E3 Event Coverage

Medawky (Page 56)

History

Member for
5 years 49 weeks
Use your login across the Ten Ton Hammer Network

Latest Articles by Medawky

Comments by Medawky

Welcome back sir, and I couldn't agree with your sentiment more.

While I like many aspects of the modern day MMOG, I feel they have devolved into massive single player games where you can periodically hook up with some strangers to knock out group content and then go back about your business. Characters are no longer an extension of your personality, they are virtual extensions of parts that should probably best be kept covered in public. In most first-gen iterations of persistent gaming worlds, your reputation was the single biggest factor in your overall gameplay experience - be a kill stealing douche and it took very little time for word to get around, be a consummate professional who performed their class role well and get flooded with whispers for group invites. Even as EverQuest has morphed into a much more solo-friendly game, buffing and player connectivity are still alive and well.

Hopefully as trend following players tire of the MMOG, the community aspect that we loved at their inception will come back to the forefront.

How are the two mutually exclusive. There are so many working parts to MMO development. The team that works on facial animations is different from the team that works on weapon animations and the team that works on questing ect.

It's very easy to throw vitriol around decrying things like this, but it in no means hampers the development of any other part of the game.

As G.I. Joe would say; Knowing is half the battle.

Well, for once I have to agree with Anonymous. Shut em' down boys (and girls)

you think a panda expansion will include challenging gameplay when they are further dumbing down the talent system? Wishful thinking at best. WoW has been engineered so that the least common denominator can feel like good players. It's a stellar formula that has kept their subscription numbers high and they certainly won't change that. Hard modes provide a good enough challenge for the hardcore folks and allow the masses to get their titles once it's all nerfed into the ground.

And yes, Hal has said as much about most of the systems they have deployed, they see what the usage and interest is and spend time enhancing it accordingly. I hope for the sake of MMOGs that they stick with this system and enhance the livin' bejesus out of it.

Around the Web

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter