Xbox Reveal Event Coverage

gunky (Page 6)

History

Member for
2 years 40 weeks
Use your login across the Ten Ton Hammer Network

Latest Articles by gunky

  • GW2 The Grove
    The best MMORPGs are memorable because of their epic stories. In this editorial, Gunky reveals the differences and similarities between The Lord of the Rings Online, Star Wars: The Old Republic, and Guild Wars 2.
    Features, Opinions
    Wed, Jul 25, 2012
    gunky
  • LOTRO_RORPS_tz.jpg
    We saddle up with Aaron Campbell to have a look at LotRO's awesome mounted combat system, coming this fall with the Riders of Rohan expansion!
    Interviews
    Tue, Jul 17, 2012
    gunky
  • SWTORHUB_FPATH_tz.jpg
    Corruption runs rampant in the forbidden tomb of a great Sith alchemist. Here's your guide to defeating it!
    Quest Guides
    Mon, Jul 16, 2012
    gunky
  • SWTORHUB_canon_tz.jpg
    The Star Wars universe is huge, and not everything fits within one single continuity. See how things fit together in the official canon.
    Features
    Thu, Jul 12, 2012
    gunky
  • SWTORHUB_1pt3cred_tz.jpg
    SWTOR's Patch 1.3 offers lots of new ways to earn fast bucks! Find out how to make the most of the new augment system with this handy guide.
    Features
    Tue, Jul 10, 2012
    gunky
  • SWTORHUB_FPMR_tz.jpg
    One of SWTOR's most challenging flashpoints, Mandalorian Raiders separates the Wookiees from the Ewoks. Find out how with our handy guide!
    Quest Guides
    Sat, Jul 07, 2012
    gunky
  • SWTORHUB_FETT_tz.jpg
    Bounty Hunters are a very popular class in SWTOR, all thanks to the one guy with six lines of dialogue.
    Features
    Thu, Jul 05, 2012
    gunky
  • SWTORHUB_perks_tz.jpg
    SWTOR's Patch 1.3 continues to build on the Legacy system, but with a more focused, per-character approach.
    Misc Guides
    Mon, Jul 02, 2012
    gunky
  • SWTORHUB_droidlore_02.jpg
    SWTOR's droids draw on a rich tradition of mechanical beings. Here's our in-depth look at the lore behind the droids of the Star Wars universe.
    Features
    Fri, Jun 22, 2012
    gunky
  • SWTORHUB_capincrease_tz.jpg
    SWTOR is faced with a problem that has affected many other MMOs before it: is a level cap increase going to be good for the game? Find out with our pros-and-cons list!
    Features
    Tue, Jun 19, 2012
    gunky

Comments by gunky

I won't argue that the system is more complex than it looks - certainly it is. It took a long time to implement and refine the color-matching system, too. But the number of players grumbling about how the dye system works on live servers means that beta testing of this system failed, because the developers did not divine how players would react to it. Either no one in beta complained about it - which seems very unlikely - or BioWare didn't listen and went ahead with the unsatisfying system anyway. The tech works as it's supposed to, but the system needs more refinement and shouldn't have been released in its current state.

A step in the right direction, needs refinement. Should have been delayed.

Say what you will about Cryptic/PWE, but they know how to sell stuff in their cash shop. So does Turbine, who does the same thing. So does ArenaNET, SOE and loads of others. Selling individual colors at a premium price gives players actual control over what they are buying. $50 for black/white seems like hyperbole, but there would be loads of players willing to pay more money for the specific colours they want than what they would spend on gambling with a few mystery packs.

I think we're going to have to agree to disagree here.

"... this launch is basically a pilot test ... "

That's what beta testing is for. This update was on the beta server for a while, and this half-finished mess is what made it through that testing.

A step in the right direction, but needs serious refinement.

"This article really shows that you never played this game long enough."

Hilarious. I started out in February, 2012, just over a month after launch. Wrote a bunch of guides and such over at SWTORHUB. I like the game, and I understand how it works.

If your assertion is that the current system is flawless or somehow beyond reproach, there is no argument anyone could make that would convince you otherwise. It's a step in the right direction, but it currently feels half-finished, awkward and unfriendly to players. Try just about any other game and you'll see it done better.

O.o YOU CAN SEE THE MATRIX, BRO...

"...this isn't the first D&D [4th] ed. game, Daggerdale was..." - Noted. Changed the wording.

Around the Web

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter