Ten Ton Hammer

  • We have ways of making them talk.
    GameCloud has an interview with the folks at MMOCenter posted. The dead sea scrolls revealed this, possibly:

    "Atlanta based Rapid Reality Games recently announced a major plan to release not just one but a whole series of massively multiplayer games under the umbrella service. The company is already taking pre-orders for their first two games The Chronicle and Machines. To find out more about their plans, Gamecloud got in contact with Rapid Reality's Adam Ghetti to find out more about MMOCenter."

    You can read the entire MMOCenter Interview at GameCloud.

    Features, Interviews
    Wed, Jun 29, 2005
  • Question, Answer this be.
    GamerGod has posted a Star Wars Galaxies Interview. We are 100% sure that George Lucas probably didn't write this:

    "Welcome to GamerGod's interview with a member of the StarWars Galaxies
    team by GamerGod staffer Jeff Rawlings. We'd like to give a big
    GamerGod thanks to Lucas Arts Associate Producer Julio Torres for
    answering our questions."

    You can read the entire Star Wars Galaxies Interview at GamerGod.

    Features, Interviews
    Wed, Jun 29, 2005
  • Dressing up as your favourite Gnome has never been so....nerdy.
    Blizzard announced their upcoming Fan Faire, called BlizzCon. Undead rogues may or may not have carved this in your back:

    " WHAT: BlizzCon will be an ideal event for gamers from around the world to meet each other, participate in live Q&A's with Blizzard developers, and share their passion for their favorite Blizzard games.

    WHO: Gamers who enjoy playing any of the games developed by Blizzard Entertainment.

    WHERE: Orange County, California. Exact location to be announced at a later date.

    WHEN: Friday and Saturday, October 28 and 29, 2005. The event begins at 8 a.m. PDT on both days. "

    You can read all about BlizzCon at The Official Site.

    Wed, Jun 29, 2005
  • Thugs get first shot at XBox 360.
    Webzen announced that All Points Bulletin will be the first MMORPG for the XBox 360. Hey, Hey, we're the Monkees was apparently not written by this Davey Jones, and neither was:

    "SEOUL, South Korea & LOS ANGELES--(BUSINESS WIRE)--June 28, 2005--WEBZEN Inc. (Nasdaq:WZEN) announced today that its highly anticipated massively multiplayer freeform combat and driving-based game, "All Points Bulletin (APB)," is in development for the Xbox 360(TM) video game and entertainment system from Microsoft. "APB" is being developed by Real Time Worlds Ltd. under the leadership of David Jones, creator of the original Grand Theft Auto franchise. "APB" will be the first real-world based, massively multiplayer online game (MMOG) for Xbox 360. WEBZEN will publish and operate the game in worldwide markets, with WEBZEN America Inc., a wholly owned subsidiary of WEBZEN, launching and operating "APB" in North America. "All Points Bulletin" for Xbox 360 will be released in 2008.

    "We are thrilled to bring our strengths as a developer and publisher of high-end MMO games for PC users to the Xbox 360 audience," said Nam Ju Kim, CEO, WEBZEN Inc. "We are confident 'APB' will take full advantage of Xbox 360's impressive capabilities and bring fans an unparalleled massively multiplayer experience unlike any other.""

    You are one click away from the rest of the press release. Hit that MORE link.

    Wed, Jun 29, 2005
  • Loading...
    It's Tuesday and you know that that means? Patches for WoW and add-on for EQ2. The Splitpaw Saga is here!
    Now on to the real world, you can't make this stuff up.

    • "I need a date" guy gets 93 phone numbers.

      Sitting with "I need plat" sign in EQ2 still doesn't work.
    • No more Boy Scout chicken killing sprees.

      Belgium gets big round of clap from PETA.
    • Scientists create robot lobster.

      Cooks itself then dips you in melted butter.
    • Rio de Janeiro may end speed limits due to crime.

      "Earlier this month the legislative assembly for the state
      of Rio de Janeiro proposed building high walls along some
      highways in the city to protect motorists from shootouts
      between drug gangs in some of its nearly 600 slums."
    • Eat meat and get fat

      Vegetarians attempt to jump up and down in celebration. Phew.
    Tue, Jun 28, 2005
  • That's sure a fancy cape you have there.
    WorthPlaying has come through again with a zone tour trailer for City of Villains. It's possible though unlikely that they were jumping from their garage when they wrote this:

    "City of Villains is set in the Rogue Isles, a treacherous region not far from Paragon City. Players can now build their criminal empires and spread their own reign of terror."

    You can grab the City of Villains Movie at WorthPlaying.

    Video, Media
    Tue, Jun 28, 2005
  • 30 times the charm.
    RPGVault has their 30th installment of World of Warcraft Tips posted. A insider gave us a tip that they might have written this:

    "What can you expect to find in the Deadmines dungeon, and what kinds of weapons and gear are good for Rogues?"

    You can read the entire World of Warcraft Tips #30 Article at RPGVault.

    Tue, Jun 28, 2005
  • Free trial, but will you be found guilty or innocent?
    Neocron 2 is once again being offered on a free trial basis. We are confident that the legal eagles representing Neocron 2 probably did not write this:

    "Global pollution, excessive wars and a perforated atmosphere have turned the planet into an almost lifeless sphere of toxic mud. Radiation is everywhere and most animals have either gone extinct or have mutated into bizarre monstrous creatures.
    The remnants of mankind seek protection from the desolate, scorched world and gathered behind the protective walls of giant cities. These few mega cities became the last lights of hope, in the darkness of Earth′s final dusk... "

    You can try out Necron 2 at the Official Site.

    Tue, Jun 28, 2005
  • Greasy food and mechanical bulls. has posted their look at the Auto Assault Roadhouse #2 session. We are certain that two pounds of chicken wings may not have been ordered while writing this:

    "For the last two Fridays I’ve had the pleasure of joining NCSoft’s Richard Iggo (Auto Assault Product Marketing Manager), Richard Weil (OCR Manager), Steven Snow (Auto Assault Producer), Todd Keister (Auto Assault Assistant Producer) and NetDevil’s Ryan Seabury (Design Director), and Brian Booker (Lead System Designer) for the first two of four teleconferences about their upcoming game Auto Assault. Both conferences have been fun and enlightening and I have enjoyed learning more about the game and the genre. This last Friday our focus was on skills, which may sound like a very narrow topic, but for a game as diverse and complicated as Auto Assault … let’s just say we ran over."

    RPGVault also gives us their take on the vehicular mayhem. It's a given, though not for sure that they fell off the mechanical bull just before writing:

    "As reported a week ago, NetDevil and NCsoft have started a series of telephone sessions designed to focus on a particular aspect of the game at a time. Carrying forward from the first one, which looked at various aspects of a character creation and advancement, the topic for last Friday was skills. It wasn't always possible to discern who was speaking at any given moment, but it did seem that the three participants representing the developer, Technical Director Scott Brown, Design Director Ryan Seabury and Lead System Designer Brian Booker, did most of the talking and answering, with intermittent help from a few team members on the publisher side."

    Of course, we have our own coverage as well.
    You can read the entire Auto Assault Roadhouse #2 Session Coverage at, and
    For even more Auto Assault information stop by:

    Features, Previews
    Tue, Jun 28, 2005
  • Earl Grey tea with sweet and sour chicken balls.
    BBC News gives us a look into the Chinese game market. It is unconfirmed that they were drinking tea and waving like the Queen while writing this:

    "Representatives from the games industry taking part in a conference in London this week heard that more than 20 million Chinese were playing games and the number was rising fast."

    You can read the entire Chinese game market article at BBC.

    Tue, Jun 28, 2005
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