Ten Ton Hammer

  • Now you know what Grandpa was talking about.
    Players of World War II Online have the chance to play for free, according

    In an effort to get lapsed World War II Online players to return and check
    out some of the game's recent improvements, all former players whose accounts
    have been inactive for at least 180 days will be able to play free between
    December 28 and January 2. Note that, according to the announcement some players
    may return to find their character names changed or their ranks rolled back.

    Starting today, all accounts that became inactive any time between December
    '04 and today will be eligible for free play through the return of our 'Welcome
    Back Soldier' program.
    Here are some important details about the program:
    - Free play starts December 28th and ends January 2nd

    - Effective January 1st, 2006, ALL accounts inactive/unsubscribed for more
    than 180 consecutive days become eligible for gamename transfer to an active/new

    - All accounts inactive/unsubscribed for more than 90 consecutive days become
    eligible for rank rollback.

    Interested? Take
    a look.

    Thu, Dec 29, 2005
  • has seven new exclusive screens from Chronicles of Spellborn to peruse today. It looks as though they are shots of the character creation process.

    My only question here - When are they going figure out how to make NON sucky hair!

    More Chronicles of Spellborn News and Info

    Images, Media
    Thu, Dec 29, 2005
  • 1Up has a pretty good preview of RF Online up today.

    There's a bit of something-for-everyone from a design that blends fantasy and magic with sci-fi action. The story goes that three factions are locked in battle for this planet. The Holy Alliance Cora takes the classic high fantasy route. Its lithe elfin warriors look the part, capped off with their Final Fantasy styled summoning ability. Mech fans will probably like the Bellatio Union. Their more human-like appearance and reliance on technology includes their carrying a mech with them that they can pull out and mount to fight from. And finally, there's the Accretia Empire that counters the other two organic lifeforms with cyborgs. Their heavy frames allow them to mount a tremendous weapon known as the launcher.

    Read it in it's entirety here

    A little piece inside of me still wishes that they had published Dragon Empires

    More RF Online News and Info

    Features, Previews
    Thu, Dec 29, 2005
  • Working Title interviewed Jessica Mulligan of Asheron's Call and Ultima Online fame. The interview focuses on her new project Saga of Ryzom. I tittered a little at this question. But hey.. I'm a titterer

    Was ‘Ryzom’ your very first project?

    ‘Ryzom’ is the company’s first game, yes, although we hope to do other games in the future.

    … and for you?

    … for me, personally, this is far from my first project (laughs). I’ve been in the industry 20 years and worked on over a dozen MMOs, including Ultima Online and the Asheron’s Call series.

    It's short but it gets the message out there. Ms Mulligan is poising to work her magic for Nevrax.

    More Saga of Ryzom News Here!

    Thu, Dec 29, 2005
  • RickSaada posted a new developer log on the Official Site today. This one deals with the tool PBSedit. He talks of the change of focus and how that changes what they're doing with the tools and the backend.

    Hi again, folks! I know I’ve been silent for a loooooong time, but I’ve been quietly plugging away on tools for the rest of the team. Changes in focus made the old terrain system I’d been working on obsolete, replaced with the custom 3D geometry you’ve seen the gorgeous screen shots of, so we started over with the tool set as well. A major focus of any MMP is content. People want it, and lots of it, so the ever growing content team under Rev is working on cranking it out. The primary tool they’ve been using for creating it is PBSEdit, which has been my main focus for the last year and a half, and now it’s time to take the wraps off. This dev log is the first in a series where I will be showing you a bit of what’s under the hood of PBS, and how the content team is putting together the game you’ll be playing.

    Read the rest here.

    All your Pirates of the Burning Sea News and Info

    delicate cough You can Yo ho ho a beta account my way there buckos!

    Thu, Dec 29, 2005
  • Considering that these poor settlers haven't had much chance to play I think that this is a nice gesture from NP Cube. They stress that Settlers are NOT paying at this time.

