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Cody Bye (Page 229)

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Latest Articles by Cody Bye

  • You asked your Champions Online questions, and we got you your Champions Online answers straight from the mouth of Bill Roper! It’s been awhile since we ran our last VIP interview, so we thought it’d be good to start back up with some question on the upcoming super hero MMO. You definitely had some tough questions, but Bill was game enough to answer them all. We cover everything from new player experiences to player housing to PvP content, and our Premium Members get the first crack at the answers. Everyone else can either sign up to be a Premium Member or wait until Monday, July 13th, when the content becomes available for the general public.
    Ten Ton Hammer: Can you change your alignment? (cause sometimes heroes have midlife crisis too) At launch can we expect more than just Good/Bad/Neutral alignments? (ZeroMerc) Roper: There isn’t really such a thing as “alignment” in Champions Online. There isn’t that sort of component in the game, so players can really be anything that they want to be. That said players are creating heroes and heroic characters, and that was one of the biggest pieces of feedback we’ve been receiving from beta testers, that players wanted to feel more heroic. Like they were doing something that was important. And that’s what we’re striving to give them.
    • You can read the whole Champions Online VIP interview by clicking here!
    Premium Bonus
    Features, Interviews
    Mon, Jul 13, 2009
    Cody Bye
  • Champions_Online_July_9th_US_Tour_Assets-PCScreenshots24916co_screen_062609_28
    Along with all of our awesome content from this last weekend’s Champions Online PvP event, the staff at Ten Ton Hammer is proud to present our last little segment on the power sets in CO....
    Features, Interviews
    Fri, Jul 17, 2009
    Cody Bye
  • Welcome to the Publisher’s Notes on Game Modes in Wolf Team! I work for Aeria Games, and strangely enough with the gaming industry being what it is, more people at the office know me as...
    Dev Diaries
    Thu, Jul 16, 2009
    Cody Bye
  • For many MMO gamers, Dungeons and Dragons Online was always that "other" game, something that didn't quite fit into the standard massively multiplayer framework established by EverQuest and...
    Features, Previews
    Sun, Jul 19, 2009
    Cody Bye
  • To begin our dev journal, we'd just like to announce that Jade Dynasty, the highly anticipated martial arts MMORPG and third title from Perfect World Entertainment, is now open to the public and...
    Dev Diaries
    Mon, Jul 20, 2009
    Cody Bye
  • Will PvP predominate the Aion experience? What shape will PvP take when North American and European players get deeper into the core PvP play and the Abyss? Players have a number of questions about Aion PvP, and Aion Producer Brian Knox was at San Diego Comic-Con 2009 to clear things up and reveal a little more about Aion's endgame.
    Features, Interviews
    Fri, Jul 24, 2009
    Cody Bye
  • There are few events in the world that are as perfect for Star Wars fans as the San Diego Comic-Con, and that fact was readily apparent by the vast number of Jedi, stormtroopers, and Sith...
    Features, Interviews
    Mon, Jul 27, 2009
    Cody Bye
  • If you have been anxiously awaiting our next class interview from Aion, the wait is now over. This week we have our class interview for the Sorcerer with Associate Produer, Lani Blazier. Lani was kind enough to tell us all about the sorceress and what makes this class such a deadly force on the battlefield.

    The Sorcerer’s main role is as a damage dealer, specifically as ranged magic dps. Sorcerers have numerous ranged attack skills, including AoE attacks that can attack multiple opponents. The additional role that a Sorcerer has is as a mesmerizer (for crowd control). Mesmerizing skills allow a Sorcerer to take on groups of linked creatures one by one. The Sorcerer is invaluable in difficult party quests or for infiltrating regions that are crawling with groups of monsters because of its mesmerizing skills.

    • Read the full interview here.
    • Discuss this and more on our forums.
    Features, Interviews
    Tue, Jul 28, 2009
    Cody Bye
  • Super hero MMOs are a tricky business. Unlike their fantasy brethren, the realm of super heroes is often very black and white: the good guys are very good and the bad guys are very bad. For comic book MMOs, finding that PvP sweet spot is an absolute priority. While I was attending San Diego’s Comic-Con International ’09, Ten Ton Hammer's Cody "Micajah" Bye had the chance to take a swing at Sony Online Entertainment’s player versus player encounters in their upcoming super hero online game known as DC Universe Online.
    Another notable aspect of this year’s Comic-Con was the fact that the DCUO PvP battle was being fought on both PCs and PS3s, making DC Universe the first MMO to successfully integrate an MMO experience into a next-gen console. While Yanagi still couldn’t confirm whether we would see PS3s and PC users being able to share the same world at launch, the fact that the demonstration at Comic-Con was achieving that type of gameplay showed that the potential will certainly be there.
    • You can read the entire DCUO interview by clicking here!
    Features, Previews
    Mon, Jul 27, 2009
    Cody Bye
  • If there’s ever a place to talk about super hero themed MMOs, the San Diego Comic-Con would be it. The biggest and brightest of all the “comic book” shows, Comic-Con mixes the geek with the strange with the celebrity, blends it together, and shoots out pure awesome. It was at this star-studded event that Ten Ton Hammer sat down with City of Heroes developers Matt Miller and Joe Morrissey to talk about Issue 16: Power Spectrum and their upcoming expansion, City of Heroes: Going Rogue.
    Ten Ton Hammer: Is the Mission Architect still popular among the players? Joe: I think so. Right now there are over 50,000 arcs up on our server. It has definitely leveled off since the beginning, because at some point everyone has made their quota of arcs, since there are only three slots per account. Everyone's pretty much filled up their slots. We've also opened up the microtransaction portion of this as well, since players can now go in and purchase up to five slots in the architect system for a total of eight.
    • To read the rest of your City of Heroes interview, click here!
    Features, Interviews
    Thu, Jul 30, 2009
    Cody Bye

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