I completely agree with the author on space combat and the "decisions," but after a year I've not even tried any PvP, as it's not something I usually enjoy. If you can't even choose WHERE you PvP, though, I must also agree by default, as that is just awful.
Back to space combat, I did it for awhile and grew pitifully bored doing the same missions over, and over, and over. Making them harder just makes them frustrating, not fun. This version of space combat can stay for the few that actually enjoy it, but they also need to add a REAL, 3-D space engine, one worthy of the six films and the grand space scenarios set forth within. Heck, even the Clone Wars series has spacefights that trump anything in SWTOR. I, too, would gladly pay for an expansion which brings this to the table.
The storyline decisions are also a great idea, but poorly implemented. I've cancelled out of many decision choices to run the conversations again for more companion affection or Dark/Light points, and no matter which options you pick, the end never changes, ever. You still leave NPC #5 to run Mission X on Planet Q, etc.
I'm still a SWTOR subscriber, even though I rarely play anymore in favor of other, more dynamic MMOs like Star Trek Online, Firefall (beta) and Planetside 2. I like SWTOR, but I find I'm loving it less and less the higher my characters get. I suppose if I keep paying, even though I'm not playing, BioWare has little incentive to change or improve SWTOR. Yes, I've even pre-ordered the new Hutt Cartel expansion, of which I'll probably play less than 50%. The whole expansion just looks like more of the SAME content with a different story, nothing actually new. No new game systems, no new crafting mechanics, just more same-old, same-old. If SWTOR is going to remain interesting, it needs actual NEW mechanics and systems, not just rehashes of what's already there.
Some suggestions: Ship customization, both inside and outside. New ways to harvest resources for crafting. Expanded companion relationships. A REAL smuggling system, with consequences good and bad. Guild halls, cities or space stations, etc. In essence, MORE to do than just fight in Warzones and play Huttball. MORE that doesn't involve constant combat at all.
C'mon, BioWare, we know you're capable of greatness! All your games don't have to fit the same mold. they don't even have to adhere to the same mold in which they began. Don't be afraid to expand, explore and take chances, which is EXACTLY what us players want to do in your game.
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