double post urgh
all games have folk that are better geared or whatever , I said clearly that ALL mmo's reward those with most time to throw at it. That being said the reason imo that most sand box MMO's fail miserably to grab more than a small fraction of MMO players. is that while you can flex your ego about how tough you are for enjoying losing long enough to achieve Uberness then set about crushing those new to the game most folk dont seem to like that sort of skewed way to play.
If i wanted to be king of the MMO (and i mean any MMO sand or theme) I'd give up my job, divorce my wife and wave the kids goodbye. So if by that you mean luck/hacks/perseverence i'll pass thanks cos I also won't miss playing with you.
All mmo's have learning curve's, demand time investments (perseverence) not just the sand box griefers paradise type ones. So the premise of the whole piece that somehow only the sandbox type hack fests are for the "uber conservative rightous " players is utter garbage imo.
I've played all MMO's pretty much since SWG and EVERY single one involved failures and success's I raided in EQ2 and WoW and had as much failures in both. So trying to convince us that sandbox games are the only place where players have to endure fialure to ahcieve success is laughable, as is using a political analogy to make the point.
Ive played enough sandbox games to learn that anonymity plus internet gaming = act like an online sociopath for enough gamers to make me believe that these games attract more of that mindset. If you allow folk to grief and harrass other players then folk will do it in any game. However once a game actively removes any system to curb acting like a moron it simply encourages more morons to come and play. I dont mind my games trying to prevent folk being morons and actively spoiling others fun , cos its not something I do anyway. I dont act like a jerk in real life (you know where there's consequences) so i dont get a boner doing it online. Some folk do tho they enjoy doing stuff in game that would earn them a punch in the face if they did it outside their bedroom. So logic dictates that they will migrate to the type of game that lets them behave like that.
funny thing is on these type of games the forums usually start with the theme of " this game is only for the hardcore" Then within a few months it changes to " is this game dying, It's full of hackers"
Followed by a few more months " come back they fixed stuff"
double post ack
every piece ricoxg writes for you is a thinly veiled political rant kitsune, if you don't believe me even a quick read of the titles should be enough to convince you. so you're saying your ok to let him post his thinly disguised political views all over this site but are against anyone replying in kind?
once again ricoxg writes a piece that barely disguises his political views.
so we're to buy your line of sandbox games are the capitalists game of choice eh? Well here's the rub the skill based progression systems ultimately reward those who have the most time to put into it. this could be argued about MMO's in general. but in level based games it only works for equipment as once you leve cap you will ( or should) be balanced against others in terms of raw power.
however in skill based games the no lifers will have access to as much power as the game has, meaning the game rewards them for having way more time than other folk. you can run around with a huge weapon skilled up to the max then throw fireballs of carnage the next simply cos you don't have a job IRL to pluck you from your march to uberness for a few hours a day.
so the "conservative" model (to use your own description) ultimately allows the few to lord it over the masses destroying all who come near them as mere playthings. I can see why you would advocate it knowing your own view on society. The analogy with conservatism doesn't end there, you allude to it yourself. "these games are more prone to cheaters" yes you find in these games that many of the ultra rich and powerful actually abused the system to get there. (familiar anyone?) be it by means of manipulating the auction house to garner insane amounts of in-game currency or by using cheat programmes or macros
here's the rub tho , unlike in RL where the lords of the masses are the rich and powerful, in MMO land the lords are the unemployed. so while we all go to work and pay taxes they sit at home sharpening their skills ready to destroy us for having the audacity to Log in for a few hours to relax after work.
thanks but no thanks , perhaps that's why these types of games are niche or fail utterly within a few months? Because as with society in general most folk (the masses) dislike feeling they are simply peons for the powerful to use and abuse as they see fit. As with every walk of life the less rules you have in place to protect the masses from those who would pervert and cheat the system for personal gain the less friendly and enjoyable that place ends up being. You can't change human nature but you can legislate for it and employ systems to ensure the many are allowed to have fun un spoilt by the few.
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