    We thought it useful to remind you that subscribers to the Pioneers of Ganareth offer have acquired a package, which contains:

    - A numbered account and a Dark and Light activation key. The game will be released during April 2006.
    - A one month subscription to Dark and Light.
    - Exclusive advantages in Dark and Light but also in Settlers of Ganareth, and the possibility to transfer part of what they acquired while playing Settlers of Ganareth to Dark and Light when it is released.

    They have not, in any way, paid for Settlers of Ganareth. Settlers of Ganareth is a free game to which we have given some restrictive and preferential access, since it is an essential step towards Dark and Light.

    The technical problems we have been encountering since the launch of SoG. Especially the massive attacks that have forced us to turn our servers off temporarily may have generated a sense of dissatisfaction that we perfectly understand and that we wish to rectify.

    Consequently, we have decided to accept, until the 7th of January (included), all reimbursement requests.

    For administrative reasons, we are asking you to please confirm your intent by sending an email to [email protected] and copy-pasting the following sentence: “I the undersigned, Last Name First Name, am asking for the reimbursement of my Dark and Light key, hence for the cancellation of my Pioneers of Ganareth account opened under the name Nickname”.

    The accounts that have been repaid will be put back on sale in the course of January for those who were unable to be a part of the first group of Pioneers.

    You can read the resulting forum posts on this topic Here.

    Down with the hackers and Power to the People!

    More Dark and Light News and Info

    Thu, Dec 29, 2005
  • Loading...
    What to do? This is a question that comes up frequently on the message boards of most MMOGs. The treadmill to the final level is usually long and tedious, but when it's over, what is there to do? Raiding is great if you have 40 friends and a few hours a night to play. Some minor raids, for five to ten players might be nice. What might be even nicer is if they then spawned a random layout, increasingly harder instance each time you won. The more instances you can get through without losing the better the loot is. There was a lot to be said for Lost Dungeons of Norrath in the renaissance years of EverQuest. Imagine how cool it would have been if you got a different dungeon layout each time you went into an instance?
    We know that the EverQuest 2 engine is capable of setting up dynamic dungeons that scale to the level of the group entering. Anarchy Online had a swing at random dungeons, but never hit it right on the mark. Here's to hoping that one of the next MMOGs can produce a PvE experience that is ever changing and capable of scaling to the level of the players that are present.
    Paris snow, broken molds, and chatter with the folks who play the MMOGs we love, all yours today in New on the Network!
    Here's what's new on the network!

    • Vanguard: Snow Days in Paris

      " Our virtual tour of the Vanguard community continues as the year draws to a close with Vanguard Mondes-Persistants. You will remember that we began this stroll through the Affiliated Sites in September with RP Union - they have remodeled since our visit, you might wish to stop by again. We then moved in October to look about Silky Venom and see what their staff of writers has been working on. Last month, November, Raya helped to show us around Vanguard Stratics and now, as the snow falls in Paris, our path brings us to a holiday conversation with Gardomyn. "
    • DDO: Breaking The Holy Trinity Mold

      " An understanding of the Pen and Paper game and its followers should give us the answer. As an avid player in a number of campaigns I can tell you that with the right mindset you can get away with not having a healer, or a crowd controller, or even a tank. (Although not having a tank is pushing it a bit far.)  D&D’s class system alone can change the thinking of a player. Having a cleric – the traditional holy trinity healer – stand toe to toe with a giant, wielding a flaming great sword and wearing full plate armor isn’t a sight you see in many MMOG’s. Yet in D&D it’s possible, in fact not only is it possible, but with the right set of spells running the cleric can out tank the tank quite easily."
    • Auto Assault: Clan Spotlight Interview - 1st Mechanized Infantry

      " Want to join up with the Biomek army? Well 1stMI can recruit you within their ranks! That is, of course, assuming you want to go through the horrible process of bio-mechanization. Hey, you only have to do it once right? Joking aside, 1stMI is an awesome group of people who not only enjoy Auto Assault but many other games as well. That's why we've gone behind the scenes to get the full scoop on them, straight from the mouth of 1stMI's guild leader! So if you want to find out more about the 1st Mechanized Infantry to help with that hard decision on which side you should ally up with, check it out here!"
    • What's In The Can of Spam?

