Ten Ton Hammer

  • Use The Force!
    I have noticed that in these past few months, Star Wars Galaxies has had quite
    a few reviews, updates and critics pick on it.
    Here's another editorial reported by

    Worthplaying has posted an editorial on the recent New Game Experience for
    Star Wars Galaxies.
    One of the most recent acronyms to enrage the MMO population is NGE –
    The New Game Experience released for the ever-burdened Star Wars Galaxies
    (SWG). The NGE is not a patch or a rebuild of some faltering game mechanics.
    It represents a complete replacement of the core of the game; an entirely
    new game poured over an existing universe. The NGE has been out for several
    weeks now, and having had the opportunity to play through the 10 day trial,
    I thought I would add my take on it to the ever growing body of work on the
    subject (it was even covered in the New York Times).

    Tue, Dec 20, 2005
  • GameSpy's 2006 PC Winners!
    Get this... it isn't World of Warcraft! It's Guild
    ! Shocked? Me too. They explain their decision:

    When a mammoth game like World of Warcraft is unleashed upon the world, it's
    hard to take in the long view of the MMO market. But its four-million-odd
    subscriber base be damned, there is a game out there that's pushing the boundaries
    in more meaningful -- and, very likely, more far-reaching -- ways. That's
    Guild Wars, which gets the nod here for a multitude of reasons. Primarily,
    it provides a gameplay experience that's packed with topnotch content, well-designed
    underlying systems, and amazing visuals. And it provides all this without
    a monthly subscription. It's a bold move for an MMO, and when you consider
    that the quality of Guild Wars' experience is on par with the best pay-for-play
    MMOs out there, well, it's bound to make splashes. And we'll be feeling their
    effects soon.

    Best part- WoW was merely an "Honorable Mention." Bet thats gonna
    stir up a lot of trouble!

    Tue, Dec 20, 2005
  • If you were smart enough to register for Warhammer Online's monthly newsletter and set up a password protected account, you could get a beta slot in your stocking for Christmas.. or your birthday.

    The WAR beta test is still a long way off, but now is your chance to secure a spot for when it does go live. Each month we’ll randomly select 5 names from the newsletter subscriber database for entry into the beta test.* If you have already created and confirmed a Warhammer newsletter account, then you’re automatically entered into the drawing every month.

    You can read the rest of the Newsletter here. It's packed full of developer goodies to warm your cockles this close to Christmas. hee hee I said cockles

    Get Your Warhammer Online News Here

    Tue, Dec 20, 2005
  • The Data Node One has released MXO Patch Notes for Episode 3.3. Let the Holiday Festivities begin... in a war ravaged world run by machines...

    inter Holiday: December 20, 2005 through January 17, 2006
    It's time to celebrate the first ever Winter Holiday Celebration in The Matrix Online! During this period, snow will be falling in the Mega City and Snowman and Holiday Helper Vendors will be around to help you get into the holiday spirit.

    Four types of Snowman Vendors can be found in each District with different types of Snowballs for sale. (Icy, Slushy, Powdery, and Rocky.)
    Holiday Helper Vendors, outside Mega City clubs, will trade Holiday and Party hats to players for one of each type of Snowball.
    Equip a Red or Green Holiday Hat to put your RSI in the "Festive" state. Players in the "Festive" state can throw and be targeted by Snowballs.
    Snowballs can be "thrown" by activating them from the Action panel or the hotbar. Hitting another player with a Snowball reduces the stability of the equipped Holiday Hat.
    When Holiday Hats lose all stability, they disappear. Players can stage snowball fights where "last hat standing" wins.
    Black, Silver, and Gold Party Hats can be worn and activated to create flying confetti and party sound effects.
    Special gifts for all good little redpills: 100,000 $i. The effect: Priceless.

    Get Your Matrix Online News Here

    Tue, Dec 20, 2005
  • There's new eye candy to be had at The Chronicles of Spellborn Official Site You can view or download new screenshots of the game.

    Also in related news, the Beta Contest winner was announced. Congrats to Firnwind on his spankin new beta slot!

    All the Chronicles of Spellborn News Fit to Print

    Tue, Dec 20, 2005
  • Could you call Asheron's Call 2 good? Perhaps you could. The people who played it for that short time, liked it. The game which launched with a bang and started puttering out within a month spent it's life consumed with issues. At first Turbine tried to completely revamp the world, spending a year in development, hoping to resolve the issues revolving around the challenge of the game itself. Then they bought the game back from Microsoft along with Asheron's Call, hoping to breathe new life into it's empty land. However, this little engine that could just stopped chugging along.

    On December 30, Turbine will shut down the servers and this game will turn into another of the many desolate failures that will fade into nothing more than memory. Like EA's title Earth and Beyond, Asheron's Call 2 just couldn't sustain the subscriptions needed to keep the game and the development going. The "Call" will no longer be heard for this one.

    Even if you weren't an AC2 fan (like myself) take a moment to mourn for a game that tried to leap out of the EQ clone wars and take us on a different path.

