Self-proclaimed romance expert Khem Val is at it again, offering his advice to lovestruck gamers in this special Valentine's Day edition of Companion Romance Advice with Khem Val.
To help maximize your Valor and Warzone Commendation gains in The Old Republic, we've put together a complete list of warzone medals, and tips on how to earn them.
To help new players quickly surpass the initial learning curve and dive headfirst into the fun, we’ve rounded up a selection of SWTOR guides that are the best you’ll find in this, or any other, galaxy.
Has BioWare stumbled upon the magical recipe for MMOG success with Star Wars: The Old Republic, or is it missing some integral ingredients beneath its sugary IP frosting? Find out in our full review!
We recently sat down with SWTOR Director of Production, Dallas Dickinson, to talk about warzones, PvP server rule sets, and what the future holds for PvP enthusiasts in Star Wars: The Old Republic.
We recently sat down with Director of Production for Star Wars: The Old Republic, Dallas Dickinson, to learn more about the Legacy System, and what it adds to the game.
I guess the main difference here is that I usually want to kick every single gnome I see just as a gut reaction to them, whereas I didn't get that at all from the asura. Don't get me wrong, they still have the thing where they consider themselves superior to the other races and will gladly tell you so, but I tend to find that to be part of their charm.
I made a minor tweak to the article in the section on the different weapons used in the demo for the sake of clarification. I wasn't really referring to in-combat weapon swaps, but see how my comments about switching between them could have been taken that way, so I rephrased things. :)
I think you both bring up some good points even if you bring differing perspectives on events into the discussion.
A very big factor - at least to me - is that Alliance is simply more heavily populated on the majority of servers, and Blizzard continues to try and find ways to make playing Horde more attractive. So it's less of a lore issue, and more a practicality of trying to balance out the factions.
The server I play on most of the time (Silver Hand) has gotten a bit better, but at one point the population imbalance was somewhere around 12 alliance for every 1 horde character. That's the kind of thing that helped pave the way for cross-realm battlegroups in PvP, and to a certain degree the Dungeon Finder. Now all my server needs is a cross-realm auction house so that you can find more than 10 items listed on the horde side, and we'll be all set.
But in terms of story, I do think the horde is seeing the most overall advancement so far in Cata. I mean, look at the Forsaken. They took over a huge chunk of land, meanwhile new worgen on the alliance side get shoved into Stormwind within hours of character creation rather than getting to keep their awesome new city.
If I had to guess though, I'm betting the next expansion will be all sorts of alliance flavored. Maybe not, but I won't be too shocked if that's how things go down whenever its announced.
The district selection is a feature currently being worked on, so I'll try and clarify that a bit better. As for some of the matchmaking issues people are citing here, the current issue is that there are typically very few high ranked players in a given district at the same time. That means one of two things are going to happen. Either they don't get missions at all, or else they'll be seeing the same handful of opponents in each match. So the district suggestions are intended to improve that situation.
You'll also note that I'm using the launch state of the original APB as my point of comparison in the article, so I'm not claiming the ready check is 100% brand new - it's just an improvement from the original launch that I felt worthy of pointing out for people who tried the game last summer, didn't like certain things, and never gave it a second chance beyond the first month.
I've updated the article to chop out the offending mention of the initiative system. Even though I have clearly stated in the comments here and on the Guru forums that I based my impressions on a very brief hands-on session with the thief and misunderstood the way the resource system for the profession works, that's clearly not enough.
Since I don't appreciate being called an assmaggot or being cited for "bad journalism" all mention of my hands-on with the thief profession has been removed from the article.
I guess the main difference here is that I usually want to kick every single gnome I see just as a gut reaction to them, whereas I didn't get that at all from the asura. Don't get me wrong, they still have the thing where they consider themselves superior to the other races and will gladly tell you so, but I tend to find that to be part of their charm.
I made a minor tweak to the article in the section on the different weapons used in the demo for the sake of clarification. I wasn't really referring to in-combat weapon swaps, but see how my comments about switching between them could have been taken that way, so I rephrased things. :)
I think you both bring up some good points even if you bring differing perspectives on events into the discussion.
A very big factor - at least to me - is that Alliance is simply more heavily populated on the majority of servers, and Blizzard continues to try and find ways to make playing Horde more attractive. So it's less of a lore issue, and more a practicality of trying to balance out the factions.
The server I play on most of the time (Silver Hand) has gotten a bit better, but at one point the population imbalance was somewhere around 12 alliance for every 1 horde character. That's the kind of thing that helped pave the way for cross-realm battlegroups in PvP, and to a certain degree the Dungeon Finder. Now all my server needs is a cross-realm auction house so that you can find more than 10 items listed on the horde side, and we'll be all set.
But in terms of story, I do think the horde is seeing the most overall advancement so far in Cata. I mean, look at the Forsaken. They took over a huge chunk of land, meanwhile new worgen on the alliance side get shoved into Stormwind within hours of character creation rather than getting to keep their awesome new city.
If I had to guess though, I'm betting the next expansion will be all sorts of alliance flavored. Maybe not, but I won't be too shocked if that's how things go down whenever its announced.
The district selection is a feature currently being worked on, so I'll try and clarify that a bit better. As for some of the matchmaking issues people are citing here, the current issue is that there are typically very few high ranked players in a given district at the same time. That means one of two things are going to happen. Either they don't get missions at all, or else they'll be seeing the same handful of opponents in each match. So the district suggestions are intended to improve that situation.
You'll also note that I'm using the launch state of the original APB as my point of comparison in the article, so I'm not claiming the ready check is 100% brand new - it's just an improvement from the original launch that I felt worthy of pointing out for people who tried the game last summer, didn't like certain things, and never gave it a second chance beyond the first month.
I've updated the article to chop out the offending mention of the initiative system. Even though I have clearly stated in the comments here and on the Guru forums that I based my impressions on a very brief hands-on session with the thief and misunderstood the way the resource system for the profession works, that's clearly not enough.
Since I don't appreciate being called an assmaggot or being cited for "bad journalism" all mention of my hands-on with the thief profession has been removed from the article.