Haven't played WoW since WotLK but let me tell you this; The lore of the game so far sucks.
The vanilla and WotLK lore have been the only believable lore points so far that followed the lore that has been established before WoW. It's finally nice to see Draenor from a viewpoint which does not include spaceships, lasers and other nonsensical stuff. I realize Garrosh, as a character, is one of the worst in WoW's roster, but that could hardly be a disadvantage when you are given the opportunity to learn more about what the Horde looked like before they drank Mano's blood. Call it a "back to the roots" thing.
So Yay for Draenor and hopefully this will be a turn for more future lore friendly expansions.
Tl;dr: whine times ten. Why did you even write a piece of an article that the only thing it does is to complain? You could use your writing time in the office to write something less spergy. You could easily complain on the company's forum. This article reminds me of the dumb posts on the EVE forums that i get to read every single day about "how the game sucks and i can't do x, buy y and carebear all day long"...
Amen to that brother!
Now, in my opinion, if i had to choose a system which i would use to run my game, it'd probably be either GW's or EVE's, simply because they both have a "box price" (You need the box for GW2 whereas in EVE you need to upgrade your trial acc by using a PLEX or spending 15$, which is one and the same for CCP).
Excessive micro transactions in my eyes always made a game shitty. If you sell half of the stuff on an item store that you're supposed to get through the game means your game is half cooked. On the other hand, i've stopped playing games that require a monthly sub, not because i cannot afford it, but i find it as an insult to my intelligence. 15$ per month for playing a game that i officially "rent" as a service and which in the end i did not "buy"? Yeah, good riddance!
Couple of heads up for your article:
1) GW2 does not force you to buy gems for store items. Rather, you can trade in game gold for Gems, effectively making every store item free for you, provided you have the gold.
2) EVE Online (since we are talking about MMOs and not medieval fantasy MMORPGs), gives you the option to pay for a 30 day PLEX (the equivalent of a time card) with in game ISK (money) for a price anywhere between 500-600m ISK. While this price is impossible to get for very new players who have no idea how to play this game (effectively forcing you to pay the monthly sub), players who DO have a grasp of the game, its economy and how to create optimal skill queues, can sometimes make multiple times the price of a PLEX in profit, even with newly starting characters (Planetary Interaction, Market PvP, Scamming, ISK Doubling etc.)
True, but on the other hand, i haven't seen any economic analysis that states which of the two venues net them the most money and why and they might be the bigger out of the two evils. Who doesn't tell me that they may be doing it on purpose, keeping us in the dark so that they can still price their games as high as the street prices? My phlebian mind may indeed be small one, but why could they not price each version accordingly? In that case, the guy who wants the phsical copy can pay 50-55 whatever euros his version is amounted to and i can pay 40-45 for the digital one. The excuse of the price's difference is right there. Why do you think collector editions cost that much besides the novely items they have? It takes more time to create these special items, way more than starting and making game cds and one of the major factors of why you see CE costing around 140-150 EU/$.
Apartheid has been long gone and now i would like my game industry overlords to bring it back -in a metaphorical sense- . Want a DD copy for 40 euros? Fine, there it is, go buy it. Want the physical with all the goodies? 50 euros. Why? Because its more expensive to do.
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