Submitted by Dragonbro on Sun, 11/11/2012 - 01:31.
As one who could easily afford an invite, I think the whole idea is rather silly. What are you getting for the 10k gold price? Some things I have seen on the Black Market Auction are, imo, not really worth the prices being asked. This seems to follow that pattern. If Blizzard wanted some exclusivity to the Brawler's Guild then they should have kept membership closed ended like the exclusive golf and county clubs do.
Don't understand the concept behind it and perhaps this was not Blizzard's idea but one posed to them by some rich clients here in WoW. From the sounds of it, seems like it is going to be some type of exclusive and perhaps snooty arena guild. What's the old saying, "A fool and his money soon shall part" or "Easy come, easy go." Noop, its not for me. It's the WHY I really don't understand.
Submitted by Dragonbro on Tue, 10/23/2012 - 20:40.
IMHO your gathering professions are the way to go. Most crafting professions, including the nice ones like JC and Ench., all require you to put materials together according to formula. So your either making items according to some recipe or leveling your toon, you can't do both at the same time. Most gathering professions, on the other hand, especially, mining and herbalism let you level that profession while concurrently leveling your character and at a much lower cost to leveling than for crafters. Daily trips to the AH (neutral in my case for cross faction market exposure) to sell my herbs and mining bars/ore at competitive pricing. I vist the AH either before my WoW activity starts or at the end. Keeping in mind also whan to sell in specific markets. Then I just sit back and watch the money roll in. Obviously you adjust price according to demand and supply. Neither are inelastic.
IMO, its arduous to level BS and Eng. plus you have to consider what markets will use the finished product. If you say everyone, keep in mind that many guilds have their specialists in the professions thus most likely a more narrow market. The gathering market is much more robust providing the base materials for many of the other professions. You will never run out of a need for bars/ore from mining (BS, Eng, JC) or herbs (Alchemy, Scribes). With the kind of gold you can make, you can buy pretty much anything you need with price not as much of a concern. Presently as a Zen Master in both mining and herbalism, I am now leveling a few of my alts in JC and Ench. to create an inside market within my cast of characters. Good luck to all in your choosen professions. If you like an area, do it and have fun!! That's what WoW is all about.
Submitted by Dragonbro on Mon, 06/18/2012 - 14:37.
LFG is a double edged sword imo. The pro is you can get a group together during the day when many are working making it difficult to form your own group from your guild or otherwise. The con imo is that as a capped player and damage dealer, your wait is long and at times very boring.
Your really precluded from doing other things, advancing professions or secondaries and quests, etc as you can wear down your equip durability to a level where your suddenly called into the dungeon at say an 80% equip durability level and not carrying all the necessary equipment to significantly improve your durability instantly. Even with back up equip, after utilzing it, you would not have any backup while in the instance. There should be a warning system as to when you are going to be teleported to the instance, say two or three minutes. Then at least you have time to extract yourself from what your doing and prep yourself accordingly.
I agree, LFG is obviously, by its nature, anti-social. That's why I usually like grouping with my guildies for dungeons, raids, battlegrounds, etc. You can socialize and develope teamwork plus you know who the players are. In LFG as a PUG (pick up group), you never know who your going to be grouped with. One time i had three players who did not speak English, one spoke german, another spanish and the third french. Experienced players though so you could watch and take over when the tank pull started and healing is pretty obvious to the healer.
Best group I ever had was unexpected. It was on a quest in Abyssal Depths where you had to go underwater and come upon this giant cobra to kill for completing the quest. My goul and I tried several times to kill it and its guards but failed. I'm hiding behind a large crystal trying to figure how to kill this thing and suddenly a Draenei Mage appears and also failed to bring it down. Then, three more Draenei Mages appear, I'm an Orc UH DK. They all started with their ranged death rays so I took a chance and lept out from my cover knowing if I didn't do it now I would probably not be able complete this quest. Went to the melee distance and began banging away on the mob, and he finally went down with all five of us unloading.
No, they did not attempt kill me. They knew what I knew in that both ranged and meleee was what was needed to bring it down. They helped me and I helped them. Had they unloaded on me, I would have been dead meat!! I was able to complete the quest and I'm sure they or whoever needed to complete the quest also got it completed. Whoever said the Horde and Alliance can't work together, at times, for mutual benefit?
