Hah! Somehow I knew that the first person to respond to this would be a butthurt WoW fanboy.
If you're looking at the list, it's a list of games that each brought something new to the table like RvR and instancing and advanced character customization, etc. Getting millions of subscribers isn't revolutionary, it's just luck and timing. WoW didn't do anything that anyone else hadn't done first, they just did it at the right time with the right IP.
I'd say this list is a good start. And, by the way, nowhere does it say "The ONLY Five Games to Change the Genre."
Ah, but there's the crux of it--your tone. Abject douchebaggery does nothing to facilitate what you've so generously termed "enrichment." It serves only to alert people to the presence of, you know, a douchebag.
And, by the way, though your terminology may be technically correct, "lag" has been a catch-all term for a very long time. Calling a drop in framerate "lag" isn't exactly "stupid." Calling someone out, in a mocking tone, for using such a term...well, that's another story, isn't it?
I understand why people are saying that the respec thing is not as big an issue as this review makes it to be (but hey, it's the reviewer's opinion, which doesn't mean it has to be mine), but I disagree that the game doesn't need a rez.
Have you played a dungeon? Ever have to stand there at the damn anima well watching your group mates fight it out? And you get to miss it? And then they either die or win...but either way you weren't part of it? Because I have, and it sucks. Funcom says, "Oh, well, if we made a rez then everyone would have to have that ability on their hotbar." Seriously? That's their rationale? Because that's lame.
GW2 has a rez, and everyone gets the ability, and it doesn't occupy space on your hotbar. Easy mechanic to implement. (And no, I'm not a GW2 fanboy, but that rez mechanic WORKS.)
Think a rez would make dungeons too easy? No it wouldn't. Think how difficult it is to rez in combat. Getting someone rezzed would not be as easy as it seems. You get interrupted...it takes time...the downed player comes back weakened...lots of things make this not nearly as easy as it seems. But at least I wouldn't be LOCKED OUT OF THE FIGHT at the anima well watching while everybody else either gets the glory or dies horribly.
So, yeah...this game needs a rez. Go ahead and make it difficult to rez people--I'm fine with that. But don't make me watch a boss mob fight from anima well jail.
I don't know about that--I don't see any of these details as minor. If they'd picked on bugs and things that will be fixed in the long run, that would be nitpicking, but this review doesn't do that. I'm getting a major "Fanboy Alert" from your post.
I think the thing with TSW is that it's pretty punishing to the casual player. That lack of a respec can be an issue for some people who actually have lives and don't want to battle through gaining a bunch of AP again to make a different build. I have a job, kids, and a social life. If I want to start over with a different weapon set once (let alone more than once), I'm going to feel like I'll never get out of Kingsmouth.
Okay, so, I get that TSW isn't for everyone. In fact, I appreciate that. This game is refreshingly different. But remember that the reviewer noted that, too. He said that what you take away from the game depends on what kind of player you are, and I think that's the absolute truth. They also gave high marks for setting, story, etc. An 84/100 is a respectable score, too. I don't know what you guys are bitching about.
Hah! Somehow I knew that the first person to respond to this would be a butthurt WoW fanboy.
If you're looking at the list, it's a list of games that each brought something new to the table like RvR and instancing and advanced character customization, etc. Getting millions of subscribers isn't revolutionary, it's just luck and timing. WoW didn't do anything that anyone else hadn't done first, they just did it at the right time with the right IP.
I'd say this list is a good start. And, by the way, nowhere does it say "The ONLY Five Games to Change the Genre."
Ah, but there's the crux of it--your tone. Abject douchebaggery does nothing to facilitate what you've so generously termed "enrichment." It serves only to alert people to the presence of, you know, a douchebag.
And, by the way, though your terminology may be technically correct, "lag" has been a catch-all term for a very long time. Calling a drop in framerate "lag" isn't exactly "stupid." Calling someone out, in a mocking tone, for using such a term...well, that's another story, isn't it?
I know something to keep you from sounding like an asshole.
#1.) Stop typing.
You're welcome.
^ Disagree.
I understand why people are saying that the respec thing is not as big an issue as this review makes it to be (but hey, it's the reviewer's opinion, which doesn't mean it has to be mine), but I disagree that the game doesn't need a rez.
Have you played a dungeon? Ever have to stand there at the damn anima well watching your group mates fight it out? And you get to miss it? And then they either die or win...but either way you weren't part of it? Because I have, and it sucks. Funcom says, "Oh, well, if we made a rez then everyone would have to have that ability on their hotbar." Seriously? That's their rationale? Because that's lame.
GW2 has a rez, and everyone gets the ability, and it doesn't occupy space on your hotbar. Easy mechanic to implement. (And no, I'm not a GW2 fanboy, but that rez mechanic WORKS.)
Think a rez would make dungeons too easy? No it wouldn't. Think how difficult it is to rez in combat. Getting someone rezzed would not be as easy as it seems. You get interrupted...it takes time...the downed player comes back weakened...lots of things make this not nearly as easy as it seems. But at least I wouldn't be LOCKED OUT OF THE FIGHT at the anima well watching while everybody else either gets the glory or dies horribly.
So, yeah...this game needs a rez. Go ahead and make it difficult to rez people--I'm fine with that. But don't make me watch a boss mob fight from anima well jail.
I don't know about that--I don't see any of these details as minor. If they'd picked on bugs and things that will be fixed in the long run, that would be nitpicking, but this review doesn't do that. I'm getting a major "Fanboy Alert" from your post.
I think the thing with TSW is that it's pretty punishing to the casual player. That lack of a respec can be an issue for some people who actually have lives and don't want to battle through gaining a bunch of AP again to make a different build. I have a job, kids, and a social life. If I want to start over with a different weapon set once (let alone more than once), I'm going to feel like I'll never get out of Kingsmouth.
Okay, so, I get that TSW isn't for everyone. In fact, I appreciate that. This game is refreshingly different. But remember that the reviewer noted that, too. He said that what you take away from the game depends on what kind of player you are, and I think that's the absolute truth. They also gave high marks for setting, story, etc. An 84/100 is a respectable score, too. I don't know what you guys are bitching about.