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gunky (Page 8)

History

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2 years 40 weeks
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Latest Articles by gunky

  • pvpunion_03.jpg
    Ranked warzones are on their way, but what else can be done to improve SWTOR's endgame PvP scene?
    Opinions
    Fri, May 11, 2012
    gunky
  • pt.jpg
    Swtorhub is proud to present our Powertech Advanced Class Guide.
    Class Info
    Thu, May 10, 2012
    gunky
  • SWTORHUB_13andbeyond_03.jpg
    SWTOR's Patch 1.2 brought us the Legacy system. Patch 1.3 promises a group finder, plus more.
    Features
    Thu, May 03, 2012
    gunky
  • SWTORHUB_LRU_tz.jpg
    SWTOR's legacy race unlocks open up a lot of strange possibilities for players looking for that unique RP hook.
    Features
    Fri, Apr 27, 2012
    gunky
  • SWTOR_SJG_att.jpg

    Swtorhub is proud to present the Sith Juggernaut advanced class guide. It's your one stop comprehensive source for information, guides, and tutorials to the Sith Juggernaut for new and seasoned adventurers. So be sure to stop by and find out everything you've ever wanted to know about this sturdy and brutal class.

    Sith Juggernaut Guide

    Class Info
    Wed, Apr 25, 2012
    gunky
  • SWTORHUB_rakpet_tz.jpg
    SWTOR's Rakghoul Pandemic dynamic event lasts a few more days. If you've been wanting to get a free Rakling pet out of it, look no further!
    Quest Guides
    Fri, Apr 20, 2012
    gunky
  • SWTOR_UI_04.jpg
    SWTOR's Patch 1.2 gave us the ability to customize our UI layouts. Here's how to make the most of yours.
    Basics
    Fri, Apr 13, 2012
    gunky
  • SWTORHUB_lsc_02.jpg

    With a bit of social engineering, it's possible to go full-Dark Side and still max out affection with your Light Side companions. Here's some tips.

    Features
    Tue, Apr 10, 2012
    gunky
  • SWTORHUB_juggeq_03.jpg
    The Sith Juggernaut is highly dependent on first-rate gear. Here's a quick guide on where to get the good stuff to help hold the front line.
    Item Guides
    Fri, Apr 06, 2012
    gunky
  • SWTORHUB_FLUFF_05.jpg
    Patch 1.2 will be adding a lot of cool stuff to SWTOR, but some of us are suckers for the non-essentials.
    Opinions
    Fri, Mar 30, 2012
    gunky

Comments by gunky

I won't argue that the system is more complex than it looks - certainly it is. It took a long time to implement and refine the color-matching system, too. But the number of players grumbling about how the dye system works on live servers means that beta testing of this system failed, because the developers did not divine how players would react to it. Either no one in beta complained about it - which seems very unlikely - or BioWare didn't listen and went ahead with the unsatisfying system anyway. The tech works as it's supposed to, but the system needs more refinement and shouldn't have been released in its current state.

A step in the right direction, needs refinement. Should have been delayed.

Say what you will about Cryptic/PWE, but they know how to sell stuff in their cash shop. So does Turbine, who does the same thing. So does ArenaNET, SOE and loads of others. Selling individual colors at a premium price gives players actual control over what they are buying. $50 for black/white seems like hyperbole, but there would be loads of players willing to pay more money for the specific colours they want than what they would spend on gambling with a few mystery packs.

I think we're going to have to agree to disagree here.

"... this launch is basically a pilot test ... "

That's what beta testing is for. This update was on the beta server for a while, and this half-finished mess is what made it through that testing.

A step in the right direction, but needs serious refinement.

"This article really shows that you never played this game long enough."

Hilarious. I started out in February, 2012, just over a month after launch. Wrote a bunch of guides and such over at SWTORHUB. I like the game, and I understand how it works.

If your assertion is that the current system is flawless or somehow beyond reproach, there is no argument anyone could make that would convince you otherwise. It's a step in the right direction, but it currently feels half-finished, awkward and unfriendly to players. Try just about any other game and you'll see it done better.

O.o YOU CAN SEE THE MATRIX, BRO...

"...this isn't the first D&D [4th] ed. game, Daggerdale was..." - Noted. Changed the wording.

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