Archive

Ten Ton Hammer

  • Phil, Neddie and I arrived safely in Las Vegas....no news is good news I suppose. I'll try to get you folks your fill of MMOG news as soon as I can.

    Over and out,

    John "Boomjack" Hoskin

    News
    Thu, Jul 07, 2005
    Boomjack
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    I'm on a plane to Lost Wages (Las Vegas) tomorrow, so there may or may not be an update. I'll do my best to get you something to read while you drink your coffee and pretend to work.
    Now on to the real world, you can't make this stuff up.

    • Gigantic flame throwing mech, brought to you by EBay.

      Small flame throwing mech market was just too insignificant.
    • Protesting in underwear

      No bull.
    • London beats Paris

      No Hiltons were harmed in this beating.
    • Eco car more efficient than lightbulb

      And approximately the same size.
    • WoW - Coke Commercial

      "No", means skimpy outfits in Chinese.
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    Wed, Jul 06, 2005
    Boomjack
  • An Earth shattering Kaboom!
    RPGVault has their version of the Auto Assault Roadhouse #3 session posted. They unloaded a round into the nearest building and then probably wrote something like this:

    "Our latest long-distance get-together focuses on the item system in NetDevil's project plus the thinking behind it."

    You can read the entire Auto Assault Preview at RPGVault.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Popcorn and a coke please.
    GameSpy has posted three new Auto Assault movies. It's possible that they maybe wrote this:

    "Nothing, nada..they didn't write a bloody thing. What are these movies about? Your guess is as good as ours. Download 'em and hope for the best we guess. Thanks for nothing."

    You can downlad the Auto Assault Videos from GameSpy.

    Video, Media
    Wed, Jul 06, 2005
    Boomjack
  • Crafting and Gadgets and Cannons, oh my!
    GameSpy has posted another Auto Assault Preview. The focus this time is on crafting. A Human told a Biomek who told a Mutant that they might have written this:

    "There's a whole lot of really valuable junk out there, and the Auto Assault crafting system is how you're gonna get your hands on it!"

    You can read the entire Auto Assault Preview at GameSpy.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Detroit Red Wings, nah...it's the year of the Black Wing.
    WoW Guru has posted a preview of Blackwing Lair for World of Warcraft fans to drool over. A little bird with black wings told us that they wrote this:

    "Below is a preview of some items as well as the layout of the new Blackwing Lair. The content has not yet been released and could be changed before it is."

    You can read the entire Blackwing Lair Preview at WoW Guru.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Is it really a sweatshop if you make more than the average worker and just sit watching scripts run all day?
    1UP has a very interesting article posted about Asian MMOG sweatshops. We are nearly confident that the Axe Effect was not responsible for them writing this:

    "How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the "farmer" who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150."

    You can read the entire MMOG Sweatshop article at 1UP.

    News
    Wed, Jul 06, 2005
    Boomjack
  • TVG talks to RG on the QT.
    TVG has posted an interview with Starr Long, the producer of Tabula Rasa. All hailed Lord British and then wrote something almost like this:

    "Richard Garriott and I (Starr Long) started this project together with other key team members so he has been involved since the beginning. For the first couple of years we took the project down a path that was more fantasy oriented, with a very unique combat system and focused entirely on instanced adventure spaces for small groups. After bringing it to E3 in 2004 we realised that the setting and visuals were getting in the way of the game we wanted to make so we decided to make some major changes. We moved the game towards a more science fiction direction for the visuals and setting. We also changed the design towards a focus on large persistent battlefields where player’s actions can impact the state of the battle. We also changed combat to feel much more like a shooter-style game while retaining RPG systems underneath everything. This means while you are shooting your weapon via a mouse click and cycling through weapons like a shooter, the outcome of each shot is being determined mainly by your character’s skills that you have built up over time."

    You can read the entire Tabula Rasa Interview at TVG.

    Features, Interviews
    Wed, Jul 06, 2005
    Boomjack
  • One of our database servers has packed it in. If you are trying to reach one of our network sites, including our WCN site, and cannot we apologize for the inconvenience. Our tech team is working on it!

    News
    Tue, Jul 05, 2005
    Boomjack
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    Happy Independence Day to our American visitors. Canada Day treated us well up here in the Great White North.
    Now on to the real world, you can't make this stuff up.

    • French Target Armstrong

      Appeal to wear white flags instead of yellow wristbands could have went better.
    • Video Gamers Have Quicker Eyes (Thanks Erik!)

      And we all know that the "eyes" have it.
    • Church Wants Baggy Pants, Gold Teeth Banned.

      Sex, drugs and rock 'n roll fall to 3, 4 and 5 spots on Evil's Top Ten List.
    • Showers Cause Brain Damage

      All hail our stinky, sweaty overlords.
    • NASA Smashes $330 Million Spacecraft Into Comet

      In other news, American taxpayers light themselves on fire to celebrate 4th of July.
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    Mon, Jul 04, 2005
    Boomjack
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