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Cody Bye (Page 226)

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Latest Articles by Cody Bye

  • There’s something magical about being accepted into a closed beta test. Whether you’re a veteran of MMOs who finally decided to jump into the testing portion of a game’s development cycle or a...
    Premium Bonus
    Features
    Mon, Apr 20, 2009
    Cody Bye
  • Thanks to the incredibly popular Queen ballad, the term “champion” often evokes thoughts of grueling athletic events or epic world-spanning battles. The Merriam-Webster Online Dictionary
    Features, Opinions
    Thu, Apr 16, 2009
    Cody Bye
  • If there’s anything that players want to know about before a game launches, it’s the classes that they have the ability to play. As Alganon draws ever closer to its initial open beta, the Ten...
    Features, Interviews
    Sun, Apr 19, 2009
    Cody Bye
  • While it may not always be public knowledge, there are dozens of MMOs in development around the world. However, most of these titles are still in their “quiet” stages, with development teams...
    Features, Interviews
    Mon, Apr 20, 2009
    Cody Bye
  • Without a doubt, the beta testing experience has changed since the beginning of the MMO industry. In a recent article that Ten Ton Hammer released to the public, the staff compiled a variety...
    Features, Interviews
    Fri, Apr 24, 2009
    Cody Bye
  • Hello everyone, this is James ‘Millbarge’ Michener; here to share with you some of what went on behind the scenes as we built the key features that went into Update 8. ...
    Dev Diaries
    Tue, Apr 21, 2009
    Cody Bye
  • Hello everyone, this is James ‘Millbarge’ Michener; here to share with you some of what went on behind the scenes as we built the key features that went into Update 8. ...
    Dev Diaries
    Tue, Apr 21, 2009
    Cody Bye
  • Are you prepared to don your cape, slide on your tights, and adjust your mask? We sure hope you are because the Ten Ton Hammer staff recently received the answers to your DC Universe Online questions that a number of you posed in our Premium Member Forums. Specifically, the questions were answered by Wes Yanagi, Senior Producer for DC Universe Online, who took a few minutes from developing the game to make sure that there wasn't any confusion regarding the state of PvP play in DCUO, the formation of guilds, and a number of other inquiries that our DCUO fans came up with in our VIP interview thread. Since this is another of Ten Ton Hammer's premium articles, we'll initially be releasing the information to our premium members with everyone else receiving access to the interview on Monday April 27, 2009. If you're anxious and can't wait for the length of the weekend,  make sure you sign up for our Premium Membership! 
    Ten Ton Hammer: Will someone who usually plays typical MMOGs, such as EverQuest II, find the [console] controls in DC Universe Online easy to grasp and use? Or, the other way, if someone is used to a console, how will you make [PC controls] easy to use and grasp? (CelestialLord) Yanagi: Well we’ve always made sure you can pick up and play with either a controller or a mouse and keyboard and have the UI switch on the fly, without any interruption to play.  This way, either platform can choose to play with whichever device they prefer.  This was also important to us to make sure we could have PC and PS3 players play with or against each other without any competitive edge going to either.
    To read the entire DC Universe Online exclusive VIP interview, click here! If you're interested in participating in our next exclusive VIP interview, we're currently accepting questions for the upcoming sci-fi MMO, Earthrise. All you need to do is sign up to be a premium member and jump into this forum thread. Enjoy!
    Features, Interviews
    Mon, Apr 27, 2009
    Cody Bye
  • If there's one thing that massively multiplayer online gamers love to learn about in upcoming MMOs, it's details about their potential character classes. To sate the ravenous appetite of the players, the Ten Ton Hammer staff will be bringing you exclusive, information-laden sneak peeks at Aion's eight character classes. Along with our other Aion content, we've scheduled the interviews to run on a bi-weekly basis, so make sure you check in with Ten Ton Hammer early and often. The first class that we're going to be exploring is the Gladiator! As a member of the Warrior archetype, this brute excels at hand-to-hand combat with enormous two-handed weapons. Interested in learning more about this Aion class? Keep on reading!
    Ten Ton Hammer: Being able to choose a Gladiator class seems to imply they'll have access to all forms of weapons, while possibly being limited in their armor choice. Will this be the case? NCsoft: Gladiators are the masters of weaponry and can select from a variety of weapons from polearms to swords to fit their needs in battle. They are also versatile in their armor selection and may opt to use chain armor, but typically plate armor will achieve optimal results.
    • To read the rest of our exclusive Aion class interview on the Gladiator, click here!
    Features, Interviews
    Sun, Apr 26, 2009
    Cody Bye
  • Five years is a large stretch of time for the average human. Even for a centenarian, half a decade is a twentieth of their life, so to watch a fledgling MMO studio create the world’s first super hero MMO and release it to resounding success has been a privilege. This week, City of Heroes celebrates its five year anniversary, and the Ten Ton Hammer staff sat down with Lead Designer Matt "Positron" Miller to have a very honest discussion about the best and worst moments in the franchise, the future of the brand, and how the Paragon Studios team plans to remain competitive against the two newest contender to their super hero throne.
    Ten Ton Hammer: Looking back, were there any horrible “Oh s&*#!” moments during the initial development and/or after launch? If so, how did the team handle the situation and what kind of resolution was there to the issue? MM: We had an Influence (money) dupe bug that was reported within 48 hours of the game going live. The player who reported it didn’t tell anyone else about it, and wasn’t looking for anything in return. It was because of his noble efforts that we created the Bug Hunter badge in order to have something to hand out to upstanding players who know when something is severely broken and let us know without abusing it themselves.
    • To read the rest of our exclusive City of Heroes interview with Matt Miller, click here!
    Features, Interviews
    Tue, Apr 28, 2009
    Cody Bye

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