First up a shout-out to my friend Lee who should be working in her glass-on-three-sides swanky corner office rather than reading this. Now scoot along, back to the important work affairs that must be dealt with like bolstering your garden in Viva Pinata.
EVE Online: 1 vs Second Life: 0
The good folks at Linden Lab are having growing pains related to the number of concurrent users that their servers/software can handle.
"Since September concurrency rates have tripled, to a peak last week of over 34,000. While we love that so many people are enjoying Second Life, there have been some challenging moments in keeping up with the growth, resulting in the now somewhat infamous message “heavy load on the database”. When this happens it usually means that the demand for transmission of data between servers is outstripping the ability of the network to support it."
I must admit that I still can't understand what would draw 34,000 people at once to Second Life. A different entertainment option is EVE Online which posted the following in April of 2006.
More numbers, fancy screenshots, Vin Diesel, baboons and Britney are but a click away.
Loading... February 21, 2007 [Stuck Edition]