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Ten Ton Hammer

  • Happy birthday to you...

    Final Fantasy XI nears its two year celebration on the 28th, and Game Chronicles decided to deliver its well-wishes in the form of a crappy review score. If you learn to treat the account setup as part of the Tetra Master card game, it's bearable.

    Final Fantasy lovers will probably get a big kick out of the game. But after you play for a while, unless you have oodles of time, you will grow weary of it. However, it’s often said that the people make the game, and I didn’t really find myself a player group for this title. Of course, if you can justify spending $13 a month on a 3D chatroom, go right ahead, but I’ll pass.

    Unless you'd like to pass, here's the rest of the Final Fantasy XI review from Game Chronicles.

    Other links you might enjoy:

    Reviews
    Tue, Oct 25, 2005
    Ethec
  • The right woman for the job

    MMORPG gets to know Jessica Mulligan, who is currently working with developerNevrax on "Saga of Ryzom." We get some insight into the Ryzom "Ring" too, the client-side content development tools that Nevrax promises will take MMO gaming into the next generation.

    While all that has been going on, our CTO, Daniel Miller, has been heading up the expansion pack team to create The Ryzom Ring, our set of tools that will allow players to take game maps and construct adventures, personal spaces or Guild spaces, using the objects, NPCs, monsters and terrain libraries of Ryzom.

    When you think about it, the Ring is the next step in the evolution of MMOs, giving the players access to libraries and tools to let them build onto the game itself. How long have gamers wanted an MMO that let them use a point-and-click interface to place buildings NPCs, alter NPC speech, set up an adventure… then have a whole separate set of tools that allow them to be dungeon masters and guide a group on that adventure? Or maybe, instead of just buying a small house for the guild, having an entire map in which to custom build a Guild space?

    Read more from MMORPG's interview with Ryzom producer Jessica Mulligan.

    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 25, 2005
    Ethec
  • Raw meat and potatoes.

    GamersInfo sits down with Rick Simmons, Chief Technology Officer for Horizons: Empire of Istaria. We learn that Rick prefers to eat "animal flesh whole" from teenage work experience in an abattoir (/shudder) and that Horizons might just find a competitive niche as a smaller MMO.

    I think the current environment favors the smaller product. When raising money, your chances of success are higher to pitch a niche product with 10k to 20k subscribers that has a low-cost product development design and a marketing approach that builds upon a tight community. Compare that to making a pitch where you're trying to raise money to compete for the same customer as some of the bigger names. Besides requiring a great design and a big development budget, an ultra superb $$$$ marketing effort is also required. I do think that each unique product to the market attracts new players, but there is still some shifting of players between products - everyone wants to try what's new. All of the big players in the MMP space are not going to stand idle while some new-comer tries to corner in on their space.

    Read more from Horizons CTO Rick Simmons interview.

    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 25, 2005
    Ethec
  • Spellborn? Story-born, more like.

    Gamona poses some questions for Spellborn Community Manager "Corwynn" (apparently they're roleplayers). If you were wondering what makes Spellborn different from the gaggle of fantasy MMOs already on the market, you might find a roundabout answer here, maybe. I think it has something to do with being totally story-driven, but I'm still confused. Perplexed is my natural state, though!

    Whats the difference between Spellborn and other MMORPGs?

    As I said above, it's a bit complex at times to explain given our design. Our setting is very different in terms of the opportunities it gives people for play. While other games allow you to perhaps mold the course of events, we link the exploration of the past with the struggle in the present. The two combined determine the course of the future. Within Spellborn you will see differences between the various servers based upon the conduct of the players.

    Read up on Spellborn via the Community Manager interview at Gamona.
    (In English, however there's a German translation if you want to try out your akzent).

    Other links you might enjoy:

    Features, Interviews
    Mon, Oct 24, 2005
    Ethec
  • Your French lesson for today...

    Ogaming is reporting that French Vanguard fansite "Mondes Persistants" has two new beta 0 screenshots posted. These might be about a week old; all the Vansites got some double screenshot lovin' from Sygil a little while ago. But since I don't speak French, we'll give them the benefit of the doubt.

    Ed. note- In lieu of screenshot descriptions, we offer you the following prices for games (which is the only thing on the page we could understand): Asheron's Call 2 (presumably priced to sell fast)- 20 Euros, Horizons - 8,50 Euros, City of Heroes deluxe - 20 Euros. There ya go!

    Two new(?) Vanguard screenshots at Mondes-Persistants!

