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Ten Ton Hammer

  • Fancy moving pictures, complete with sound!
    1UP has posted some videos from the recent BlizzCon gathering. My personal favorite is the dance-alike contest.

    " But Blizzcon isn't about what they exhibited-- it was all about the attendees and the community. To be able to see my WoW General Chat in flesh is a surreal but exciting. It's exhilarating and comforting to know that I belong in this niche community where all of us are deeply obsessed and passionate about this alternate reality. Is it geeky that all of us cheered wildly at the guy who did the perfect Troll dance in the dance-alike contest? Maybe, but that's what I felt like Blizzcon was- a huge inside joke where all of us who "get it" are reveling in the exclusivity. Walking around the show floor was tiring but that didn't bog us Blizzconites down, we had high Spirit. Enjoy the videos! "

    You can view the BlizzCon Videos at 1UP.
    And there's more!

    Video, Media
    Mon, Nov 14, 2005
    Boomjack
  • How can lore be new?
    Sigil has posted some new Vanguard: Saga of Heroes lore, titled "Chronicle of the Shieldbearer".

    "I
    completed the journey a week ago, but, as you have asked of me, I have not written to you until I have found something of worth. "

    You can read the entire Vanguard: Saga of Heroes Lore at The Official Site.
    And there's more!

    News
    Mon, Nov 14, 2005
    Boomjack
  • We've got a warhammer and we are going to write about it.
    Mythic Entertainment has opened their Warhammer Online newsletter. Show your support and put your name on the mailing list.

    "
    Folks: There's no law says we can't buy advertising from ourselves. If you give the flashing W.A.R. banner a click, you'll be taken to the place where you can sign up for the official Warhammer Online newsletter, and be the first to know the news about Mythic's next game. What are you waiting for? "

    You can Sign-up for the Warhammer Online Newsletter at The Camelot Herald.
    And there's more!

    News
    Mon, Nov 14, 2005
    Boomjack
  • Dark and Light, or 256 shades of grey if you live in Seattle.
    MMORPGdot.com has posted a Dark and Light interview featuring Stephane Quilichini and focusing on game features and where the game sees itself fitting into the MMOG market.

    "
    Dark and Light is a fascinating project: from features like the 15,000 square miles of territory without zones or loading times to the impressive panoramic screenshots that show off the beautiful terrain and long horizons, its sure to grab attention.  As the game draws closer to release after an extended development, we talk to Lead Designer Stephane Quilichini to get an update on the game’s features and find out where Dark and Light stands in a post-World of Warcraft world. "

    You can read the entire Dark and Light Interview at MMORPGdot.com.
    And there's more!

    Features, Interviews
    Mon, Nov 14, 2005
    Boomjack
  • You will accept my God or I will kill you, because he is a kind and caring God. And so begins the crusade.
    ComputerAndVideoGames, the site with the longest name in MMOG circles has posted a preview of World of Warcraft: The Burning Crusades.

    "
    There is a life beyond the world as you know it. I know because I've just been there. But right now I'm sitting in an office in Irvine, California, and sitting opposite me is Blizzard's creative director Chris Metzen, the man whose mind provides the motivation every time an orc raises an axe in anger. Every major nugget of Warcraft lore has passed through his hands - Frozen Thrones, Dark Portals, you name it. He's the man who gives meaning to your daily grind. He's also a full-on rock star: wide grin, muscular build, dazzling necklace, chunky rings and Bono sunglasses. He's the closest man to Henry Rollins the games industry has. And I'm here to hear him talk Orc. "

    You can read the entire World of Warcraft: The Burning Crusades Preview at ComputerAndVideoGames.
    And there's more!

    Features, Previews
    Mon, Nov 14, 2005
    Boomjack
  • If ninja looters are bad, does that make pirate looters good?
    GameSpy has posted an Op/Ed on ninja looting in MMOGs, complete with interviews featuring two of the most famous World of Warcraft ninjas.

