Xbox Reveal Event Coverage

Cody Bye (Page 230)

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Latest Articles by Cody Bye

  • EVE Online is a game of politics, strategy, covert ops, and underhanded deals. Conflicts can start over things as trivial as a miscalculated feint or incorrect maneuver. The developers at CCP delve into this idea even further with their latest video - dubbed Butterfly Effect - and explore just how a player might become involved in a war that launches a thousand warships.

    • To view the entire EVE Online video, please click here!

    Video, Media
    Wed, Jul 29, 2009
    Cody Bye
  • While the news that Turbine is in the process of creating a console massively multiplayer online game may not be entirely novel, up to this point the gaming community has heard very little about the actual development of said title and how Turbine is handling the relatively new frontier in massive gaming. At this year's San Diego Comic-Con, Ten Ton Hammer's Cody “Micajah” Bye sat down with Henrik Strandberg, Executive Director of Product Development for Turbine, to first discuss his company's achievements with revitalizing the Dungeons and Dragons Online franchise and then exploring the hurdles and advantages when creating an MMO for the console market. The discussion is frank and genuine, so if you're interested in learning more about the future of DDO and Turbine's console MMO, keep reading.
    Ten Ton Hammer: So you’re not stopping with the PC stuff, you’re expanding your horizons a little bit? Strandberg: Exactly. We love our PC MMOs as much as everyone else. Ten Ton Hammer: It’s certainly a different sort of style and different sort of experience for sure. Strandberg: Those are the two obvious things. It’s a challenge for the designers and engineers to migrate our design philosophy and our code architecture from the PC to console. Then a lot the things I have been working on is… everything else. A lot more goes into launching and operating an MMO. Maybe a lot of people don’t see this because mostly they just look at the gameplay, but on top of that there is the whole service aspect, what we call online operations.
    • To read the rest of this in-depth interview with Turbine, click here!
    Premium Bonus
    Features, Interviews
    Mon, Aug 03, 2009
    Cody Bye
  • Free-to-play games are nothing new to most MMO fans. We've been hearing about and playing these games since Nexon introduced maple story back near the turn of the century. Still, the concept is still new to some MMO players, and those are the folks that THQ*ICE is hoping to bring to their stable with Dragonica Online. Although Ten Ton Hammer had seen screenshots of the game, we'd never seen it in action until we caught a glimpse of it - and asked some questions - from the show floor of Comic-Con '09!
    Ten Ton Hammer: What kind of customization options do you have available? Evan: The character options are a little limited to begin with, but the in-game costume options are pretty much endless. Basically, you can have the equipment that your character is wearing be visible, or you can wear something on top of that armor/robes. Those are typically our cash shop items: we've got a track suit, a ninja outfit, a maid wardrobe, and headpieces that look like sushi rolls. Very, very outlandish stuff, and the best part is you still get the benefit of whatever gear you're wearing underneath all of that.
    • To read the rest of our Dragonica interview from Comic-Con, click here!
    Features, Interviews
    Fri, Jul 31, 2009
    Cody Bye
  • Over the last few years, the web has blossomed with streaming content. No longer is the television the only way to get your laughs or your drama, and their isn't any better example of the booming web TV market than the success of The Guild. Focused on the hi-jinx of an MMO playing troupe known as The Knights of Good, The Guild strives to softly parody the lives of MMO gamers, because everyone knows someone that acts just like Codex, Vork, or Bladezz. While Ten Ton Hammer was at Comic-Con '09, we ran into Sean Becker, the director of The Guild, and asked him a number of questions regarding his work with the online series. Keep reading to get an in-depth look at what it's like to work on one of the most popular web series on the Internet!
    Ten Ton Hammer: How is Season Three different from the previous seasons? Sean: Basically, we venture out a lot into the "real world." In Season Two we were starting to go out of the rooms and have the characters hang out, but in this season we do that even more. I can't give you the really big details, but I can tell you that we introduce an entire rival guild in this season. They're named..."The Axis of Anarchy." The Knights of Good are now going to have to deal with the Axis of Anarchy, as you will all find out as the season rolls out.
    • To read the rest of The Guild interview, click here!
    Features, Interviews
    Tue, Aug 04, 2009
    Cody Bye
  • For the past century, the most popular forms of entertainment in the United States have been spawned on the sun-parched hills of Hollywood. Whether you enjoy movies, television, or music, almost...
    Premium Bonus
    Features
    Mon, Aug 10, 2009
    Cody Bye