    Other links you might enjoy:

  • The TTH Vanguard Community Site- All the Vanguard news and features you could possibly need!
Images, Media
Mon, Oct 24, 2005
Ethec
  • Loading...
    How many levels did you get this weekend? How many raids did you attend? Talk around the water cooler about MMOG experiences has to be taking up more and more time from the old favourites like what you watched on T.V. or what movie you went to see.
    Does your MMOG experience include purchasing secondary market items like gold, platinum, gil, items or even characters? We want to hear from you! As part of an upcoming article we are asking our readers for their opinions on the booming MMOG secondary market. Our questions for you are right here. This is your chance to voice your opinion on a topic that is on the mind of many MMOG players.

    Jeff is going to handle the actual posting of news today. Thanks Jeff.
    Monday Vin Diesel Fact:

    Vin Diesel can crush garden gnomes in his hands so hard that they turn into diamonds.
    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting TenTonHammer.com,
    -- John "Boomjack" Hoskin

    Loading...
    Mon, Oct 24, 2005
    Boomjack
  • It was the weekend of EverQuest 2 "Desert of Flames" Reviews!

    Boomshack liked everything about the September expansion for the MMO genre's distant silver medallist except the quirky encounter-lock game mechanic. Creating a huge, gaping exploit is one way to keep the low- to mid-level game interesting I suppose.

    Well I don't want to get bogged down in criticism as I really like Desert of Flames but the new mob lock system really doesn't work. It means that a guy can attack a mob, but the mob isn't locked to him, so all outsiders can then attack it. It means a level 35 can complete quests and will get credit for it just for hitting the mob the one time. For raid mobs it will be locked permanently, but not for solo heroic mobs. In my view this is a pretty bad decision by the developer.

    Boomshack tries out EverQuest 2: Desert of Flames.

    Other links you might enjoy:

  • The TTH Desert of Flames section - More fun than a barrel of desert spectres!
  • Past EverQuest 2 News
  • Reviews
    Mon, Oct 24, 2005
    Ethec
  • Thank you sir, may I have another?

    Gamespy likes "Desert of Flames" but wants more low-end content. Nah, it's good business sense to develop content solely for the top 25% of your playerbase, right?

    This is certainly good news for the game's most hardcore players, many of whom feel that they've been stagnating at the endgame. The newly-added Isle of Ro will provide more than enough fodder to last them several months. This focus on high-level content, though, came at a cost, as frankly, there isn't a whole lot here for low-to-mid level characters. Oh well. At least they get adventure packs.

    Gamespy takes a shot at EverQuest 2: Desert of Flames.

    Other links you might enjoy:

  • The TTH Desert of Flames section - The most you'll find written anywhere about a desert.
  • Past EverQuest 2 News
  • Reviews
    Mon, Oct 24, 2005
    Ethec
  • And another!

    Gamespot digs EverQuest 2's new desert turf, but is disheartened by incomplete PvP implementation and content exclusively designed for high-level players. Of course, to complain about the latter means you'll have to put yourself at loggerheads with every MMO expansion ever made.

    Desert of Flames has the most to offer EverQuest II players of advanced level, but the new PvP trappings and the combat revamp mean that there's something new to see for just about anyone. The player-versus-player combat still doesn't feel like a fully realized diversion just yet, but the act of exploring Ro and getting your character to level 60 should nicely fill the time you don't use waiting around for an arena game, provided you're of a high enough level to actually do those things. Existing players who are nearing the level of expansion country should check out Desert of Flames, and if you've let your account sit fallow for a bit, the changes to the combat system are worth sampling.

    Read all about EverQuest 2: Desert of Flames (again) at Gamespot.

    Other links you might enjoy:

  • The TTH Desert of Flames section - A section, because a review alone just wouldn't do!
  • Past EverQuest 2 News
  • Reviews
    Mon, Oct 24, 2005
    Ethec
  • If you ever wanted to play anime...

    RF Online is for you. You can see why at IGN, but first, here's some background on the game. No cute voiceovers or out-of-place sound effects yet, I'm afraid... you'll have to wait to next year to get the full manga experience.

    CCR's RF Online is a persistent state world offering three diverse playable factions. The expansion-minded Accretian Empire is an autocratic regime with citizens who are completely devoted to the welfare of the collective. Comprising numerous jurisdictions, the Cora people's Holy Alliance has fought many wars, invariably in furtherance of its deeply held spiritual convictions. The Bellato Union is constantly searching for new resources it can exploit, by force if necessary, in pursuit of its ambitious primary goal, economic domination of the cosmos.

    Codemasters has announced that it will launch the title next year in the North American and UK markets.

    Click here to see new RF Online screenshots at IGN.com.

    Other links you might enjoy:

  • Past RF Online news.
  • Images, Media
    Mon, Oct 24, 2005
    Ethec
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