Info

    News
    Fri, Jan 13, 2006
    Awenyddion
  • New Treasure at MMORPG.com! Flying Labs has sent them two new exclusive Screenshots of the upcoming Pirates of the Burning Sea. Go check them out!

    In the meantime, take a look at other news and info on Pirates of the Burning Sea!

    News
    Fri, Jan 13, 2006
    Awenyddion
  • This just in - We have the new Lore Chapter 9 for RF Online. To go along with the new lore, we have this lovely piece of concept art. Read it here.

    More RF Online News and Info

    News
    Fri, Jan 13, 2006
    Awenyddion
  • Development back on! My current favorite developers have put New Screenshots on the Official site. Go take a look.

    Other News and Info on Gods and Heroes: Rome Rising

    News
    Fri, Jan 13, 2006
    Awenyddion
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