  • Since the birth of the massively multiplayer online game, developers across the globe have explored different variations on that theme. While some continue to strive towards that classic “massive” model, others are doing things a bit differently, introducing player-filled hubs but allowing players to experience the content in their game through instances and in much smaller groups. This is the case in Mytheon, an upcoming online action game where thousands of players can congregate in centralized hubs, but only a small group can actually be in the same dungeon. This upcoming fantasy-based action title is being published by True Games Interactive, which many Ten Ton Hammer readers may be familiar with thanks to titles like Warrior Epic. Recently, the crew at Ten Ton Hammer sat down with Mytheon’s lead designer, Chris Rubyor, to talk about his feature title.
    Ten Ton Hammer: Can you talk in-depth about the power stone gaming? How does that work with the online gaming portion? Rubyor: We believe Mytheon will offer a very unique experience as it combines action, strategy and RPG with a highly addictive collectability element. (Power stones) There will be hundreds of different types of these stones in game, and collecting them will be paramount to your struggle. Power stones contain the essence of many powerful beings and earthly elements. From our perspective Mytheon isn't a classic MMORPG. We see Mytheon as an online action game where thousands of players can group up and adventure. Our world is not open like WoW.
    • To read the rest of the Mytheon interview, click here!
    Features, Interviews
    Tue, Aug 11, 2009
    Cody Bye
  • Over the last few months, Ten Ton Hammer has brought you the in-depth details – straight from the mouths of the developers at NCsoft – concerning the eight major classes in Aion, NCsoft’s...
    Features, Interviews
    Wed, Aug 19, 2009
    Cody Bye
  • In the past, BioWare has been heralded for creating games with epic stories that were comparable to what you'd read in a fantasy novel, except the protagonist was your character and the narrative was derived from your decisions. But much of that narrative, depending on how you played, would be very similar to your friend's play through of the same game, albeit with subtle differences. Dragon Age: Origins, however, looks to change that mold. At GamesCom 2009, the BioWare team pulled out all the stops and sat journalists down for what they described as "storytelling 2.0." They showed the gathered press two different versions of the same event, each of which had huge repercussions on that person's gameplay. Ten Ton Hammer was there, recording every detail.
    “Contrary to what David felt at this point,” Laidlaw states, “my character is feeling that he’s staring down at what the Wardens represent in the world. They’re not just ridiculous butt kickers that can kill thousands of darkspawn. Yes they can do that, but is that the important part to the people?” “No!” Laidlaw continues. “The important part of the Wardens is that they represent hope. The chance that they [might get through the Blight]. We’re not thinking, let’s destroy it. On the contrary, people need hope as badly as anything, and that’s what this represents.”
    • You can read the rest of the Dragon Age preview by clicking here!
    Features, Previews
    Thu, Aug 20, 2009
    Cody Bye
  • Combat and story are two integral pieces of the puzzle known as gaming, but they're absolutely essential in almost every roleplaying game that exists. However, few studios place as much emphasis on both aspects of the gameplay as BioWare does, so it comes as no surprise that the last portion of their GamesCom 2009 demonstration of Dragon Age: Origins featured a fight with a dragon the size of a small house. Intrigued? Come check out the rest of the story!
    The High Dragon, compared to the adventurers, was absolutely enormous, looking like a small house compared to the likes of Leliana, Wynne, and Morrigan. As our party engaged the beast, the creature immediately began to waylay into us, using all of its attacks to destroy the party. But the party did the same to the beast.
    • To read the rest of the Dragon Age: Origins article, click here!
    Features, Previews
    Wed, Aug 19, 2009
    Cody Bye
  • Loading... is the premier daily MMORPG news and commentary newsletter, only from Ten Ton Hammer.

    Server queues are trouble enough, but when we get a chance to go to our version of Mecca, we’re...

    Loading...
    Fri, Aug 21, 2009
    Cody Bye

Comments by Cody Bye

I think the bunny should be British, occasionally wear a monocle, and pester both Goob AND Begud.

Absolutely delicious and oh oh oh so appropriate. For those of you haters, you can direct your mail to me at cody@tentonhammer.com because this was absolutely priceless.

I may go so far as to hang this on a wall somewhere, Coyote. Mr. Hoskin also sends his "GOLD" certification.

I rate this column Five Out of Five Hammers - with a whole lot of AWESOMESAUCE dumped on top.

*waves* What's up man?

Bet you didn't think I'd find it this fast, eh? And I did. My name is a source of constant mockery, and you do it better than most. :)

And - by the way - I'm not keeping Coyote down. I can feel all those orbital death lasers pointed at my skull, so don't go pressing the "FIRE!" button, because it's not me messing with the boobies.

I *hugs* da boobies.

I bet Radar is going nuts.

"Coyote, what are you doing!?"

Here's a topic, Coyote. Write an entire column in a Dr. Seuss style, preferably using my name. That'd make me soil my pants....which would be funny in its own right. I'd take pics, just for you.

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