Archive

Ten Ton Hammer

  • An interview and advertisement in one.
    Creative Labs interviewed Blizzard's Shane Dabiri about the sounds of World of Warcraft. It's possible that they wrote this:

    "Our goal was to create an epic aural experience. With the world so vast, detailed, and beautiful, it was the sound team's job to make sure the audio matched what the players were seeing on screen. By creating rich ambient loops and having beautiful composed symphonic music, we believe that goal was achieved."

    You can read the entire World of Warcraft Interview at Creative Labs.

    Features, Interviews
    Tue, Jun 14, 2005
    Boomjack
  • Making MMORTS a reality.
    GamaSutra has a great article posted about the architecture and techniques of creating a massively multiplayer real time strategy game. They probably wrote this:

    "In a massive multiplayer online real-time strategy game (MMORTS), thousands of players share the same contiguous virtual space. Each player controls dozens of units (in contrast with MMORPGs) and can battle with/against any number of players simultaneously. The players need to receive information in the immediate surrounding of all their units. As these units can be very far apart and see many other players with thousands of units, the amount of information that must be transferred to the client machines to keep their world state consistent is far greater than those required in the MMORPG genre."

    You can read the entire MMORTS Design article at GamaSutra.

    News
    Tue, Jun 14, 2005
    Boomjack
  • Big World makes big plans.
    Big World the engine behind Dark and Light is looking to the Asian market and to Microsoft as possible clients. It's possible that they wrote this:

    "All of the technical people at Microsoft who have worked with the technology, including the Xbox advanced technology team, which has exposure to a diverse set of technologies and companies, have commented on the elegance and excellent design of the BigWorld architecture."

    You can read more about Big World at Australian IT.

    News
    Tue, Jun 14, 2005
    Boomjack
  • Online Golf without my favourite club, the hand-wedge.
    Shot Online announced the SO Open to be held in June. The online golf simulation/game is currently in the beta stage in North America. They may have written this:

    "(Sunnyvale, CA – June 13, 2005) Growing increasingly more and more popular as a Massively Multiplayer Online Golf game, Shot-Online is thanking its rapidly-growing player base with an outstanding online tournament for all level players to participate in. From beginning players to course veterans, each and every Shot-Online golfer can look forward to big prizes and even more competitive golfing in this “SO Open” Shot-Online tournament event! Shot-Online, developed by OnNet Co., Ltd., is a persistent online sports simulation and role-playing game established in the world of golf, currently offering open beta service.
    The “SO Open” tournament will take place from Monday, June 13 at 9:00 PM (CST) to Sunday, June 19 at 9:00 PM (CST). Entry into the tournament is open to all members of Shot-Online, using their highest-level characters. Play will be conducted on the challenging ‘Forneus’ course.
    Prize notification will be issued by June 22, 2005 at 9:00 PM (CST). The prize list is available at the Shot-Online website (http://www.Shot-online.com).
    Shot-Online, currently in beta in North America, is an online golfing simulation, featuring fully 3D graphics, motion captured animation, skill enhancement, golfing item purchases and exchanges and quests. For more details about this event, visit the official Shot-Online website (http://www.Shot-online.com).
    About OnNet Co., Ltd

    Founded in 1996, OnNet is producing Internet and entertainment service including games, and a full-featured portal site. OnNet is the developer and operator behind the massively multiplayer online golfing game, Shot-Online. For more information about OnNet Co., Ltd, visit http://www.onnetusa.com."

    You can read more about Shot Online at The Official Site.

    Tue, Jun 14, 2005
    Boomjack
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    Mon, Jun 13, 2005
    Boomjack
  • Vanguard plays look-see.
    MMOGinfo has posted a preview of Sigil's upcoming title, Vanguard: Saga of Heroes. It's possible that they wrote this:

    "Imagine a huge and detailed world of swords and spells, dragons and horsemen, incredible swords and coffers full of treasures; a world where a great variety of intelligent races and creatures born, lives and dies. A place where the players can follow different ways to progress becoming adventurers, retailers or workers. Welcome to Vanguard: Saga of Heroes."

    You can read the entire Vanguard: Saga of Heroes Preview at MMOGinfo.
    Even more information is yours at Vanguard.TenTonHammer.com

    Features, Previews
    Mon, Jun 13, 2005
    Boomjack
  • Enemy Mastery gets a second look.
    Sony Online Entertainment has posted Part II of their EverQuest 2 Enemy Mastery Quests article. We're pretty sure that they wrote this:

    "Lore and Legend quests, also known as Enemy Mastery quests, involve the study of various creatures to learn more about them. In order to gain knowledge about these creatures, you must find and study various body parts. You can find suitable body parts for your studies by killing the type of creature you wish to learn more about. Find out more about these types of quests."

    You can read the entire Enemy Mastery Quests Article at The Official Site.
    Do you want even more information? Visit EQ2.TenTonHammer.com.

    News
    Mon, Jun 13, 2005
    Boomjack
  • Guild Wars, it's not just for breakfast anymore.
    Mesmerize has posted a Guild Wars Interview. It's almost certain that they wrote this:

    "What steps are being taken to provide a deeper PvE experience that goes beyond the typical MMORPG model of "get a group, do a mission, rinse, repeat?""

    You can read the entire Guild Wars Interview at Mesmerize.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
  • Saga of Ryzom looks to the fans.
    David Cohen Corval, the creative director of Saga of Ryzom has posted a letter to fans on the official site. He probably wrote this:

    "As we are in the process of improving the game, we are putting a lot of effort to the events. Until now, events were punctual, with little or no story / world implications. They were small introduction events. Now, we are working on a new generation of events dedicated to the story development."

    You can read the entire Saga of Ryzom Developer's Letter at the Official Site.

    News
    Mon, Jun 13, 2005
    Boomjack
  • Fan Fiction.
    The latest fan fiction has been posted on the official Asheron's Call 2 site. They might have even written this:

    "I have been hunting the vermin outside Arwic for a few days now. I found shelter in an abandoned shack on the outskirts of town, as the townfolk seem to be reluctant to befriend a drudge. Even the drudges to the mine in the north speak not to me."

    You can read the entire Asheron's Call 2 Fan Fiction article at The Official Site.

    News
    Mon, Jun 13, 2005
    Boomjack
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