Ricoxg, I posted the following over on the MWO boards. IMO, as a journalist the questions I put in post two would be good to ask. If you get to do an interview, please ask them or ones similar! Pretty please with iced cherries on top!
Cheers!
This is, IMO, the most interesting paragraph in that review.
Quote
Additionally, I'm a little concerned about the game's future when there's a free mod out that includes active/passive radar, aerospace vehicles, a wide array of ground-based vehicles, access to more a lot more mechs, and the ability to play as an elemental. None of which are included in MWO, and the mod also has a wider selection of larger maps, some with unique physics and day/night cycles. So I'm scratching my head a little over why a game based on a similar engine as the mod would not look to the mod as the minimum bar
Now, some of the people involved in mwll are developing a meta game so that one can strategise over a star map etc. Having read some interesting player submitted design documents, there may be a lot of depth to such a meta-game.
It was interesting to listen to Bryan in the interview on the NGNG podcast and his explanation of who owns what with regards to IP rights. It is a tangled web with PGI granting rights to their publisher, IGP, to develop mechwarrior tactics etc. (please correct me if I have this back to front). Rather than a content heavy single player game with multiplayer tagged on, which is what we all really wanted, what we have is an IP split apart into several projects, so that a greater financial gain can be made.
I have to ask the devs, given the above cited paragraph, to what extent does this inform the types of communications that may have been sent to KingLeer and others, on the mwll team? Are PGI, the IP holders, going to aggressively pursue the mwll project if the 'fears' of the 'ten ton hammer' reviewer, come to pass? If you do decide to play hardball and given your fragmented approach to exploiting the BT IP, to what extent do you think the BT fan base will come over to your way of thinking?
Ricoxg, I posted the following over on the MWO boards. IMO, as a journalist the questions I put in post two would be good to ask. If you get to do an interview, please ask them or ones similar! Pretty please with iced cherries on top!
Cheers!
This is, IMO, the most interesting paragraph in that review.
Quote
Additionally, I'm a little concerned about the game's future when there's a free mod out that includes active/passive radar, aerospace vehicles, a wide array of ground-based vehicles, access to more a lot more mechs, and the ability to play as an elemental. None of which are included in MWO, and the mod also has a wider selection of larger maps, some with unique physics and day/night cycles. So I'm scratching my head a little over why a game based on a similar engine as the mod would not look to the mod as the minimum bar
Now, some of the people involved in mwll are developing a meta game so that one can strategise over a star map etc. Having read some interesting player submitted design documents, there may be a lot of depth to such a meta-game.
It was interesting to listen to Bryan in the interview on the NGNG podcast and his explanation of who owns what with regards to IP rights. It is a tangled web with PGI granting rights to their publisher, IGP, to develop mechwarrior tactics etc. (please correct me if I have this back to front). Rather than a content heavy single player game with multiplayer tagged on, which is what we all really wanted, what we have is an IP split apart into several projects, so that a greater financial gain can be made.
I have to ask the devs, given the above cited paragraph, to what extent does this inform the types of communications that may have been sent to KingLeer and others, on the mwll team? Are PGI, the IP holders, going to aggressively pursue the mwll project if the 'fears' of the 'ten ton hammer' reviewer, come to pass? If you do decide to play hardball and given your fragmented approach to exploiting the BT IP, to what extent do you think the BT fan base will come over to your way of thinking?