by: Michael Grey
Attunement an Outmoded Model for MMO Maneuverability?
"Characters will be class-based instead of skill-based like the other Elder Scrolls games"
This just screams out, 'we're following the same cookie cutter MMO stamp as the past ten years'. If TSW can do skill based progression there's no excuse. I wish Bethesda had just done another TES single player game.
I'm a big player of Skyrim and Oblivion, but all I see in TESO are sub-Skyrim graphics and combat and the opportunity to be griefed while experiencing them.
Bioware's yard, Bioware's rules. If they don't like it they can leave.
I wouldn't be surprised. I used to be an Assisstant Manager at a GAME store in the UK, part of the EB Games company, and that was standard practice for our stores, to 'accidentally' mix up pre owned games into the new game ssection. When you consider that a store can have a 50% profit margin on a used game compared to 20% or less on a new you can see the temptation.
Nerfing such a central part of the game just dumbs it down for anyone.
I was a warrior tank in WoW, and perhaps I flatter myself but I considered myself a good one, and threat generation was as simple as knowing your abilities and using them accordingly. If threat was pulled it was either because you weren't doing your job or the DPS wasn't doing theirs. Simples.
Tanking, and healing, isn't seen as sexy as DPS, and possibly because they're more difficult and need the player to be on the ball, but that's exactly why people like my gravitate towards those classes.
As for tank being in demand, yes we are, but that's generally because good tanks get to be known and I dind't have to join LFG, I was invited by people I'd grouped with before and knew I was reliable.
In short, if you wnt a tank, know your class, group often and don't be a jerk.
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