Submitted by honeyfree on Thu, 01/10/2013 - 06:14.
s for fleet doctrine changing .. well no shit Sherlock when you add "must have" modules of a magnitude several orders higher than ECCM. You are not facilitating choice or variety but dumbing fitting down with modules like the lock-breaker ..
Submitted by honeyfree on Thu, 01/10/2013 - 06:01.
Another aging system due for a retrofit in Retribution is Crimewatch, EVE Online's aggression flagging mechanic. Crimewatch held its own as a system that allows criminal players to be killed without penalty, but over time it's become, in Ned's words, "a jumbled mess.
s for fleet doctrine changing .. well no shit Sherlock when you add "must have" modules of a magnitude several orders higher than ECCM. You are not facilitating choice or variety but dumbing fitting down with modules like the lock-breaker ..
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Another aging system due for a retrofit in Retribution is Crimewatch, EVE Online's aggression flagging mechanic. Crimewatch held its own as a system that allows criminal players to be killed without penalty, but over time it's become, in Ned's words, "a jumbled mess.
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Another aging system due for a retrofit in Retribution is Crimewatch, EVE Online's aggression flagging mechanic. Crimewatch held its own as a system that allows criminal players to be killed without penalty, but over time it's become, in Ned's words, "a jumbled mess.
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Another aging system due for a retrofit in Retribution is Crimewatch, EVE Online's aggression flagging mechanic. Crimewatch held its own as a system that allows criminal players to be killed without penalty, but over time it's become, in Ned's words, "a jumbled mess.
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Another aging system due for a retrofit in Retribution is Crimewatch, EVE Online's aggression flagging mechanic. Crimewatch held its own as a system that allows criminal players to be killed without penalty, but over time it's become, in Ned's words, "a jumbled mess.
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