For our latest preview of Mass Effect 3, we look at the importance of player choice, and if the final installment in the trilogy can raise the bar on one of the most epic opening sequences in modern gaming.
Half the battle of creating a successful RPG franchise boils down to establishing a memorable setting. We give Kingdoms of Amalur: Reckoning a closer look to see if it has what it takes.
We take Gotham City Impostors for a test drive to see if this downloadable shooter can live up to the monolithic expectations from genre and franchise fans alike.
Torchlight II is set to deliver even more of the exceptional gameplay you love from the original, but expands on the formula in plenty of new and interesting ways.
For our latest hands-on with TERA's action combat system, we spent some time getting up close and personal with two of the game's melee classes. Find our how they stacked up in our full report.
APB Reloaded is one of the select few games that made the final cut as one of Ten Ton Hammer's Best of E3 2011 nominees, and we're here to tell you why.
Cryptic Studios is widely recognized as the industry leader in
character customization. With upcoming co-op RPG Neverwinter,
The Foundry could become the benchmark tool for player created content
as well.
The official site for DUST 514
went live just in time for E3 2011, and with it came some of the first
details surrounding just how deeply the connections to EVE Online
will run.
In an
early first look at the next expansion for LotRO,
Rise
of Isengard, we take a closer
look at the increased level cap, new environments for players to
explore, and much more.
"...Also, he said, this will make activities on those servers subject to laws of the host countries."
Followed almost immediately by "In the ideal case, the people who are in Second Life should think of themselves as citizens of this new place and not citizens of their countries," he said.
I'm somewhat the exact opposite of Dorganth in that I tend to stay away from the database end of things. For me it's one of those things that simply takes the discovery aspects out of playing an MMO. I'd just rather be pleasantly surprised getting X drop from X mob vs. knowing what percent of the time that item drops and spending hours trying to obtain it. An armor database is something I *sometimes* use, but that's only for games like EQ2 that don't have a 'dressing room' feature and I like seeing what armor will look like before I purchase it for crazy pirate prices.
Overall I thing TTH does a good job as a focused news source for MMOs. I will admit that I do somewhat narrow my focus on the news headlines on the home page, mainly because it seems the feature links linger for fairly long periods of time.
The 'latest forum posts' is another small spot that could use some sort of indicator as to which game's forum the post was made in. I think the forum communities on the site are one of it's strong points, vs. it being one of the primary reasons why I refuse to create / use a log-in name for sites like mmorpg.com as the community at that site seems to focus on the negative to an extreme.
The Dev interaction idea is a great one I think. The segment of the game community that 'does' focus on the negatives so much tends to adopt a very us vs. them mentality, as though game devs are some mythical 20-headed beast of doom that's clueless about the games it creates. Anything to break that barrier is a good idea in my opinion. I wouldn't mind if an event like you described wasn't extremely intimate if it helps a larger number of your reader base to attend.
Oh, one other thing re: guides / databases etc. A lot of sites will have 'class guides' that tend to focus on things like skill / spell lists or where to solo at x level, but I rarely see interesting articles on what a class is actually like to play. What are it's strengths / weaknesses etc, or what points in that class' advancement do you obtain truly game-changing skills? An example would be EQ2. Although they dropped the 'archetype' system that would lump classes together until reaching level 20, there's still a fair number of them that will have nearly the exact same skill / spell list for the first 15 or so levels which can make it hard to know why one class might fit your playstyle more than another 20 levels later.
This one definitely confuses me ... if you're an 'advanced guild' in a game like WoW it tends to mean A) You have access to high end dungeons B) Better gear than the average player and C) More often than not having played that much to be in said position, tend to also already have more coin in your account than the average player as well.
It does make you wonder then what the nature of the relationship might be... had numerous members of that guild spent x number of dollars on RMT so it's a public pat on the back from the gold farmers ? Does the guild welcome gold farmers with open arms as a means of giving the farming a 'legit' facade in return for in game items ?
Either way it's just odd. Like your favorite Nascar driver being sponsored by a known bank robber, their face airbrushed on the hood of the car with the tag line "Haha, can't catch me !!" in solid gold print beneath it ...
You bring up some really good points that bring two things instantly to mind for me that are somewhat related though in different ways I suppose. First would be when PA had an article basically trashing EQ2, and over at the WoW site they had a handy link to read the 'newest PA comic' that linked directly to the article and NOT a comic at all. Their site lost all credibility with me on that one.
