Tabula Rasa Interviews

  • Interview with April Burba

    WarCry has posted an interview with Community Manager, April Burba.
    WarCry:How will PvP work in the game? We know we are all human, and fighting the bane, so how do you handle any PvP?

    Features, Interviews
    Tue, Jun 19, 2007
  • Ultima Online creator Richard Garriott Interviewed has posted this interview today with Richard Garriott.

    "In the case of the MMO genre, when people sign on to play one of these games - while it's true that they generally only play one, maybe two at the most, no one plays any particular MMO for more than a year or so."

    Features, Interviews
    Wed, Jun 13, 2007
  • Hands-On Preview, Interview with Richard Garriott (Part 1 of 2)

    Features, Interviews
    Wed, Jun 06, 2007
  • Tabula Rasa: A super-Starr? A Long-shot?

    If you aren't familiar with what makes Tabula Rasa more than just a sci-fi shooter in an MMO space, check out this Starr Long interview at Pro Gamer.

    Features, Interviews
    Mon, Jun 04, 2007
  • Tabula Rasa Q&A - Alien Races, Setting, and Combat Details

    Features, Interviews
    Thu, May 10, 2007
  • Q&A with Community Manager April Burba

    WarCry posted this interview with Tabula Rasa's Community Manager late yesterday.

    WarCry: There has been much talk about Logos in TR, and the unique language they make. Will people be able to enjoy the game if they don't wish to learn the Logos language?

    April Burba: Yes. Learning the language will not be required, however, players are bound to pick some up during the game as they are exposed to it.

    Get clicking to read the rest of this answer and more.

    Features, Interviews
    Fri, May 04, 2007
  • When Cultures Collide

    The official site for Tabula Rasa points us to the latest interview with Richard Garriott at Next Generation.

    Tabula Rasa is one of the most hotly anticipated MMOs of the year. But the story of its realization has been an object lesson in the difficulties of trans-cultural development projects. Colin Campbell spoke to Richard Garriott about his difficult experiences of cross-Oceanic game design.

    Get clicking to read the full interview.

    Features, Interviews
    Thu, Apr 12, 2007
  • Get to Know Tabula Rasa's Community Manager... has posted another in their series of developer profiles. This time we get to hang out with the Community Manager for Tabula Rasa.

    April "CuppaJo" Burba currently serves as the Community Manager for Tabula Rasa at NCSoft Austin. You may, however, be more familiar with her in the same role for City of Heroes/Villains. She is the subject as our profiles switch over to an NCSoft focus for a few weeks. Give us some insight into your life. Where did you grow up? Did you go to school? What led you to start playing games?

    Get clicking to find out the answer to this and many more questions! Stop by our Ten Ton Hammer Forums today and share your thoughts on this and all your favorite MMOs.

    Features, Interviews
    Thu, Oct 26, 2006
  • Tablua Rasa Faces Killer Betties

    Killer Betties has posted a Q & A with the folks from Tabula Rasa. Keep reading to see what they were able to learn...

    What is the central story of Tabula Rasa and where does the player fit into it all?

    Tabula Rasa™ is a massively multiplayer online action game that takes you into the heat of battle at the frontlines of an epic war between a xenophobic alien race bent on galactic conquest and the coalition of rebel soldiers who’ve traveled across the galaxy to stop them.

    Combining the action of a shooter and the immersion of a role-playing game, Tabula Rasa takes the player on an intergalactic adventure where the individual has an opportunity to significantly impact the pace of battle on a global scale. Players enter the game as rebel soldiers wielding a variety of futuristic weapons, potent demolitions and the mystical power of “Logos.” It is up to each individual to use their stealth, ingenuity and skill to assist a ragtag coalition of rebels in their efforts to stop an enemy known for its intelligence and unyielding determination to enslave the Universe.

    Get clicking to learn more. Don't forget to stop by the Ten Ton Hammer Forums and share your thoughts with us on this and all your favorite MMOs today.

    Features, Interviews
    Fri, Oct 20, 2006
  • Computer Games Online Talks with Starr Long

    Computer Games Online presents an interview with Starr Long, Producer of the upcoming massively-multiplayer role-playing game Tabula Rasa. The game is set in an intergalactic war between humans and the destructive Bane. Long discusses the origins of the game and some of the challenges in creating a unique experience.

    How will the war unfold as more players join the fight and time progresses on the battlefield?

    The war constantly ebbs and flows. As one control point is taken, another might be lost. Ownership of control points is linked to lots of variables in the environment including which missions are available, where you re-spawn when you die, which NPCs are around, etc.

    Read the full interview at Computer Games Online.

    Features, Interviews
    Mon, Jun 19, 2006
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