by: Michael Grey
Attunement an Outmoded Model for MMO Maneuverability?
I hate to drag on the for/against mod debate (nah, that's a lie, trollolol), but why would anyone want to peddle with the brakes on?
The whole to/against debate reminds me of a scene in Horus Rising by Dan Abnett; two marines enter a sparing cage armed with only a sword each, one, the undesputed sword master of this legion, keeps on boasting of his acheivements and who he has beaten in swordfights for centuries. The fight starts and th other marine drops the sword and punches the other guy in the face.
The lesson; use every tool available to win.
There's a danger with using current IPs as worlds of MMOs. Regardless of the depth of any given IP it has its limitations for a ganre of gaming where content is king.
Use only what's already available and you're not going to have to enough for a game, make stuff up and you risk (who am I kidding, almost certainly will) offend the fans you're trying to attract.
Plus there's the perennial 'book/comic to film' problem; "X character shouldn't have red hair", "N location shouldn't be so brown" and "there's too much/not enough killing/shagging/dragons/boobs".
Surely the MMO industry isn't turning into Hollywood where all original idead were used up in the early 90s?
The patrolling lvl 70 elites have a nasty habit of sneaking up behind.
I found flying to the most western part of the ledge afforded me several nodes with no elite patrols.
Objects drop of the mobs around the quest giver.
The Flayers drop the carcasses, the rippers drop giblets, 5 of which can be combined into one carcass.
Drop rate is 100%.
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