I smell Diablo III with the different phases being introduced and the solo instances.
As one who could easily afford an invite, I think the whole idea is rather silly. What are you getting for the 10k gold price? Some things I have seen on the Black Market Auction are, imo, not really worth the prices being asked. This seems to follow that pattern. If Blizzard wanted some exclusivity to the Brawler's Guild then they should have kept membership closed ended like the exclusive golf and county clubs do.
Don't understand the concept behind it and perhaps this was not Blizzard's idea but one posed to them by some rich clients here in WoW. From the sounds of it, seems like it is going to be some type of exclusive and perhaps snooty arena guild. What's the old saying, "A fool and his money soon shall part" or "Easy come, easy go." Noop, its not for me. It's the WHY I really don't understand.
IMHO your gathering professions are the way to go. Most crafting professions, including the nice ones like JC and Ench., all require you to put materials together according to formula. So your either making items according to some recipe or leveling your toon, you can't do both at the same time. Most gathering professions, on the other hand, especially, mining and herbalism let you level that profession while concurrently leveling your character and at a much lower cost to leveling than for crafters. Daily trips to the AH (neutral in my case for cross faction market exposure) to sell my herbs and mining bars/ore at competitive pricing. I vist the AH either before my WoW activity starts or at the end. Keeping in mind also whan to sell in specific markets. Then I just sit back and watch the money roll in. Obviously you adjust price according to demand and supply. Neither are inelastic.
IMO, its arduous to level BS and Eng. plus you have to consider what markets will use the finished product. If you say everyone, keep in mind that many guilds have their specialists in the professions thus most likely a more narrow market. The gathering market is much more robust providing the base materials for many of the other professions. You will never run out of a need for bars/ore from mining (BS, Eng, JC) or herbs (Alchemy, Scribes). With the kind of gold you can make, you can buy pretty much anything you need with price not as much of a concern. Presently as a Zen Master in both mining and herbalism, I am now leveling a few of my alts in JC and Ench. to create an inside market within my cast of characters. Good luck to all in your choosen professions. If you like an area, do it and have fun!! That's what WoW is all about.
LFG is a double edged sword imo. The pro is you can get a group together during the day when many are working making it difficult to form your own group from your guild or otherwise. The con imo is that as a capped player and damage dealer, your wait is long and at times very boring.
Your really precluded from doing other things, advancing professions or secondaries and quests, etc as you can wear down your equip durability to a level where your suddenly called into the dungeon at say an 80% equip durability level and not carrying all the necessary equipment to significantly improve your durability instantly. Even with back up equip, after utilzing it, you would not have any backup while in the instance. There should be a warning system as to when you are going to be teleported to the instance, say two or three minutes. Then at least you have time to extract yourself from what your doing and prep yourself accordingly.
I agree, LFG is obviously, by its nature, anti-social. That's why I usually like grouping with my guildies for dungeons, raids, battlegrounds, etc. You can socialize and develope teamwork plus you know who the players are. In LFG as a PUG (pick up group), you never know who your going to be grouped with. One time i had three players who did not speak English, one spoke german, another spanish and the third french. Experienced players though so you could watch and take over when the tank pull started and healing is pretty obvious to the healer.
Best group I ever had was unexpected. It was on a quest in Abyssal Depths where you had to go underwater and come upon this giant cobra to kill for completing the quest. My goul and I tried several times to kill it and its guards but failed. I'm hiding behind a large crystal trying to figure how to kill this thing and suddenly a Draenei Mage appears and also failed to bring it down. Then, three more Draenei Mages appear, I'm an Orc UH DK. They all started with their ranged death rays so I took a chance and lept out from my cover knowing if I didn't do it now I would probably not be able complete this quest. Went to the melee distance and began banging away on the mob, and he finally went down with all five of us unloading.
No, they did not attempt kill me. They knew what I knew in that both ranged and meleee was what was needed to bring it down. They helped me and I helped them. Had they unloaded on me, I would have been dead meat!! I was able to complete the quest and I'm sure they or whoever needed to complete the quest also got it completed. Whoever said the Horde and Alliance can't work together, at times, for mutual benefit?