past weekend at PAX
2009 the Ten Ton Hammer ground
crew had the
opportunity to speak with Lee Hammock, the lead designer for upcoming
indie MMOG Fallen Earth
to discuss the recent open beta as well as what
the studio has planned for the game after the official launch later
this month. We covered a wide range of topics, so whether
you’re a seasoned beta vet or simply looking for your next
great gaming fix there’s plenty of great Fallen Earth
be found in this exclusive interview.
Ten Ton Hammer: Would
you say your content focus moving forward is
primarily going to be on adding in new sectors, or will you be
expanding any of the current sectors as well?
going to be doing both. We basically broke
the content department into four teams. We have two dev teams currently
working on sector 4. Then we have a systems team which handles all the
crafting, weapon balance and special abilities and supports the dev
teams working on sector 4 in terms of all the new items
you’ll need for 15 more levels of play. And then you have the
live team which fixes bugs and does live events as well as expanding
content in sectors 1 through 3. So we’ve already got some
plans for new encounters and new levels we’re going to add.
So we’re not only going to be adding new things at the end
and raising the cap, but we’re also going to be adding some
content back towards the beginning as well.
We also have some plans for a long term PvP system where you can
effectively play a “bad guy”. Early on you can
basically decide that you’re going to play an outlaw so you
can go through this outlaw play and will have a whole set of towns that
are run by the bad guys, but you’re PvP flagged all the time.
So for people who want that hardcore PvP experience, they can choose to
go and do it.