Investment in the community of a MMOG is what makes or breaks the game. WoW changed that, slowly and over time, but is the MMOG community better for it? I'd argue that it is larger, but it isn't better.
A more appropriate argument than cars would be "screen doors". Before screen doors existed, everyone sat on their porch and talked to their neighbours. Once we could keep the bugs out and let the cool air in, we as a society isolated ourselves indoors. Would I give up screen doors? No, but we were probably better off when everyone knew their neighbours.
In EQ you knew your neighbours. In WoW you don't.
MMOG players are like water; they will follow the path of least resistance. Just like water, they don't always flow down the past that is best for the people around them.
I know that I and many MMOG veterans prefer much of what EQ offered, even the downtime. I appreciate that players who want more convenience don't share my opinion. That's OK. We don't play the same games anyway.
Giveaway ended on the 16th. Where did you get the link to it? Our page has a HUGE "Giveaway has ended" message, but other sites might still be linking to us which could cause confusion.
We believe it is a caching problem. If you get in a "login loop" please try to force refreshing the page (shift+F5 or shift+clicking the reload button) after logging in.
If you continue to have problems mail me via hoskin at tentonhammer.com
No need to be cynical. We'll get you your key.
--John "Boomjack" Hoskin
The monk does sound pretty cool. That said, it will be unleashed well after SWTOR hits.
It will be interesting to see how SWTOR affects both WoW and Rift.
PC died yesterday and no amount of plugging and unplugging will save her. :)
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