Just curious how the exp/loot split is done with that method.
Will the exp per participant get lowered the more people hit a mob or not.
How will groups function in this, does any member of a group need to do 10% of dmg/healing or doers every single member of a group need to do it?
The devil is in the details and from what I read it's not clear how it works. It is hinted that there is no negative effects on haveing people "aiding" someone with a fight, but is that really so?
If 4 people not group hit the same mob do they get "mob exp /4" each or just "mob exp" each?
If 5 people hit the same mob, 2 are groups of 2 and one solo player.. what actual exp do each person get?
However, really looking forward to this game and trying to not work my expectations to high :)
The shards, how do they work for groups?
Going by experience from newer games, they forgot about that.
All gathering aspects are a nightmare in groups compared to solo.
Otherwise it looks like a nice game and I'm looking forward to trying it out.
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