Day One Titanfall Patch Causing Delay for Xbox 360

Last month EA revealed that Titanfall’s Xbox 360 port from Bluepoint would be delayed. Now we know why.

Earlier today Lewis B. reported on the news that a season pass has been confirmed for Titanfall, coming as no surprise to anyone thatÂ’s ever bought a console game since DLC became a big thing on the last generation of consoles. Lewis expressed his own frustrations about DLC in the post, but now we have some other news to frustrate Xbox 360 players.

Last month we reported that the Titanfall port for the Xbox 360 in development by Bluepoint had been delayed and wonÂ’t be launching on March 11th alongside the PC and Xbox One version, pushing the release back to March 25th in NA and March 28th for EU. As it turns out, the reason for the delay is the integration of the day one patch. In a recent video interview with GameSpotÂ’s The Lobby, Respawn boss Vince Zampella explained that the goal is to get all the features and content into the 360 version, and that the reason for the delay is the time it takes for Respawn to complete its content and then pass that off to Bluepoint for integration into the 360 port.

“They’re [Bluepoint] doing a port of our game”, Zampella said. "We just certed our day one patch. So they now have to take that and integrate it into their game, so they’re naturally lagging behind us.”

Zampella also discussed some things that didn't make the launch cut due to time constraints that will be added for free as well as paid DLC and the previously mentioned season pass.

Source: GameSpot


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