While I think it's extremely cool to be able to build things in a world that I know and love... doesn't it seem like the dev's are just getting lazy and trying to make the game cheaper by eliminating some positions within? This trend in gaming has been going on in other MMO's and quite a few FPS's as well. While I've actually participated in these things and will dabble with Landmark as well, I just can't help but feel I'm being used and the dev's are laughing their way to the bank... all the while saying it's because they want US to be happy and to be a part of the game. Not sure I'm buying all that.
Another excellent read Dalmarus. I just wanted to share a quick story concerning trains on my old server back in the day. Pre-Kunark you hunted in SolB or Lguk. There was this monk on our server who was notorious for training groups but the GM on our server always turned the other cheek (always thought it was the GM's player character). If you were deep in any dungeon, you always had /who hot keyed to see if he was in the zone. Most of the time he (and his group) would want your camp spot so he would gather up half the zone and FD at your feet. If you were lucky, you had a chanter in your group but if not, it usually led to a wipe and he got your camp. This crap happened day after day, week after week, month after month then finally he just disappeared. Perhaps he got tired of harassing others or maybe he got banned. Who knows? Point of the matter is this is why leashing came about... because of dipstick's like this.
There are ways to keep the game challenging but also keeping these tormentors in check. I really don't like the idea of leashing but I don't like being chased 20 miles like in DayZ either. There has got to be something in between that would work.
I've never understood why in current games, the mobs will fight you to the death regardless if they are getting a butt whooping. Most any group in EQ always had some way to either snare or root a fleeing mob. If you didn't, I hope you had some serious DPS to keep it from straying too far. For me, I think EQ was well ahead of it's time in programming and AI simply for features such as this. Everyone had to play their role, know what the mobs would do when pulled and when they would flee. One thing I never did understand though is why mobs that were greyed out would still chase you. Even those poor little level 4 skeletons would chase a level 50+. One stare would kill it but it would die trying. I can understand their animosity towards the players but come on, it's like walking out in front of an oncoming train and expecting to survive. Nobody can be that dumb! :)
SW:TOR had the potential to be so great but a combination of multiple things lead to it's downfall. A few that irked me consisted of no group finding tools, totally unbalanced PVP (Sith sorcerer ftw!), little endgame content, and sorry space missions (this could have been phenomenal, x-wing vs tie-fighter anyone?). Their timing of release may not have lead directly to their demise but it sure didn't help them either.
The EQNext reveal today actually dashed a few of my hopes for the game. While the ideas and concepts (4 grails) were interesting, zones with their lighting and shading were gorgeous, I just had a hard time dealing with the character models (specifically the lion king). I know it's too early to really know what's coming but first impression oozed a hybrid between Disney and WoW art. ESO, on the other hand, is absolutely gorgeous from a visual standpoint. I was really expecting to see EQNext's graphics to be somewhat comparable but they simply weren't.
First impressions are huge but nothing is set in stone at this point. I think both of these games will be powerhouses in their own rite. I'm a huge fan of both Skyrim and EQ but these two games are going to be totally different in my opinion. ESO will mimic the usual MMO of today with beautiful graphics and a unique combat system. EQNext "appears" to be somewhat of a "sandbox" but there wasn't enough information shared at the reveal to know for sure.
Even though I love Skyrim, it's the same thing I've played for the past 14 years now (beta confirms this). EQNext probably won't be much different but I have more years invested in Norrath so I'm willing to give it more of a chance simply because of the lore. I haven't heard enough about the story line to sway my vote one way or the other. We will just have to see what the future holds for these games... I'm sure they both will do extremely well.
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