Second would be sites like Gamespot, who write amazingly glowing previews of titles a few weeks before release, always just prior to having advertisements plastered all over the site for said title, but then once the advert dollars stop coming in and the game is released they'll do an about-face and trash the game in it's full review. I've seen them do it for every platform, every genre on a consistent basis which again tells me that while they're being paid to say a game is great that's exactly what they do, promoting a title to generate sales on launch day.
Game sites need to be one or the other -- advert based or info based, though most blend the two and in the end you can't trust a word they say in their reviews etc. Then again, that would be like asking for local newspapers to remain neutral (aka without political bias) and not bend to the wants of the people paying the bills. /shrug
This gave me a bit of a laugh ...
"...Also, he said, this will make activities on those servers subject to laws of the host countries."
Followed almost immediately by "In the ideal case, the people who are in Second Life should think of themselves as citizens of this new place and not citizens of their countries," he said.
/head explodes
I'm somewhat the exact opposite of Dorganth in that I tend to stay away from the database end of things. For me it's one of those things that simply takes the discovery aspects out of playing an MMO. I'd just rather be pleasantly surprised getting X drop from X mob vs. knowing what percent of the time that item drops and spending hours trying to obtain it. An armor database is something I *sometimes* use, but that's only for games like EQ2 that don't have a 'dressing room' feature and I like seeing what armor will look like before I purchase it for crazy pirate prices.
Overall I thing TTH does a good job as a focused news source for MMOs. I will admit that I do somewhat narrow my focus on the news headlines on the home page, mainly because it seems the feature links linger for fairly long periods of time.
The 'latest forum posts' is another small spot that could use some sort of indicator as to which game's forum the post was made in. I think the forum communities on the site are one of it's strong points, vs. it being one of the primary reasons why I refuse to create / use a log-in name for sites like mmorpg.com as the community at that site seems to focus on the negative to an extreme.
The Dev interaction idea is a great one I think. The segment of the game community that 'does' focus on the negatives so much tends to adopt a very us vs. them mentality, as though game devs are some mythical 20-headed beast of doom that's clueless about the games it creates. Anything to break that barrier is a good idea in my opinion. I wouldn't mind if an event like you described wasn't extremely intimate if it helps a larger number of your reader base to attend.
Oh, one other thing re: guides / databases etc. A lot of sites will have 'class guides' that tend to focus on things like skill / spell lists or where to solo at x level, but I rarely see interesting articles on what a class is actually like to play. What are it's strengths / weaknesses etc, or what points in that class' advancement do you obtain truly game-changing skills? An example would be EQ2. Although they dropped the 'archetype' system that would lump classes together until reaching level 20, there's still a fair number of them that will have nearly the exact same skill / spell list for the first 15 or so levels which can make it hard to know why one class might fit your playstyle more than another 20 levels later.
This one definitely confuses me ... if you're an 'advanced guild' in a game like WoW it tends to mean A) You have access to high end dungeons B) Better gear than the average player and C) More often than not having played that much to be in said position, tend to also already have more coin in your account than the average player as well.
It does make you wonder then what the nature of the relationship might be... had numerous members of that guild spent x number of dollars on RMT so it's a public pat on the back from the gold farmers ? Does the guild welcome gold farmers with open arms as a means of giving the farming a 'legit' facade in return for in game items ?
Either way it's just odd. Like your favorite Nascar driver being sponsored by a known bank robber, their face airbrushed on the hood of the car with the tag line "Haha, can't catch me !!" in solid gold print beneath it ...
You bring up some really good points that bring two things instantly to mind for me that are somewhat related though in different ways I suppose. First would be when PA had an article basically trashing EQ2, and over at the WoW site they had a handy link to read the 'newest PA comic' that linked directly to the article and NOT a comic at all. Their site lost all credibility with me on that one.
Second would be sites like Gamespot, who write amazingly glowing previews of titles a few weeks before release, always just prior to having advertisements plastered all over the site for said title, but then once the advert dollars stop coming in and the game is released they'll do an about-face and trash the game in it's full review. I've seen them do it for every platform, every genre on a consistent basis which again tells me that while they're being paid to say a game is great that's exactly what they do, promoting a title to generate sales on launch day.
Game sites need to be one or the other -- advert based or info based, though most blend the two and in the end you can't trust a word they say in their reviews etc. Then again, that would be like asking for local newspapers to remain neutral (aka without political bias) and not bend to the wants of the people paying the bills. /shrug