Archive

Ten Ton Hammer

  • Lord Recluse becomes a little more... outgoing?

    City of Villains is set for release later this month, and the leader of the villainous forces is preparing his cadre of evil for an all-out Heroes assault. And my thoughts drift to the end of every old James Bond movie, when the amalgam of British/American/good-guy forces arrive to fight all the evil underlings while 007 and the girl chase the mastermind. Cue the flute, timpani, and brass section!

    Attention, villains of the Rogue Isles! This is your leader, Lord Recluse. I address you, my mighty comrades, to warn you of a dastardly plot hatched by the contemptible Statesman.

    Arachnos technicians have intercepted a Longbow transmission detailing a massive assault on the Rogue Isles! Statesman and his lackeys, the Freedom Phalanx, plan to coordinate their efforts with Longbow in a pathetic attempt to destroy us.

    If they want war…they shall have it.

    Muhahaha... see for yourself! New City of Villains lore at the CoV official site.

    Other links you might enjoy:

  • Past City of Villains news.
  • Dress for success - Because it's hard to fight crime if your tights are too tight.
News
Mon, Oct 24, 2005
Ethec
  • Captain's Blog, AD 1805

    This is a novelty, a Western game whose devs are talking about localizing for the Asian market before launch across the Pacific and in Europe. Executive Producer Russell Williams (not Russell Crowe) also gives insight into what's going on lately with the MMO all the pirates are aarrrrr'ing about.

    It's good news, Flying Lab has been quietly sailing away with no new announcements for a while now. In my experience, such lulls are either a really good or a really bad thing. Usually a bad thing- meaning big core concept or team changes.

    In other news, we’ve finally had an opportunity to start filling in some obvious holes. Some of them are small (our walk animation is a bit languid), and some are kind of big (our camera controls were developer friendly, user hostile). While we’ve had some big areas we’ve been implementing, a lot of these pieces are relatively small tasks (2-4 days) but have a huge payoff (mmmm, smooth camera controls!). This is the insanely fun part of a project.

    At the beginning, your team spends weeks putting together the architecture for some feature, and at the end, an excited dev calls you over to show you some tiny checkbox that comes up when he runs some debug command. “See? See?!” he asks, waiting for your tears of joy. “Uh, yeah, that’s great. So when I can I see a cannon go boom?” you ask. It’s not a happy time. But now I hear that we’re about ready to start some long awaited big feature, and less than a week later, it’s in. It’s very, very fun to start seeing the features roll in fast and furious, which is really good because we have a LOT of features that we’d like to do.

    Browse Russell Williams' Dev Journal at MMORPG.com.

    Other links you might enjoy:

    News
    Mon, Oct 24, 2005
    Ethec
  • Guild Wars, hammered.

    Part review, part synopsis, the TTH crew takes a candid look at a subscription-free success story. NCSoft re-entered the Massively Multiplayer scene in early 2005 via a young upstart developer called Arena.net, and Guild Wars was set to face off with two established persistant-world heavyweights.

    It turns out that Guild Wars was unique enough to carve a stable niche for itself, but are 20 levels enough to keep players from turning their attention to the next big thing?

    "New players notice a few things about Guild Wars right off the bat. First comes the choice of "player vs. environment" (PvE) or "player vs. player" (PvP) - a theme that pervades the game as Arena.net races to develop and balance the game for the heavily segmented player base. In any case, with PvE you'll start at level 1 and explore, equip, and adventure your way to level 20, choosing your own unique blend of primary and secondary subclass (more on this in a moment) along the way.

    Under the PvP ruleset, you'll start at level 20, with a decently-developed primary / secondary skillset and the ability to equip a baseline set of equipment (you can later utilize equipment and templates "unlocked" through previous PvP successes- unlocked equipment is tied to the account, so players don't lose it when they delete a PvP character). PvP and PvE both have the ability to change the size and a few of the appearance attributes of their character and color of their starter armor."

    Click here to see the TTH Guild Wars profile!

    Other links you might enjoy:

    Reviews
    Mon, Oct 24, 2005
    Ethec
  • Loading...
    It's almost time to bring the brass monkeys inside. There was frost on the ground when I woke up this morning. Hooboy.
    Level up those characters this weekend and get ahead of the Christmas curve of new players that will soon be beating down the newbie zones.
    Have a great weekend folks!
    Friday Vin Diesel Fact:

    Vin Diesel can see perfectly in the dark.
    Now on to the real world. You can't make this stuff up.

    As always, thanks for visiting TenTonHammer.com,
    -- John "Boomjack" Hoskin

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    Fri, Oct 21, 2005
    Boomjack
  • Warhammer Online Resurrected. I think that should be the official name of the game.
    Warhammer Alliance has posted a brief preview of Warhammer Online. There isn't anything new here, but it's nice to see a site up and running to cover this "off in the distance" title by Mythic.

