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Cody Bye (Page 227)

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Latest Articles by Cody Bye

  • When the Ten Ton Hammer staff first heard about Perfect World, the game was still in its infancy and could only be played via an "English" version of a Malaysian client code. Oh how times have changed. Now the true North American version of Perfect World is set to release its second expansion, and the PWI devs have whipped out their keyboards and jotted a few exclusive notes for players. Interested? Just click on the link below to read the "Age of Spirits" dev preview.
    Our flagship title, Perfect World International has come a long way in just a few short months. The English- based, international version of Perfect World II is now one of the most popular 3D MMORPGs in more than 14 countries worldwide. Since its launch in September 2008, our total users has exceeded 1,000,000 players and in less than five months we increased our original two servers to a total of five, which are currently filled to the brim. Just over six months after the launch of PWI, we have already reached our second expansion, “The Age of Spirits.”
    You can read the rest of the exclusive Perfect World dev preview by clicking here
    Features, Previews
    Thu, Apr 30, 2009
    Cody Bye
  • Raining fire from the heavens. Freezing your enemies in place. Lancing enough static electricity through an enemy to make all their fur stand on end. These are the attacks of Alganon’s Magus, and Ten Ton Hammer is pleased to present details on this class in our third exclusive interview with Quest Online’s System Designer, Hue Henry. We’ve already touched upon the Soldier and the Ranger, so this magically proficient, AoE destroyer seemed to be the perfect fit for this interview. Want to learn how you to melt the faces off your enemies in Alganon? Keep on reading!
    Ten Ton Hammer: Concerning equipment, what will a standard Magus be wearing when he/she goes into combat? Robes and a staff? Or are we going to see some heavily armored Magus? HH: A Magus is a "glass cannon." They are limited to the light armor set. For the most part, this will be robes and either a staff, or a dagger and an offhand item. However, since Alganon uses the categories of light, medium, and heavy armor, it is possible that we can see mages in lightweight magical metal that looks very different than the robes we are used to, but performs the same in combat.
    • To learn more about Alganon's Magus class, make sure you click here!
    Features, Interviews
    Sun, May 03, 2009
    Cody Bye
  • The Ten Ton Hammer Jade Dynasty Beta Key Giveaway is operated by Master Games International, Inc.

    Entrants acknowledge and agree that, by participating in The Ten Ton Hammer Jade...

