Learn what light armor, destruction staves, and vampirism have in common in this overview of how the character progression system works in The Elder Scrolls Online
Get an advanced look at some of the games we’ll be covering this weekend during PAX East 2013
Before WildStar hits PAX East this weekend, learn more about the game including info on raiding and an all new video that helps answer the question, “What is WildStar?”
In our latest hands-on preview, we walk you through a day in the life of an orc sorcerer in The Elder Scrolls Online.
Scarlet Blade will be heading into closed beta soon, and Team Hammer recently got an advanced look at the game. Find out what makes this sexy sci-fi game tick in our hands-on preview.
Today marks the shocking season finale of WildStar Week on the Ten Ton Hammer channel, as we take you on a virtual tour of the Dominion faction, its playable races, and the new Stalker class.
Today we look at how WildStar successfully iterates on the past, ponders the present, and ultimately present us with an insight into the future of relaying vital visual combat information.
In this article we take a look at what makes Neverwinter's Trickster Rogue class tick, and offer a number of tips that can help improve the quality of life for aspiring trickster rogues.
If you want to learn more about the Paths system, questing, elder game content, character progression, and the playable Exile races, then this episode of WildStar Week is for you!
To kick off WildStar week, we give our updated hands-on impressions. In particular, we take a look at some of the elements that help up the fun factor in a given MMO, and how WildStar currently fares in each.
There are some points of contention with the current cash shop setup to be sure. For example, while you can earn in-game currency and materials to purchase new Warframe blueprints and build them, you still have to purchase Warframe slots for real cash to use them once built. Likewise, the Pro skill tree that doubles your upgrade potential is a questionable move at best.
That said, having just recently entered beta there is still plenty of time for DE to make meaningful adjustments to both the price point on Platinum, and allow players to unlock more things via in-game currency vs. imposing cash shop purchases as the only option.
For TESO I went with the rough release window discussed back at E3, but I'll be surprised if it does launch that early in the year. I'll adjust the info on the article to a more general "2013" since we'd likely have begun seeing a lot more marketing hype by this point if it were indeed going to be a spring launch.
I played the heck out of Neverwinter at industry events last year, and genuinely dig everything I've seen so far. It easily has one of the best active combat systems I've played in an MMO to date, and I also think Cryptic has done an excellent job of capturing the spirit of the setting.
For anyone interested, there were some very clear reasons why RoR won out over something like Storm Legion for Best Expansion.
For starters, there was barely anything shown for the Rift expansion... it was basically a rundown of the bullet point features, none of which we were actually shown.
In contrast, the presentation for LotRO showcased the bulk of the actual content going into the expansion. The mounted combat system *is* very impressive, as are the engine upgrades, sheer size of the landmass being added, the new daily quest system, and a host of other things that we were shown.
So no, we're not on any secret payrolls - you should be ashamed of yourself for even suggesting such a thing. We were simply impressed by what Turbine had to offer more so than any other expansion shown at the event. Period.
A couple of the traps in that one were instant death. The spikes and boulders were for sure, but you can get hit with the flames and still survive provided you don't get hit too many times.
I'll have to go over the footage and listen for the squeaking noise you mentioned. There *are* some audio queues linked to chat, but you can adjust most of that stuff in the options menu. Otherwise, it was probably one of my minions -- didn't really need to keep them summoned during the platforming, but I also wanted to see if they would help trigger any of the traps since they sometimes run ahead of you when you stop moving. They didn't trigger them though, but at least now I know! :)
© Copyright 2000 - 2013 Master Games International. All other trademarks are the property of their respective owners.