Ok, so now that you've had your chance to rant about how much you hate 4E (again!) can you atually talk about the game based on it's own merits?
It's a fantasy MMO set in the D&D Forgotten Realms campain, centered around Neverwinter, obviously. The game itself is primarily an action based MMORPG, with inspiration drawn heavily from the 4E rule set.
Yes it's D&D, but it's also an action MMORPG. It's NOT a D&D tabletop simulator!
So, within that context, can you expand more on your opinion that the 4E rules are terrible? In my opinion, the 4E rules were heavily influenced by MMOs, trying to take concepts players were finding fun and engaging in their video games, and trying to incorporate those elements into D&D. Whether or not you agree with that, whether it worked for you or makes it "the worst system ever!" isn't relevant to Neverwinter. In fact, I found the 4E rules dovetailed nicely into a video game system, and created a game that works as an action game and MMO while still very much feeling like D&D.
You should honestly change the title of this piece to "Why I hate the 4E rules but I enjoy Neverwinter", because this is exactly what 90% of your article is about. Unless of course, you can point to some specific examples as to how the 4E system hinders Neverwinter's gameplay and makes it less enjoyable.
/sigh
Ok, so now that you've had your chance to rant about how much you hate 4E (again!) can you atually talk about the game based on it's own merits?
It's a fantasy MMO set in the D&D Forgotten Realms campain, centered around Neverwinter, obviously. The game itself is primarily an action based MMORPG, with inspiration drawn heavily from the 4E rule set.
Yes it's D&D, but it's also an action MMORPG. It's NOT a D&D tabletop simulator!
So, within that context, can you expand more on your opinion that the 4E rules are terrible? In my opinion, the 4E rules were heavily influenced by MMOs, trying to take concepts players were finding fun and engaging in their video games, and trying to incorporate those elements into D&D. Whether or not you agree with that, whether it worked for you or makes it "the worst system ever!" isn't relevant to Neverwinter. In fact, I found the 4E rules dovetailed nicely into a video game system, and created a game that works as an action game and MMO while still very much feeling like D&D.
You should honestly change the title of this piece to "Why I hate the 4E rules but I enjoy Neverwinter", because this is exactly what 90% of your article is about. Unless of course, you can point to some specific examples as to how the 4E system hinders Neverwinter's gameplay and makes it less enjoyable.