    Contests
    Fri, May 08, 2009
    Cody Bye
  • Last week, the Ten Ton Hammer staff published a brief Perfect World International developer diary that recapped the events of the last few months and teased players with a glimpse of the Genie System. In the second part of our developer diary series, the PWI folks open the treasure chest and give us a glimpse at these brightly-bloomed floating entities.
    Genies can level up along with their masters. In addition to increasing their base stats, players can upgrade a Genie’s elemental affinity, with any of the five elements: Metal, Wood, Earth, Water and Fire. The elemental affinity will become important because different affinities will be the key to unlocking certain skills. Genies can have a maximum of 26 affinity points. If need be, a player can reset the Genie’s affinity points at the new NPC “Elemental Ambassador” in any of the five main cities.
    To read the rest of our Perfect World developer diary, click here!
    Dev Diaries
    Wed, May 06, 2009
    Cody Bye
  • Post-apocalyptic settings are all the rage these days, and our large contingent of Ten Ton Hammer Premium Members have fallen prey to the dystopian fever as well. For their latest VIP interview, the members decided to send their excellent questions to the Earthrise developers. With their usual flair, the Earthrise team answered a large chunk of the inquiries, including questions on the differences between Earthrise and other post-apocalyptic games, the skill system and its “caps,” the usage of vehicles, and more! Until Monday (May 11, 2009), only our Ten Ton Hammer Premium Members will be able to see the interview with Atanas. Once their sneak peek is over, however, the article is fair game! To see the article immediately, all you need to do is sign up to be a Ten Ton Hammer Premium Member.
    Ten Ton Hammer: Will there be mounts/vehicles in the game, how will they be used? (Clinique2) AA: There will be vehicles in Earthrise that allow players to transport at high speed between locations, and also avoid risks such as wading your way through mutant infested locations or being ambushed by other players. While vehicles will not have any combat abilities, they also will have no cost associated with traveling.
    • To read the rest of the Earthrise VIP interview, click here!
    Premium Bonus
    Features, Interviews
    Mon, May 11, 2009
    Cody Bye
  • Without a doubt, boasting a set of extreme-looking armor is one of the coolest elements of any fantasy MMO. Many of those "Whoa" moments come when a player first observes a special type of in-game armor. Out of all the classes in Aion, the melee-based Templar sports the best armor in the game, and according to the NCsoft devs makes them look like "metal gods." In our second exclusive Aion class interview, it seemed appropriate to talk about the Gladiator's more heavily armored brethren, so the Ten Ton Hammer staff quizzed the Aion team about the Templars. The answers we received were excellent. Armor, abilities, lore and more subjects were all explored, so make sure you check it out!
    Ten Ton Hammer: Templars seem like a very melee-oriented sort of class. How does this affect the flight mechanic in Aion? Will Templars be powerless once they leave the ground? NCsoft: All classes are more vulnerable in the sky, but thanks to the Templar’s higher defensive skills and rating they will be more protected that most.  Strategy of when to fly and when not to fly will affect the Templar’s just as much as any class.
    • To read the rest of our exclusive Aion class interview, click here!
    Features, Interviews
    Mon, May 11, 2009
    Cody Bye
  • Already sporting oodles of content spanning four full expansions, Final Fantasy XI doesn't have a lack of quests, items, or objectives for players to enjoy. So when the development team sat down to come up with their next major update to their game, they decided that, rather than create another full-blown expansion, the team should do its best to tie off some loose ends and introduce small spurts of targeted content. Broken up into three installments, the first of these smaller downloadable episodes is called A Crystalline Prophecy: Ode to Life Bestowing and Ten Ton Hammer got a up-close look at what it has to offer.
    For players that just tinkered with Final Fantasy XI when it was originally released, many of you probably remember the rendered cut scene featuring a small boy and his sister being attacked by monsters in the middle of a war. The Crystalline Prophecy acts as a sort of conclusion for that story that occurred twenty years prior to the events in the original game.
    • To read the rest of the Crystalline Prophecy hands-on impressions, click here!
    Features
    Mon, May 11, 2009
    Cody Bye
  • Last week, the Ten Ton Hammer staff had the fantastic opportunity to sit down with fiifty MMO fans and Ten Ton Hammer readers in a Vooncast focused specifically on NCsoft’s upcoming MMO, Aion: The Tower of Eternity. Since Aion has been such a popular topic, the Ten Ton Hammer staff quickly transcribed the entirety of the Aion audio recording and we now have the text version up for you to enjoy. But, if you really want to listen to the subtle nuances hinted at in the Vooncast, make sure you click here!
    Ten Ton Hammer: The idea of crafting in Aion has been a little bit misconstrued in the community. Can you talk a little bit about crafting in Aion? Is it like a traditional MMO? Or a little different? Brian: We give a lot of option in our crafting system. You’ll actually be able to pick up every profession: weaponsmith, armorsmith, alchemist… You can take all of those – I think – up a few hundred points. At that time, you’ll need to choose one of those to take up to an expert level. We try to give everyone a little bit of everything, it’s kinda similar to our class system as well.
    • To read the rest of the Aion Vooncast Q&A, click here!
    Features, Interviews
    Tue, May 12, 2009
    Cody Bye
  • When it comes to Lord of the Rings Online, no one is more knowledgeable than Turbine’s Executive Producer for the title, Jeffrey Steefel. We recently sat down with Jeffrey in our weekly Vooncast to discuss the upcoming content in Volume 2 Book 8 and what players should be expecting when they finally get to cross the Misty Mountains, delve into Mirkwood, and explore the depths of Dol Guldur. The War of the Ring comes to life in this upcoming Book, so make sure you check out the interview!
    Ten Ton Hammer: You’re definitely conjuring up visions of Helm’s Deep and leading your troops into battle. You also have been alluding to something “big” coming later in the year. Will we see a level cap raise later this year? Steefel: That is absolutely our intention. We can’t release details or anything like that, but we know that it’s an important step in the advancement path of players, so that’s being slated for later this year.
    • To read the rest of our LOTRO Vooncast interview, click here!
    Features, Interviews
    Fri, May 15, 2009
    Cody Bye
  • Despite its complexities, hundreds of studios all across the world love taking shots at developing massively multiplayer online games. Even independent developers are willing to take the plunge, and thus the Quest Online team is preparing to unleash their upcoming fantasy-themed MMO Alganon to an awaiting public. Although the game may not be as feature rich or content deep as games like World of Warcraft, the developers working on Alganon have an addictive passion that's easily displayed in their candid answers to our interview questions. In the fourth and final class interview for Alganon, the Ten Ton Hammer staff explores the Healer class. While it may seem like a mild mannered health bestower at first, the Healer actually sounds like it packs quite the punch in Alganon. Have a look!
    Ten Ton Hammer: The Trance and the Deathwalk Traits seem very similar. What's the major difference between the two? Will players be able to use Deathwalk and Trance at the same time? Henry: Deathwalk is the DPS stance for a Healer. By focusing their control over life on the taking thereof, the Healer is able to deal out large amounts of damage per second - equal to the damage output of the Magus. The majority of this damage is done via instant cast damage-over-time spells, which allow them the draw the life from multiple opponents at the same time.
    • To read the rest of the Alganon class interview, click here!
    Features, Interviews
    Mon, May 18, 2009
    Cody Bye

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