Archive

Tabula Rasa News

  • First Two Clans Announced

    The official site for Tabula Rasa has been updated with a Clan page where the first two clans have been listed. Looking for a place to call home? Check it out! You can find more news and information on Tabula Rasa in our news archives or share your thoughts with us in the Ten Ton Hammer Forums today.

    News
    Thu, Oct 26, 2006
    LadySirse
  • Not Your Average Recruit...

    The official site for Tabula Rasa has been updated with a look at the skills and abilities of the Recruit.

    THE RECRUIT is the entry level (Tier 1: Levels 1 - 10) classification for all new Allied Free Sentients (AFS) force members. It is at these levels that basic weapons, combat abilities and protocols are introduced and mastered. The Recruit is the foundation on which a military career is built upon. Once a Recruit has successfully demonstrated proficiency in the required skills and abilities, he or she will be prepared to enter the Soldier or Specialist career path.

    Keep reading to learn more. Is sci-fi more your speed when it comes to MMOs? Tired of elves and dwarves wandering around in the forests? Stop by the forums here at Ten Ton Hammer and share your thoughts with us.

    News
    Tue, Aug 29, 2006
    LadySirse
  • The information for this game is starting to ramp up. Are you excited? Can you feel those little shivers of anticipation? I can.. Oh yes.. I can.

    GWN: Compared to video’s I saw in 2004 to recent videos on-line, Tabula Rasa has seen cataclysmic stylistic changes. What prompted them?

    Long: A couple of years ago we took the product to E3 in 2004 and we showed the product with its original style and the average reaction was that they didn’t really understand it. With that in mind we only really want to make successful games, we had to re-evaluate what we had done and that it wasn’t right for the market or the success we had envisioned. We kept some of the back story, the different alien races, and the symbolic language that Richard had created, but then we gave the gameplay more of a shooter feel. The weapons are more traditional, though you still have powers, but their more intelligible than using drumsticks to kill things. Much more straight-up sci-fi.

    Find out what Starr Long has to say right here.

    For more information on Tabula Rasa click here.

    News
    Fri, Jul 07, 2006
    Awenyddion
  • The entire site is in German, but it's been bandied about that GamesDynamite has an exclusive Tabula Rasa gameplay video.

    Enjoy!

    More Tabula Rasa news.

    News
    Fri, Jun 02, 2006
    Awenyddion
  • This man is so engaging that he could probably sell a tract of cockroach infested land to me and I'd ask for more.

    Another E3 has come and gone and the Tabula Rasa team comes home satisfied, enthusiastic, determined, energized and exhausted all in one. We spent three days showing the game to colleagues, press, and buyers and we feel that we have a great game on our hands. Those of us who didn’t make it to Los Angeles were in Austin working hard on the game or escorting, in game, the players that were logging on at the E3 floor. Those of us who did make it to Los Angeles participated in one of the best booths at the show. I would like to thank Mutaytor and Chris Vrenna for making our booth experience one of the best at the show.

    One of the great things about E3 is watching how people play our game. We were gratified that anyone could get in and play the game without lots of instruction time, and the people that did play said that it felt right. When we made the decision to create an RPG with shooter style controls, we knew that feel was going to be very, very important. So, now we just have to finish polishing the game by making sure it runs well on lots of hardware, getting in the rest of the content and opening up the servers for Friends and Family testing.

    So that’s it for this year. My final impression of Tabula Rasa at E3 is this: those that saw the game thought it looked beautiful and intriguing. Those people that played it had lots of fun and often stayed for hours, and that’s all you can ask for. I’ll leave you with some links that tell the story better than I will:

    You can find the rest of this message here.

    News
    Wed, May 24, 2006
    Awenyddion
  • Little was "really" known about Tabula Rasa's new incarnation before GDC 2005. However, all of the good pulp free juice came from E3 concerning this game. Find out what "Lord British" has to say to Boomtown in this E3 interview.

    n Tabula Rasa you don’t select a class when you’re creating your character.

    - It’s a very bad concept that players have to select a class as soon as they start creating their characters. You normally don’t know much about the game when you start out and the risk of making a wrong choice is big. In Tabula Rasa, if you aren’t satisfied with your character choices you can always go back to your clone, explains Richard Garriot.

    Want more Tabula Rasa news? Find it here.

    News
    Wed, May 24, 2006
    Awenyddion
  • This game rocked my socks off. I can't tell you how exhilirating the combat looks. With that said, Gamespot has a Tabula Rasa impression of their own.

    The game is a blend of shooter action (you can switch between third-person and first-person perspectives, depending on your playing style) and online role-playing. Don't worry if you lack lightning reflexes, though, because the game is designed to appeal to those who don't necessarily like twitch gameplay, thanks to certain features such as auto-aiming, which makes locking onto a target easier. Meanwhile, the game will have role-playing calculations in the combat. If you put the reticle over a target and hit it, you'll pretty much be guaranteed a hit, but the game will calculate how much damage you did. There are going to be dozens and dozens of weapons--including energy, incendiary, poison, and more--and enemies will be vulnerable to particular types of damage, so you'll need to make constant tactical decisions about what to use in battle. We got to play as a heavy-duty soldier type, armed with multiple rocket launchers as well as various magic-style special abilities, such as a particularly nasty chain lightning ability. The way in which the game combines both science fiction and fantasy conventions isn't entirely unfamiliar but seems unique all the same.

    NCSoft came to the table this year with an outstanding lineup. Color me impressed.

    News
    Tue, May 16, 2006
    Awenyddion
  • Will the E3 goodness never stop??

    here’s a vicious war being waged in a remote corner of the galaxy. The bloody tide of death and destruction that has swept through system after system, seeking to blot out the last vestiges of free sentient life, has found its way to the last redoubts of freedom.

    It is here that the surviving sentient species have gathered, to give their all in one last great battle…

    Witness exciting combat footage from the AFS frontlines! Be prepared for intense action as these warriors go up against the relentless Bane. The rest of the galaxy may have been easy pickings... but that was yesterday. Now they face the AFS and the price of their arrogance will be high indeed.

    Download the new trailer here.

    More Tabula Rasa news.

    News
    Thu, May 04, 2006
    Awenyddion
  • The man is a legend. You can't listen to him speak and not sit enraptured by his ideas. With that said, who else in this industry could scrap and almost finished game and start over? We will have full coverage on the new incarnation of Tabula Rasa at E3. Make sure you check back for that.

    In the meantime, 1up has an interview with Richard Garriott. It's a good read so check it out.

    More Tabula Rasa News.

    News
    Mon, May 01, 2006
    Awenyddion
  • GameSpy reports on Richard Garriott’s GDC lecture, where he spoke candidly about the trials and tribulations of Tabula Rasa’s development history.

    In any case, Tabula Rasa never even had a chance to take a serious crack, due to a fundamental disconnect in the team's cohesion. According to Garriott, it was a case of too many chefs in the kitchen. There was hierarchy in place at the studio, but even those occupying the lowest rungs were pretty distinguished unto themselves, which hurt the team's ability to delegate and execute on tasks on a very fundamental level.

    I guess that the only thing I can say is.. read this article. Having heard Garriott speak, this article embodies his lecture. Read it here.

    News
    Tue, Mar 28, 2006
    Awenyddion
RSS feed

News from around the 'Net