The game was designed and produced in Japan first off so it will have an asian mmo feel and look to it as it does. What the first poster is talking about is low lvl area griefing. Something that was not mentioned in the review is when pvp starts. As a new player you character has not only levels but also soul levels, the latter gives you increases to gear which go off a soul level not a experience level and access to different npc merchants and other little things. For your character to be attackable you have to have reached soul level 2 now you can take your character all the way to experience level 7 before you increase your soul level. The trick is to hold off raising it till 7 which will give you more hp and also give you more abilities to help with pvp attacks when you do unlock.
In beta the griefing was very rampant on low level areas which i think had a lot to do with higher level people hitting the dungeon cap and getting bored. My personal opion is that we wont see it that bad in release because people will be more worried with leveling then cruising low level areas to harass people.
From reading what the first poster stated i don't think he leveled out of the first few level, once you hit around 13 the areas you are in have very few if any criminals to attack you.
The main thing about this mmo is that it was designed in japan and has been up there for awhile. The aspects of the game have all the markers of an eastern mmo, anime styled environment and 1 player race of course that is anime styled :) and the mechanics of operation also have an asian feel to it.
There will be a learning curve to it, it doesn't have the same feel to it as a western mmo but its not a bad thing, the dungeons are something we are not ust to puzzle wise, i hear later on that monsters actually take items off you and experience from you if you are killed and there is an insane respawn rate for monsters. The reviewer stated there isnt a story line really which he is wrong, having been gifted a level 20 character he bypassed all the story line which is pretty good from what i have seen to the cap so far.
The review stated there is no regen, you have to use camps, which are 1 time use items that regen health and mana. Also inventory is very limited so you have to manage your items in your inventory very carefully also the items that you are wearing take up inventory slots so there again you need to watch what you carry and make sure you take what is important. With later quests you will get back packs as rewards which will help but its nothing like we are ust to in other mmo's. Also once you reach soul level 5 you are able to mix your class with another like a fighter/priest/mage combination.
To sum it up, the game isnt so hardcore to me but to a generation that has been rasied on wow and wow copies i dont see it appealing to them. The game will involve a learning curve to get ust to, the dungeons are very imporant to this game also you will NEED a paper and pencil to take notes to complete them, there is no open grinding areas like in other mmo's, you have a town hub that leads to dungeons and thats pretty much it so far anyway. All and all its not bad for a f2p game so if you are a fan of the older genre of games that dont hold you by the hand you should give this a shot.
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