      " If you've ever wandered into the Non-Gameplay section of the forums you know who Asterothrax is.  Touting his mighty 12k post count his ability to comment on almost anything is unchallenged.   What is it, however,that is behind the "w0rd?"  Most people who frequent Asterothrax's posts also aren't aware he is a high end player, raider, and overall veteran MMO player.    Utilizing my numerous "connections" I arranged for me to sit down and pick Aster's brain.   After we bandaged up his head and he stopped screaming I asked him some questions to get a little more insight into what goes on in his mind.   Unusual?  Undoubtedly.  Insightful?  Indeed.   At some points terrifying?   Totally.   Prepare yourself...."
    • EVE: Training Time Converter

      "The idea of an offline training system like EVE's might throw some new players for a loop. We now offer a simple utility script that will calculate exactly when (in your local date and time) your skill training will be completed, using the countdown timer values."
    • EQ2: Desert of Flames - Zone Connection Map
    • WoW: Travel Routes - How to get to here from there.
    • WoW: Guide to Shadowfang Keep - or SFK for you vets.
    • Guild Wars: An Interview with the #1 Guild Leader

    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Thu, Dec 29, 2005
    brings the news that the "Design-A-Quest" contest by Dark Solstice
    has come to an end.

    The Dark Solstice team have announced the end of the Design-A-Quest contest.

    The Design A Quest contest has ended. We will now begin sorting through the
    entries to select the winner(s). Once the winner(s) are selected, we will
    post the information here and on our message boards. Good Luck!

    If you participated, you might want to check
    it out!

    If not, take a look anyway and congratulate those who put the time and effort
    into creating their own quest!

    Wed, Dec 28, 2005
  • Life isn't happy without Auto Assault! has
    Happy Hour! In Report #3, we learn about crafting.

    In week three Laura learns about crafting

    The time has come for the final Roadhouse in the AutoAssault Roadhouse: Happy
    Hour. Joined by NetDevil’s Ryan Seabury (Design Director), Brian Booker
    (Lead Systems Designer), Matt Shaffer (Systems Designer) and our usual hostess
    NCSoft’s Valerie “Pann” Massey, we discussed crafting in
    the world of AutoAssault.
    In a nutshell: the post-apocalyptic world of AutoAssault, you don’t
    create new items; you fix the old. During your adventures you will find broken
    weapons, armor, wheels, chasses, etc. that can only be fixed through the crafting
    disciplines, using various commodities that you find in the world and refine
    into usable crafting components.
    Confused at all? Want more details? You’re in luck, because we’ve
    got plenty.
    Let’s take it from the start. Crafting is broken into disciplines,
    and to craft something you have to know the discipline of that object. The
    first thing you do is visit the trainer in your discipline of choice. As a
    basic, beginning crafter you can either work with Projectile Weapons, Armor,
    or Power Plants. As you progress through these disciplines you unlock new
    ones, from Advanced Weapons and Advanced Armor to Hazard Kits and Chasses.
    For now, though, your trainer will unlock the discipline, and probably send
    you on a tutorial to gather components and make a sample item.

    Auto Assault is so cool! April needs to hurry up and get here!

    Wed, Dec 28, 2005
  • More Spellborn!
    has some new screenshots just for you!

    The Chronicles of Spellborn shows off character creation as we present seven
    new images from this Unreal-powered title. This is the second part of a two
    part screenshot series.

    I'm not to sure about bald ckicks, but you can decide.

    Images, Media
    Wed, Dec 28, 2005
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