Submitted by sleepy misfit on Sat, 05/05/2012 - 10:54.
As was mentioned "hints" in the early stages would have helped confidence without spoiling the glorious exploration aspect of the game. Self discovery ( I actually found the answer to my thief's deaths by using bow -range- then dagger victory!) needs to be balanced to avoid frustration through inability to see a clear way to an answer. Soloing I found rewarding but maybe because old age brings silly infirmities when I found myself in an event ( so often chaotic fun) could not work out how to chat for help or to help - got local on screen but my comments seemed invisible and presumably any replies. I could not whisper messages except only clicking on nearby player. Bet I appear totally stupid but a manual/examples albeit brief and simple would bring some confidence to allow greater social interaction and input by player. Adored the magical Divinity Reach - spent much time as a wide eyed open mouthed tourist
As was mentioned "hints" in the early stages would have helped confidence without spoiling the glorious exploration aspect of the game. Self discovery ( I actually found the answer to my thief's deaths by using bow -range- then dagger victory!) needs to be balanced to avoid frustration through inability to see a clear way to an answer. Soloing I found rewarding but maybe because old age brings silly infirmities when I found myself in an event ( so often chaotic fun) could not work out how to chat for help or to help - got local on screen but my comments seemed invisible and presumably any replies. I could not whisper messages except only clicking on nearby player. Bet I appear totally stupid but a manual/examples albeit brief and simple would bring some confidence to allow greater social interaction and input by player. Adored the magical Divinity Reach - spent much time as a wide eyed open mouthed tourist