In the old days, you could cry
for help all you wanted outside town. Sometimes they showed
up, and sometimes, they showed up too late. Note this guy
going for the dirt nap.
When we think of PvP, a few things come to mind.
- Battlegrounds, where even teams fight
over objectives to the death
- Massive PvP, where entire
armies/guilds/fleets wage war
- The occasional “this guy needs to die”
impulse on a PvP server.
In the past, we didn’t have any of that. While instanced PvP
might have put a damper on immediate threats to your survival, it also
makes griefing that much easier. Ah yes, to grief people on a
regular basis. The act of making someone’s life miserable,
via multiple deaths, stealing of enemies, and general harassment via
in-game methods as opposed to communication is the griefing way.
If you were doing it, it was the best thing ever. If you were the
victim, you just had to log out and take deep breaths. Now in
the world of MMORPGs, not only is PvP highly regulated in where it can
be done, but many countermeasures for things such as corpse camping are
in place. While some games may still have the spirit of
killing each other intact, such as EVE, many other games have taken the
high ground of going strictly PvE with a PvP afterthought, and that PvP
afterthought is non-existent in the zones that you’d like to ambush
So in previous articles of the Nostalgia Destroyer, I’ve taken stances
against the past. This time though, I’ll say I’m for
it. A world populated with sissies who only fight when they
have nothing to lose is terrible.
Because it’s when you have something to lose in PvP that you get the
best stories, the most tears, and overall, the most thrilling PvP
experience you’ll ever have.