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Three must-play souls that help separate Rift from the crowded fantasy market.
Features, Class Info, Opinions
Fri, Jul 22, 2011
Medawky
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Rift has shattered many conventional notions about roles traditional fantasy MMOG classes can perform and the Warlord is no exception. Featuring an array of buffs, debuffs, mitigation and threat generation enhancements - the Warlord can turn the tide of battle if utilized correctly.
Features, Class Info, Guides
Fri, Jul 22, 2011
Medawky
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Trion Worlds hosts Rift's first "State of the Game" press conference with Executive Producer Scott Hartsman.
Features, Interviews
Thu, Jul 14, 2011
Medawky
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The spiritual successor of the EQ Shadowknight and the WoW Death Knight, the Reaver is a master of disease and decay. Come see if this AoE tanking soul is the right one for you.
Features, Class Info, Guides
Thu, Jul 14, 2011
Medawky
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Are you a fan of the traditional dual wielding fantasy powerhouse monk class? Now imagine it wrapped in plate armor and you have the Rift Paragon.
Features, Class Info, Guides
Fri, Jul 08, 2011
Medawky
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Patch 1.3 had a ton of useful additions, but none may have the long term effect on Rift quite like that of free server transfers.
Features, Interviews, Opinions
Tue, Jul 05, 2011
Medawky
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Unique is an adjective that gets thrown around a lot when describing many of Rift's souls, but none can compare to the Saboteur.
Features, Class Info, Guides
Thu, Jun 30, 2011
Medawky
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Attacking from great distances with deadly accuracy, the Marksman is a vicious sniper that specializes in massive DPS.
Features, Class Info, Guides
Wed, Jun 29, 2011
Medawky
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Eschewing the conventional rogue proclivity for surprise attacks, the Blade Dancer is an in-your-face combatant who thrives on making you miss.
Features, Class Info, Guides
Fri, Jun 24, 2011
Medawky
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Patch 1.3 is coming June 22nd and we sat down with Design Producer Hal Hanlin to get the dirt on this latest content addition.
Features, Interviews
Mon, Jun 20, 2011
Medawky
Welcome back sir, and I couldn't agree with your sentiment more.
While I like many aspects of the modern day MMOG, I feel they have devolved into massive single player games where you can periodically hook up with some strangers to knock out group content and then go back about your business. Characters are no longer an extension of your personality, they are virtual extensions of parts that should probably best be kept covered in public. In most first-gen iterations of persistent gaming worlds, your reputation was the single biggest factor in your overall gameplay experience - be a kill stealing douche and it took very little time for word to get around, be a consummate professional who performed their class role well and get flooded with whispers for group invites. Even as EverQuest has morphed into a much more solo-friendly game, buffing and player connectivity are still alive and well.
Hopefully as trend following players tire of the MMOG, the community aspect that we loved at their inception will come back to the forefront.
How are the two mutually exclusive. There are so many working parts to MMO development. The team that works on facial animations is different from the team that works on weapon animations and the team that works on questing ect.
It's very easy to throw vitriol around decrying things like this, but it in no means hampers the development of any other part of the game.
As G.I. Joe would say; Knowing is half the battle.
Well, for once I have to agree with Anonymous. Shut em' down boys (and girls)
you think a panda expansion will include challenging gameplay when they are further dumbing down the talent system? Wishful thinking at best. WoW has been engineered so that the least common denominator can feel like good players. It's a stellar formula that has kept their subscription numbers high and they certainly won't change that. Hard modes provide a good enough challenge for the hardcore folks and allow the masses to get their titles once it's all nerfed into the ground.
And yes, Hal has said as much about most of the systems they have deployed, they see what the usage and interest is and spend time enhancing it accordingly. I hope for the sake of MMOGs that they stick with this system and enhance the livin' bejesus out of it.