Thank you for your comment. I am convinced that you passionately believe what you state to be fact and I'm sure that "some" game designers feel the same way that you do. You infer that all game designers think in terms of Pavlovian models and this simply isn't true. In fact, at their most basic state games are nothing more than patterns. As a player bests a pattern boredom sets in and the pattern must be altered to keep the player engrossed. It isn't the "ding" of the bell that keeps the player coming back, or the "expected" result. It is the change, quite different than what you refer to.
More to the point, claiming that games are somehow unethical because they attempt to keep a person interested in continuing the activity is a great way to get the spotlight to shine on you as it has done here, but only because the idea is so far-fetched to so many designer and gamers. Are good books unethical because they cause a person to keep reading? Is great art unethical because it causes a person to come back again and again to gaze upon it?
I applaud your ability to get the spotlight and I wish you the best with your game.
Raph is an excellent choice. He was on my short list when I narrowed it down to one person.
Marcel: I believe that there was once a WoT MMOG in the works, but it was cancelled. It would be an excellent IP, though it would have the same drawbacks as any loved IP. See: Lord of the Rings ONline.
David Cook is a fantastic choice. City of Villains was well done. I believe he is working on Stargate Worlds now. Sadly, Robert Jordan recently passed away.
Sardu: I already had GW and Factions. I went out today and grabbed Nightfall so that I would a) truly be a newb and b) be entering the game along the most likely route that a new player would take. If I had no idea what GW was I would grab Nightfall and go from there.
I got a couple of hours in today. I'll report back when I've played more.
Mr. Blow,
Thank you for your comment. I am convinced that you passionately believe what you state to be fact and I'm sure that "some" game designers feel the same way that you do. You infer that all game designers think in terms of Pavlovian models and this simply isn't true. In fact, at their most basic state games are nothing more than patterns. As a player bests a pattern boredom sets in and the pattern must be altered to keep the player engrossed. It isn't the "ding" of the bell that keeps the player coming back, or the "expected" result. It is the change, quite different than what you refer to.
More to the point, claiming that games are somehow unethical because they attempt to keep a person interested in continuing the activity is a great way to get the spotlight to shine on you as it has done here, but only because the idea is so far-fetched to so many designer and gamers. Are good books unethical because they cause a person to keep reading? Is great art unethical because it causes a person to come back again and again to gaze upon it?
I applaud your ability to get the spotlight and I wish you the best with your game.
Raph is an excellent choice. He was on my short list when I narrowed it down to one person.
Marcel: I believe that there was once a WoT MMOG in the works, but it was cancelled. It would be an excellent IP, though it would have the same drawbacks as any loved IP. See: Lord of the Rings ONline.
OK Marcel, you got me. :) I do find that living staff are more productive than dead ones, but your mileage may vary. :)
David Cook is a fantastic choice. City of Villains was well done. I believe he is working on Stargate Worlds now. Sadly, Robert Jordan recently passed away.
Sardu: I already had GW and Factions. I went out today and grabbed Nightfall so that I would a) truly be a newb and b) be entering the game along the most likely route that a new player would take. If I had no idea what GW was I would grab Nightfall and go from there.
I got a couple of hours in today. I'll report back when I've played more.