Did Trion Worlds attempt to bite off more than it could chew with Defiance? Find out the verdict in our full review for the PC release of the Defiance MMOG.
We recently sat down with Reloaded Productions to discuss their plans for expanding the APB universe with APB: Vendetta
Join us as we take a look at SOE’s novel new MMORPG with Senior Producer Todd Carson at GDC 2013.
We met up with Jeremy Gaffney from Carbine Studios during PAX East 2013 to take a closer look at the player housing system in WildStar
A brief discussion with ArenaNet’s Jon Peters and Jonathan Sharp on supporting the live game in Guild Wars 2 during PAX East 2013
We met up with Jack Emmert during PAX East 2013 to discuss Neverwinter, and some of the lessons Cryptic Studios has learned over the years.
Red 5 Studios discusses the third major gameplay overhaul for FireFall this weekend during PAX East 2013, and the current focus on expanding the core PvE experience.
I played the heck out of Neverwinter at industry events last year, and genuinely dig everything I've seen so far. It easily has one of the best active combat systems I've played in an MMO to date, and I also think Cryptic has done an excellent job of capturing the spirit of the setting.
For anyone interested, there were some very clear reasons why RoR won out over something like Storm Legion for Best Expansion.
For starters, there was barely anything shown for the Rift expansion... it was basically a rundown of the bullet point features, none of which we were actually shown.
In contrast, the presentation for LotRO showcased the bulk of the actual content going into the expansion. The mounted combat system *is* very impressive, as are the engine upgrades, sheer size of the landmass being added, the new daily quest system, and a host of other things that we were shown.
So no, we're not on any secret payrolls - you should be ashamed of yourself for even suggesting such a thing. We were simply impressed by what Turbine had to offer more so than any other expansion shown at the event. Period.
A couple of the traps in that one were instant death. The spikes and boulders were for sure, but you can get hit with the flames and still survive provided you don't get hit too many times.
I'll have to go over the footage and listen for the squeaking noise you mentioned. There *are* some audio queues linked to chat, but you can adjust most of that stuff in the options menu. Otherwise, it was probably one of my minions -- didn't really need to keep them summoned during the platforming, but I also wanted to see if they would help trigger any of the traps since they sometimes run ahead of you when you stop moving. They didn't trigger them though, but at least now I know! :)
I guess the main difference here is that I usually want to kick every single gnome I see just as a gut reaction to them, whereas I didn't get that at all from the asura. Don't get me wrong, they still have the thing where they consider themselves superior to the other races and will gladly tell you so, but I tend to find that to be part of their charm.
I made a minor tweak to the article in the section on the different weapons used in the demo for the sake of clarification. I wasn't really referring to in-combat weapon swaps, but see how my comments about switching between them could have been taken that way, so I rephrased things. :)
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