    "Despite taking place in a entirely new setting, Mythic will be drawing
    on all the Warhammer fantasy material no matter whether it comes from
    the Warhammer Fantasy Battles or Warhammer Fantasy Roleplay. This will
    ensure that this new game will look, feel, and perhaps even taste like
    real Warhammer.
    "

    You can read the entire Warhammer Online Preview at Warhammer Alliance.
    Related Links:

    Features, Previews
    Fri, Oct 21, 2005
    Boomjack
  • Build your destiny in Atriarch, literally.
    World Fusion has posted a developer diary discussing the player structures and buildings that will be available in Atriarch.

    " When talking about Atriarch, we mention a lot about player structures and buildings. The simple reason is because we think it is really cool the way we've designed it. Okay, okay, I know that is not the most subjective statement in the world, but then again if I did not think what we are making was worthwhile, then I'd do something else. I am a gamer afterall and want to play Atriarch with everyone :-) Anyway, back to player-buildings... mentioned in previous posts, player buildings require the placement of a foundation. Atriarch's engine differentiates between types of foundations. The following paragraph addresses some questions that were posted about this. "

    You can read the entire Atriarch Developer Diary at the Official Site.
    Related Links:

    Features, Interviews
    Fri, Oct 21, 2005
    Boomjack
  • We have a scratch in race #4 at the Barrow-downs. Frodo's Fancy will not run today.
    Turbine has posted a preview of the Barrow-downs area in Lord of the Rings Online: Shadows of Angmar.

    "Known in the Elvish language as Tyrn Gorthad ("Hills of Tombs"), the Barrow-downs, located east of the Old Forest in the Bree-land region of Eriador, is a place of mystery best avoided by unwary adventurers.  By day, the area seems harmless enough – a quiet region of gently rolling plains and grassy mounds topped by ancient standing stones, marking the final resting place of great warriors from ages past.  But the spells which lay across the Barrow-downs are deceiving, and the mists that roll in as the day wanes can disorient and entrap even the bravest souls, turning the once-pleasant hills into dark shapes crowned with sharp teeth of stone.  In the dreadful gloom, evil spirits from Angmar dwell amongst the standing stones and within the burial mounds, inhabiting the bodies of the long-dead warriors and raising them as terrifying Wights driven to collect the living and bring them forever into this land of the dead. "

    You can read the entire Lord of the Rings: Shadows of Angmar Preview at the Official Site.
    Related Links:

    Features, Previews
    Fri, Oct 21, 2005
    Boomjack
  • Welcome to the Desert of Flames. You can now kill other players. Please enjoy your stay.
    GameSpy has posted a review of EverQuest 2: Desert of Flames giving the game a thumbs up. Huzzah to Sony Online Entertainment for a job well done.

    " SOE has been pretty aggressive about updating EverQuest II (not to mention meticulously listing every such update to its playerbase). As such, it shouldn't come as a surprise to see a full-fledged expansion to the game so relatively soon after its release less than one year ago. Desert of Flames is the first retail expansion to SOE's flagship MMO, and in many ways, it matches the scope of some of the original EQ's most memorable ex-packs. On top of a plethora of game-system overhauls, the game adds a significant amount of new content -- enough so that it warranted an increase to the character level cap, from 50 to 60. "

    You can read the entire EverQuest 2: Desert of Flames Review at GameSpy.
    Related Links:

    Reviews
    Fri, Oct 21, 2005
    Boomjack
  • Reviewing them before release.
    Via time machine, the folks at Rewired Mind have reviewed City of Villains, which is due to be released on October 31st. An entire city of villains, in Canada we call those prisons.

    "Ever wondered what it would be like to be the bad guy in a
    game for once? To hatch evil schemes and to generally run amuck? Well- now you
    can! The City of Villains beta servers have switched to full-time availability, which can only mean one thing – it’s finally here. Now that the NDA has been lifted I can tell you why this expanshalone (™) should be on your "must play" list. "

    You can read the entire City of Villains Review at Rewired Mind.
    Related Links:

    Reviews
    Fri, Oct 21, 2005
    Boomjack
  • At look ahead, at villains and the city they call home.
    GameSpy has posted a preview of City of Villains taking a look at character creation and the gameplay as it stands pre-release. The game should be in a store near you starting on Halloween. Dress up as your favourite villain and head down the mall to get a copy. I might leave the bellaclava at home though.

    " When I was a kid, my Dad and I would spend hours discussing our favorite sci-fi movies, old episodes of Star Trek, or the intricate nuances of comic books. It was during one of those conversations that I noticed something odd. For all the time we spent discussing Batman, or Luke Skywalker or Captain Kirk, we spent much more time discussing the Joker, Darth Vader, or picking apart the political structures of the Romulan Empire (OK, my Dad's a geek, too). When I asked him why we seemed to gravitate toward the villains far more than the heroes of these stories, I remember his answer as if it were yesterday:



    "Villains are more fun.""

    You can read the entire City of Villains Preview at GameSpy.
    Related Links:

    Features, Previews
    Fri, Oct 21, 2005
    Boomjack
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