    Tue, Dec 20, 2005
  • Loading...
    I'm sure that all of our readers have their holiday shopping finished, wrapped and delivered to the intended parties by now. Way to go!
    I've noticed a disturbing trend that has infested many popular blogs and even a popular news site. Begging for gifts from readers seems to be the "in" thing this year. It isn't a new idea by any stretch of the imagination, but it's tacky just the same.
    The staff at would like to go on the record and let our gajillion readers know that all the presents you purchased for us should be given to your local sick childrens' hospital. Just make sure you scratch off all of the dirty words you wrote about us.
    MMOG Quote of the Day: Mage - "Class that uses magic, spells, card tricks etc. to amaze, stun and stupefy enemies. Talks real tough so long as Main Tank is still bobbing for leeches in the aggro bucket, but at the first sign of actual danger runs around screaming "Get it off me!! GET IT OFF ME!!" like a terrified schoolgirl with a bat in her hair. Also does kiddie shows on Saturday afternoons. Motto: “…and now for my disappearing trick”." - Neddie Seagoon
    If you enjoyed that one, you will love the really good ones submitted by Neddie Seagoon, available in our Random MMOG Quote repository.
    TenTon Comics: A Visa commercial with poop. Stooping to the lowest level for your entertainment. You can view it "Right Here".
    Buying gold in Vanguard, forming your guild and holiday goodness are all yours in the fresh network content found today on
    Here's what's new on the network!

    Tuesday Vin Diesel Fact: Vin Diesel can enter and leave Hotel California at will. .
    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting,
    -- John "Boomjack" Hoskin

    Tue, Dec 20, 2005
  • Myth or Fact?
    TTH reported on another death of a gamer in Korea. Now, Eurogamer
    has news for you obsessed players out there: "Online Gaming Can Kill You".

    Just a week after another South Korean man collapsed and died following a
    mammoth gaming session, a new report on the phenomenon has been published
    by the National Institute of Scientific Investigation.
    According to Korean news site Digital Chosunilbo, the report states that
    the main cause of death amongst people playing computer games is pulmonary
    thrombo-embolism. Dr Song Hyeong-gon of the Samsung Seoul hospital told the
    site that the risk is higher for gamers due to the nature of their preferred
    "People who haven't slept for a long time usually don't realise how
    exhausted or stressed they are," he said.

    "Because they are stressed by the obsession with winning the game, they
    consume a considerable amount of energy. In such a physically exhausted condition,
    exposure to bright colors or stimulating images on the screen is likely to
    irritate the cerebral cortex and can cause sudden death."
    Apparently Korean gamers are also at high risk because many of them play
    in Internet cafés, which are often dark, badly ventilated and full
    of cigarette smoke. And because some spend long periods of time sitting at
    their PC without moving, they're also at risk of deep vein thrombosis.

    Huh? Read It All

    Mon, Dec 19, 2005
  • Those lucky people who got to play the Dungeons and Dragons Online Beta have
    some thoughts...
    has the scoop on their first impressions:

    It was a dark and stormy day in my mid-Fall 2005 school quarter when I received
    an urgent instant message from Grimwell, our Editor-in-chief. He wanted to
    talk to me on the phone. Now. "This is it," I thought, "He's
    finally decided to bill me for all the bandwidth I've spent hanging around
    his forums without contributing enough articles." No sense running from
    danger, I picked up the phone and put on a brave face.
    What awaited me on the other end of the receiver was a call from gaming nerd
    nirvana, an offer to beta test Dungeons and Dragons Online: Stormreach. Yes,
    the Dungeons and Dragons Online, based on the game that was to pencil and
    paper RPGs what Everquest was to MMORPGs. A game that was so popular it leapt
    off the pages and into an 80s cartoon series, dozens of computer games, and
    a bona-fide bomb of a full motion picture. Now I was being offered the chance
    to see the bliss of the twenty-sided dice through the eyes of a Turbine-made
    MMORPG engine.
    I accepted Grimwell's invitation, and we immediately fell into habit of discussing
    our favorite, cheesy D&D mechanics of old --things like multiclassed Monk/Wizards
    and the joys of what it means to be a Gnomish Illusionist. It immediately
    occurred to me that there was a great deal more Dungeons and Dragons knowledge
    hanging around in my noggin than I thought. How many more gamers instinctively
    carried such knowledge? This game wasn't just a game: it was our birthright.

    Mon, Dec 19, 2005
  • Is there a single person out there that doesn't play WoW?
    I guess not- Shacknews
    reports that there are now a total of 5 million subscribers to WoW! Wow!

    For those of you keeping score at home. Blizzard Entertainment has just announced
    that they have now reached 5 million paying subscribers to World of Warcraft
    across the globe. In late July it was 3.5 million and then 4 million in late
    August. So 5 million is like, a lot more.
    IRVINE, Calif. – December 19, 2005 – Blizzard Entertainment,
    Inc. today announced that World of Warcraft®, its
    massively multiplayer online role-playing game (MMORPG), has surpassed five
    million customers worldwide. The subscription-based MMORPG launched approximately
    one year ago in North America, Australia, and New Zealand and has since released
    in multiple countries throughout Europe and Asia.
    So then... 5 million people paying roughly $12 - $15 per month would be $60
    - $75 million each month. Perhaps if they work really hard they get to gross
    over a billion dollars next year.

    Mon, Dec 19, 2005
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