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Sardu (Page 56)

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Latest Articles by Sardu

  • Champions_Online_July_9th_US_Tour_Assets-PCScreenshots24920co_screen_062309_07
    With the recent announcement that micro-transactions would play a role in the upcoming release of Champions Online, many MMO gamers have expressed concern over just how large a role...
    Features, Interviews
    Wed, Jul 22, 2009
    Sardu
  • Champions_Online_July_9th_US_Tour_Assets-PCScreenshots24917co_screen_062609_38
    Even in an era when the use of original IPs is seemingly on an upswing in the MMOG industry, there’s still a few heavy hitters on the horizon that intend to fully immerse players in a...
    Features, Opinions
    Thu, Jul 23, 2009
    Sardu
  • Champions_Online_July_9th_US_Tour_Assets-PCScreenshots24921co_screen_062309_08
    Among other cool features, Champions Online boasts a team of tireless scholars who chronicle your character’s every move; from your very first meeting with the Mayor of Millennium City to your findings on Foxbat’s FoxBattle Bots, each and every detail is painstakingly scrutinized, categorized and ultimately fed into UNTIL’s massive database on superhuman activities. While we may never know the names of these cape-less crusaders, it’s thanks to their efforts that we’re able to earn a plethora of Perks. Perks are a means of managing your achievements in CO, but Cryptic Studios has taken that core concept one step further by allowing players to use their accumulated points to purchase things like new costume pieces, upgrades and more. We’ve put together a short list of cool Perks you might come across in the game, so be sure to check them out!
    Basics, Guides
    Tue, Jul 28, 2009
    Sardu
  • Champions_Online_July_9th_US_Tour_Assets-PCScreenshots24915co_screen_062609_22
    Ever since our Champions Online community site went live, the superhumans otherwise known as the Ten Ton Hammer staff have been diligently putting together an excellent collection of new player guides, but we also understand that many potential players are interested in hearing more about what type of high end content the game will feature. With that in mind, we recently sat down with Bill Roper to discuss what types of challenges await players with the Nemesis and Omega systems.
    Ten Ton Hammer: You’ve mentioned that players can only have one ‘active’ nemesis at a time, but once they’ve been defeated will you be able to revisit them later on? Bill Roper: We’ll definitely have ways you can reactivate nemeses where they break out of Stronghold and you’ve got to go stop them again. We know that players will want to be able to go back and revisit some of their old enemies which is the reason we wanted to have these galleries so that you won’t be making these villains that are just gone; they’re there to be used again and again as players want or as we come up with clever and evil ways to do so.
    Features, Interviews
    Wed, Jul 29, 2009
    Sardu
  • Monkey King 3
    While many MMOGs featuring pets allow your beastly companion to advance alongside your character, Perfect World International has taken that concept to a whole new level with Jade Dynasty. The latest entry in Ten Ton Hammer’s series of exclusive dev journals for the upcoming title is jam packed with details on what the Pet Evolution system is all about.
    Pet Evolution is the upgrading of your pet’s stats and appearance. Pets start out as a baby and can grow into adults.  Pets can be upgraded in appearance once they reach grade 12, and then again at grade 18.
    Dev Diaries
    Fri, Jul 31, 2009
    Sardu
  • 2009-07-24 16-33-08
    While flying mounts are becoming more commonplace in MMOGs, Perfect World International sets itself apart from the crowd by allowing players to enter aerial combat while flying high on their Flying Swords, Beasts or Wings. In a new dev journal, project manager Jon Belliss discusses how players can earn and use a flying mount of their very own in PWI.
    Once your character has taken to the skies, you will notice entirely new sets of flying mobs to battle. Flying monsters actually give players 1.5 times the normal experience points you get from fighting ground based creatures.  Flight is also conversely the best for avoiding mobs as you travel—go as high as possible, set your destination and off you go!
    Dev Diaries
    Sun, Aug 02, 2009
    Sardu
  • Champions_Online_July_9th_US_Tour_Assets-PCScreenshots24920co_screen_062309_07
    Unlike traditional MMOGs, characters in Champions Online need not conform to rigidly defined classes, or perhaps more importantly, the standard roles typically associated with a class-based system. As you progress and unlock new powers, talents and advantages, you’re free to pick and choose exactly what path your character will ultimately follow. Taking things one step further, the role you assume in combat can also be altered through the use of Builds. The system is fairly robust and allows you to switch between offensive, defensive, balanced or support roles at the drop of an irradiated hat. To help players better understand the impact each of these roles can make and how they fit into the grand scheme of builds in CO, we’ve put together a extensive guide on all things build related.
    Basics, Guides
    Tue, Aug 04, 2009
    Sardu
  • Archetypes and Classes

    Guides
    Wed, Jan 13, 2010
    Sardu
  • Gathering Banner

    Guides
    Mon, Dec 28, 2009
    Sardu
  • Here you can find all sorts of information about the Aion Universe, Atreia, whether you're looking for a tour, or simply want to read up on lore.
    Guides
    Thu, Dec 03, 2009
    Sardu

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