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Sardu (Page 2)

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6 years 16 weeks
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Latest Articles by Sardu

  • Neverwinter Trickster Rogue and Companion

    In this article we take a look at what makes Neverwinter's Trickster Rogue class tick, and offer a number of tips that can help improve the quality of life for aspiring trickster rogues.

    Features, Previews, Class Info, Guides
    Mon, Feb 11, 2013
    Sardu
  • Deradune13

    If you want to learn more about the Paths system, questing, elder game content, character progression, and the playable Exile races, then this episode of WildStar Week is for you!

    Features, Previews
    Thu, Feb 07, 2013
    Sardu
  • Deradune08

    To kick off WildStar week, we give our updated hands-on impressions. In particular, we take a look at some of the elements that help up the fun factor in a given MMO, and how WildStar currently fares in each.

    Features, Previews
    Wed, Feb 06, 2013
    Sardu
  • WildStar Week on Ten Ton Hammer

    Forget about Shark Week; the programming crew at Ten Ton Hammer has an awesome schedule for gamers to consume this week with our groundbreaking exclusive airing of WildStar Week!

    Official Announcements
    Wed, Feb 13, 2013
    Sardu
  • gw2-trading-cards.jpg

    The team at GW2Hub created a unique set of Guild Wars 2 trading cards and are giving them away in this exclusive contest.

    Contests
    Sun, Feb 03, 2013
    Sardu
  • Transformers-Universe-8

    By all accounts this looks to be a super-busy-fun-time year for online gaming, and today we continue our complete look at the MMOs of 2013.

    Features, Previews
    Thu, Jan 10, 2013
    Sardu
  • Pathfinder Online - Splash

    We recently had the opportunity to discuss many of the design concepts behind Goblinworks' Pathfinder Online with CEO Ryan Dancey. Learn more about what makes this fantasy sandbox MMO tick in this exclusive Q&A.

    Features, Interviews
    Wed, Jan 09, 2013
    Sardu
  • Neverwinter-Trickster-Rogue.jpg
    2013 is going to be an awfully busy year for new MMOs, so we've put together a complete rundown of all the games expected to launch sometime this year.
    Features, Previews
    Tue, Jan 08, 2013
    Sardu
  • The Ten Ton Hammer Best of 2012 Awards
    With the end of another year looming on the horizon, we look back at the titles that made 2012 a memorable year for gamers. Join us for the Best of 2012 Awards at Ten Ton Hammer.
    Features
    Tue, Dec 18, 2012
    Sardu
  • GW2-LostShores-Giveaway
    We're giving away 1,000 free trials codes for Guild Wars 2 that will let you experience all The Lost Shores world event weekend has to offer.
    Contests
    Thu, Nov 15, 2012
    Sardu

Comments by Sardu

I guess the main difference here is that I usually want to kick every single gnome I see just as a gut reaction to them, whereas I didn't get that at all from the asura. Don't get me wrong, they still have the thing where they consider themselves superior to the other races and will gladly tell you so, but I tend to find that to be part of their charm.

I made a minor tweak to the article in the section on the different weapons used in the demo for the sake of clarification. I wasn't really referring to in-combat weapon swaps, but see how my comments about switching between them could have been taken that way, so I rephrased things. :)

I think you both bring up some good points even if you bring differing perspectives on events into the discussion.

A very big factor - at least to me - is that Alliance is simply more heavily populated on the majority of servers, and Blizzard continues to try and find ways to make playing Horde more attractive. So it's less of a lore issue, and more a practicality of trying to balance out the factions.

The server I play on most of the time (Silver Hand) has gotten a bit better, but at one point the population imbalance was somewhere around 12 alliance for every 1 horde character. That's the kind of thing that helped pave the way for cross-realm battlegroups in PvP, and to a certain degree the Dungeon Finder. Now all my server needs is a cross-realm auction house so that you can find more than 10 items listed on the horde side, and we'll be all set.

But in terms of story, I do think the horde is seeing the most overall advancement so far in Cata. I mean, look at the Forsaken. They took over a huge chunk of land, meanwhile new worgen on the alliance side get shoved into Stormwind within hours of character creation rather than getting to keep their awesome new city.

If I had to guess though, I'm betting the next expansion will be all sorts of alliance flavored. Maybe not, but I won't be too shocked if that's how things go down whenever its announced.

The district selection is a feature currently being worked on, so I'll try and clarify that a bit better. As for some of the matchmaking issues people are citing here, the current issue is that there are typically very few high ranked players in a given district at the same time. That means one of two things are going to happen. Either they don't get missions at all, or else they'll be seeing the same handful of opponents in each match. So the district suggestions are intended to improve that situation.

You'll also note that I'm using the launch state of the original APB as my point of comparison in the article, so I'm not claiming the ready check is 100% brand new - it's just an improvement from the original launch that I felt worthy of pointing out for people who tried the game last summer, didn't like certain things, and never gave it a second chance beyond the first month.

I've updated the article to chop out the offending mention of the initiative system. Even though I have clearly stated in the comments here and on the Guru forums that I based my impressions on a very brief hands-on session with the thief and misunderstood the way the resource system for the profession works, that's clearly not enough.

Since I don't appreciate being called an assmaggot or being cited for "bad journalism" all mention of my hands-on with the thief profession has been removed from the article.

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