Ragnar Tørnquist Chats About The Secret World's Monsters and UI
Machinima Realm recently took a trip to Funcom headquarters to get some playtime on their latest project Â The Secret World. While visiting Funcom HQ, Creative Director Ragnar TÃ¸rnquist took some time to chat on camera about The Secret WorldÂs UI and how Funcom has approached the various settings with the enemies that players will encounter.
TÃ¸rnquist explains in the video how the team has approached and paced the encounters and settings for The Secret World starting with the early zombie apocalypse and Edgar Allan Poe-inspired levels of Soloman Island and then notes how the game changes speed once players get to Egypt where the monsters are a little more out there. Give the video a look after the break.
If youÂre still craving more, be sure to check out our recent hands-on preview of The Secret World.