    "
    Like it or not, most MMO players take the events that transpire in the games they play very seriously. "It's just a game" is an adage that casual, uninvolved onlookers will cite when someone they're close to gets worked up about something that happens in their virtual world of choice, but they usually fail to take into account one key fact: quite often, these games are work. Sure, you might somewhat enjoy certain aspects of a game's less-than-glamorous elements, but given the choice, you'd be doing something more fun in the world. And just like when you're working in real-life, there's usually some kind of carrot on a string that's motivating you to keep on keepin' on. "

    You can read the entire Ninja Looting Op/Ed at GameSpy.
     

    News
    Mon, Nov 14, 2005
    Boomjack
  • Question: How would Scooby Doo pronounce Raph?
    OGaming has posted an interview with Raph Koster of Sony Online Entertainment, focusing on the future of the games we love.

    "
    As the author and illustrator of Paraglyph Press’ upcoming novel A Theory of Fun, you could say Sony Online Entertainment chief creative officer Raph Koster wrote the book on gaming. It’s not necessarily far from the truth: As the former creative lead and lead designer on the award-winning Ultima Online – a legend in the massively multiplayer industry – he’s certainly been a driving force in MMO's. Seriously; just look at the guy’s resume, which includes everything from a turn as creative director on Star Wars Galaxies to stints performing keynote speeches at the Austin Game Conference. "

    You can read the entire Raph Koster Interview at OGaming.
    Still yearning for more?

    Features, Interviews
    Mon, Nov 14, 2005
    Boomjack
  • And so, the darkness rose over Camelot, verily.
    VoodooExtreme has posted a review of Dark Age of Camelot: Darkness Rising giving their impressions of Mythic Entertainment's expansion to their long running MMOG.

    "
    Mythic's Dark Age of Camelot has been live over four years now and has enjoyed its share of success and shortfalls. It's already paid for itself many times over and has a strong core following that pulls in enough coin to keep the streets of Camelot well paved. What keeps the game going after all these years is it's unique player vs player combat system (or realm vs realm) and the company keeps cranking out pve (player vs environment) content at the rate of about one retail expansion per year. Most of the expansions are must buys so players can keep the arms race going, so other than Catacombs (which added nothing to the game for most players), Dark Age of Camelot expansions usually do well. The latest commercial PvE add-on is Darkness Rising. "

    You can read the entire Dark Age of Camelot: Darkness Rising Review at VoodooExtreme.
    Still yearning for more?

    Reviews
    Mon, Nov 14, 2005
    Boomjack
  • Loading...
    I'm not a big fan of anyone's writing except my own, mostly because I don't understand the big words they use. That said, I really, really, really, enjoyed the SOGA article that Jeff posted today. Who would have thought that a failed Blue Man Group artist could write so darn well?
    November 11th. Where I live we take a moment and thank those that paid the ultimate price so that we could enjoy freedom and prosperity. To those that fought so that my family could enjoy the freedoms we are surrounded with I can think of no better MMOG way to thank you than a heart-felt, /Salute.
    Here's what's new on the network!

    Friday Vin Diesel Fact:

    Vin Diesel once threw a 70 yard touchdown pass, to himself.

    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting TenTonHammer.com,
    -- John "Boomjack" Hoskin

    Loading...
    Fri, Nov 11, 2005
    Boomjack
  • Fed Ex and Kill Tasks on the High Seas
    Bert Harvey, developer for Flying Labs' Pirates of the Burning Sea, the 1800s Man o'War MMO, shares why the action in PotBS won't get stale.

    " If you’ve ever played a game and gotten frustrated because every mission seemed to be “same old, same old”, then you probably ran into a mission design team hampered with a limited or difficult mission tool. They could be the most amazingly brilliant folks on earth, but if they don’t have a tool that lets them actually be creative, they’re stuck. The mission team on Pirates is fortunate in that we have great tools to work with while creating our missions for your enjoyment. "

    Follow the treasure map to Bert's Dev Blog at the Pirates of the Burning Sea site.
    Other links you might enjoy:

    News
    Fri, Nov 11, 2005
    Ethec
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