The Sixth Thing to Know about WildStar:
The good, the bad, and the ugly... GO!
The Good... DC Online has almost 5 minute login ques, since City of Heroes got the axe.
The Bad... NCSoft has a bad habit of chewing up and spitting out games, developers, and producers.
The Ugly... Although NCSoft has a very bad ratings with several different organisations (to include the BBB,) they give us some of the most tantalizing and visually appealing games to date. I guess practice does make perfect. lol
This will be a Wild ride, don't get me wrong. Sad to say it though, don't get too attached.
Windwalker Monk here, and usually in the top two spots on dps, sometimes #3 (depending on the group buffs.) Thanks for the wide-open increase, Blizz... Nothing can stop me now! :D
As for the Hunters, BM looks more attractive now. Hiding on a ledge, dug-in on various battlegrounds, popping Bestial Wrath on those pesky los dodgers. If I cant get em, Fido will. I usually go SV, still not surpassed by many on the overall dps Scale of Life. These changes have definitely increased the Survival aspect of the spec by a very large margin.
As a warrior tank, I feast on the blood of warriors that take Second Wind. Watch them run as I build my already cap'd rage on this miniscule self-heal. 1-2, and possible 3 shots, makes dirt such a nice snack. My ability, Enraged Regen, have been given a Rage cost decrease (making it even more of a delight.) If I ever need to pop this, it gives me the edge in those pissing matches with warriors that prefer the other (especially with them skeeter casters nipping my back.)
Overall, Blizz likes to either nerf the abilities that overpower a class, or direct deluded players to the more appropriate or less taken abilities. Thanks for getting rid of those situational monk abilities, makes more room on the action bars. I also like to thank those responsible for making Warrior Tanks a 'healer-optional' instead of a healer dependent class.
Apparently, that's how some classes roll (with the new set-up.) After patch 5.0, I decided to roll a Shadow Priest for the first time since Burning Crusade. What a disappointment... It wasn't until level 40, when it started to rock-n'-roll. The main problem? Mind Flay, a mediocre channel attack, and Shadow Word: Pain were the only two abilities. Not to mention, SWP isn't that great until later anyways. Imagine utilizing the dungeon finder, where Mind Flay is really your only attack? Seriously, taking time to apply SWP is actually a dip in your dps until later levels (group situations.) Effectually, Shadow Priests make better healers instead of dps until level 30 (in a pinch.) With the new mana-pool system, Shadow Priests are great fake Discipline Healers. So, when the group is deep and the healer is down... You still have a healer that can save the group, in any situation.
About the panda... Pandarians choose their faction around level 12-13. This is a long, treacherous, road. With guild perks alone, fast leveling will net you level 20 in a few hours. This few hours can be irritating; once level 10-15 hits, que for pvp and random instance groups. That will break the hum-drum and even get you some better gear. I rolled a elemental shaman, as my panda. Even with her two and a half attacks... Yes, only a few. The heavy, story-line driven, starter zone took quite awhile. Seemingly, this zone is more time consuming than most.
I agree... NCSoft is a notorious game killer. In that aspect, they even killed games that their independent developers offered to front the cost to maintain. Talk about commitment, developers willing to pay these vultures anything to sustain their dream. Alas, they get denial... they leave to a competitor. Perhaps its their ethnicity? We all know stereotypes leave a bad taste in the mouth In all, they're mostly overblown truths anyways. Is Korean business this way? I'm not one to judge, with their dance mmos, virtual clothing payed with real money, and accessories the like. Why not sell all regulations to a gamer-type Facebook or something? Anything to make a quick buck, and when its gets stale... flush it down the crapper. Most speculate NCSoft as just wanted to cut all ties with the old. >>BUT<< They still have departments stationed on US soil. Hmm... Fate notions these are next on the chopping block, regardless of how new or improved they truly are.
8yr Veteran (Tabula Rasa victim/NCSoft Beta Tester of games that didn't survive Beta/Release)
Yes, DCO has a definite money cap for F2P. This cap is actually regulated as 'Escrow'. As a virtual balance of cash overflow, it can be unlocked with real money. As a F2P DCO refugee from CoH, I have utilized a high yield system for cash overflow... Its called 'Cola'. If you're getting close to cap, which you always will, cash dump by buying Colas. Store these badboys in your bank til needed later. The 'High Yield' aspect, you wont get your full amount back upon selling these 'Cola' back to the vendor. >>BUT<< You need Cola (Healing Potions/Inspirations/HoTs) anyways, and no real money is spent getting your money back. This system will take some time to adjust, so don't cry over money sneaking into your escrow account. The best way to increase the F2P options is to go Premium. Premium is achieved by spending a certain amount of real money. Once spent, the Premium is eternal. Much like Legendarys that fail to pay subs, they fall to Premium by default. I like Green Lanterns/Sinestro Corps, I went for the Power of Light set. Now, I'm Premium forever with a 2k money cap. CoH Lives on Forever, mentor and now relocator of Paragon refugees.
- Cobalt Cricket
(lvl 50 CoH Defender/lvl 30 DCO Controller)
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