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We take a look at the new embedded Wireless Network Card from Bigfoot and see if it really increases speeds as much as it claims to.
Reviews
Fri, Jun 03, 2011
B. de la Durantaye
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The brains of the operation unveils new details and concept art from Undead Labs' Zombie-pocalyptic MOGs Class3 and Class4.
Interviews
Tue, May 24, 2011
B. de la Durantaye
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I wasn't alone when shortly after Aion's
launch in September of 2009 I found myself getting a little bored. The
game was nice looking, and had some decent mechanics but overall the
solo grind through the levels left me begging for some group content.
By the time I had reached a level where the first group dungeon was
open to us many of my friends had quit and I found myself back at
square one. Alone in an MMORPG.
Features, Previews
Fri, May 20, 2011
B. de la Durantaye
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As far as RPGs go, only a handful of
games have had such an
impact on my outlook of the genre, changing forever how I play and rate
RPGs.
Of that short list, even fewer others
Features
Mon, May 09, 2011
B. de la Durantaye
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Exploring a dungeon in
Reckoning.
What makes a great game? Defining that could take an entire series of
articles and more words than the Internet can hold. For some it would
be graphics, for others it would be story. However there is a simple
answer to that question. No matter what game you prefer and for
whatever reasons, the root is always the same. What makes a great game?
Its visionaries and the team.
When it comes to visionaries it's hard to argue that 38 Studios has
anything but the cream of the crop. We've seen their team and we've
seen what they've done in the past. Earlier this year I was able to
join the quad of minds behind the plans at the Studio in a panel
discussion. What ensued was nothing short of inspirational to any game
enthusiast.
Of course, when you have a team of all-stars on any panel it's hard not
to get swept away. In attendance to discuss the vision behind 38
Studios was the Studio's founder, Curt Schilling, along with Todd
McFarlane of Spawn
and other comic book fame (as well as some major motion pictures), RA
Salvatore best known for his NY Times best selling Dungeons &
Dragons novels featuring the iconic Drizzt, and Ken Rolston of Morrowind
and Oblivion
fame.
Interviews
Mon, Apr 18, 2011
B. de la Durantaye
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Ten Ton Hammer has secured some beta keys for the upcoming space combat MMOG, Black Prophecy. Need a key of your own?
Contests
Tue, Mar 29, 2011
B. de la Durantaye
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After
a hands on with TERA
at GDC, Ten Ton Hammer followed up with En Masse the next week at PAX
East to talk a bit more about the AI, UI and the big-ass monsters they
saw. Senior Producer Brian Knox and PR Director Matt Atwood filled us
in.
Interviews
Mon, Mar 28, 2011
B. de la Durantaye
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Vindictus
made its splash in the free-to-play market last year and has been
picking up steam ever since. The action-combat MMO from Nexon has been
designed from the ground up to appeal to Western audiences and so far,
they've been successful.
This year at PAX East we stopped by the Nexon booth to try our hand at
the upcoming content update for Vindictus,
due to launch later this month, known as Episode Six. The new content
contains new quests, a new town, new enemies, PvP and a great new
feature called Transformation. The level cap is also increasing from
level 60 to level 70.
Previews
Thu, Mar 17, 2011
B. de la Durantaye
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I
admit, when APB
was canceled by Realtime Worlds, I was disappointed. I wouldn't say the
game was a must-play to any extent, but I did have enough fun with it
that I was sorry to see it go. I did have some major gripes about it,
though, as did the rest of the community.
So, when GamersFirst announced that they had acquired the rights to the
game and would be bringing it back with APB: Reloaded,
my first instinct was one of caution. It frankly wasn't fun to step
into the streets and get gunned down in seconds by players who were 50
levels higher than you. It was frustrating to chase someone down on the
streets, filling them full of lead from your gun, hitting them 50 or 60
times without their health going down much, if at all; and then having
them turn around and kill you with a single shot. These things were not
cool, and I was praying that GamersFirst would address those issues.
Well, they have. That, and more, as I saw at GDC this year.
Previews
Thu, Mar 17, 2011
B. de la Durantaye
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EverQuest
is celebrating its twelfth anniversary, and Ten Ton Hammer is dancing
in the streets of Freeport along with the other fans of all things EverQuest.
Several members of the staff have taken to playing on the progression
locked servers to recapture the magic of entering the world of Norrath
for the first time once again, and they began to wonder about what lies
ahead for the EverQuest
franchise and of the journey taken over the last 12 years. To that end,
our own Benjamin J. de la Durantaye sat down with other interest
players at a roundtable discussion with EverQuest’s
John Smedley (President of SOE), Alan VanCouvering (Assistant Lead
Designer), and Harvey Burgess (Associate Producer).
Interviews
Wed, Mar 16, 2011
B. de la Durantaye
Just to keep you all up-to-date, the PlayerScore update will be available soon. There were some unexpected issues but the devs are working around the clock to get it out as soon as possible.
Yes, we're live!
You can find SPARK at http://www.worldofaddons.com/spark/download
As an update, we've posted a Director's letter which outlines the events leading up to launch and our action plan going forward to address some of these issues. You can find the letter at http://worldofaddons.com/directors-letter-aug-2012
That's the thing--that support email address goes directly to the technical crew who really don't have much to do with the issue here. We're adjusting the formmail so it goes to the proper address.
Hey again folks,
We've spent the last few days working out a resolution for your requests. Our team can assist you through the Contact Us page on World of Addons, as mentioned above (http://www.worldofaddons.com/contact).
While some may disagree with the posting of some of these addons, others have been grateful to have their work shared. As such, every request needs to be processed manually and verified for authenticity. This may cause a turnaround time of a few days but our staff is prepared to work tirelessly to assist you.
Requests for takedown will only be handled through the means above, so please be aware that requests through forums or social networks will not be processed.