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The Mittani (Page 10)

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Latest Articles by The Mittani

  • Just when you thought the Goons couldn't get any worse, they go and post porn. Not real porn, mind you, but EVE Online "chat porn" that typically features long-winded forum posts or in-game rants by opposition leaders. Thanks to the ingenuity of the Goonswarm spies, they've collected a large number of these porn posts, and the Mittani recollects a few of them for us in his latest edition of "Sins of a Solar Spymaster."
    Espionage in EVE is typically done to provide strategic intelligence to an alliance's leadership or for raw profit. But that's not entertaining enough for the GIA. Not only do our agents serve an intelligence function, but they also keep an ear to the ground to acquire the finest 'chat porn' - the posts of our enemies, wailing and gnashing their teeth in the face of our war machine. Over the years, we've collected an inordinate amount of chat porn. Some of it is fairly mundane - the bromides and rationalizations people typically ward themselves with to cope with defeat. But every now and then, truly exceptional examples crop up. For your sadistic enjoyment, they are reprised here: the Archive of Tears. If you're not a griefer at heart, you might want to stop reading; This isn't pretty.
    • You can read the latest Sins of a Solar Spymaster editorial by clicking here!
    Features, Opinions
    Wed, Jun 24, 2009
    The Mittani
  • We find ourselves in the aftermath of the Second Great War, the carnage and the confusion of the routing of Band of Brothers and their vassals from Delve and Querious. The balance of...
    Features
    Thu, Jul 02, 2009
    The Mittani
  • Beyond the bleeding edge of the metagame, in the whispered realms of myth, supposition and paranoia, exist the wizards of EVE: the hackers. Not a day passes in New Eden without some...
    Features
    Thu, Jul 09, 2009
    The Mittani
  • Nothing in online gaming quite matches the incandescent drama of a dying alliance. It is only in EVE that player organizations routinely exceed 1000 members. If you think World of Warcraft guilds are a hotbed of infighting and ridiculous squabbles over loot, imagine the consequences of a 2500-man alliance tearing itself to pieces. When you take into account the ancillary impacts of alliance death, the carnage gets all the more satisfying: the political destabilization and power vacuums, the birth of new and bitter grudges between formerly friendly corporations, and the absolute and unrecoverable material losses. If you have a thing for chaos and destruction - or even a mild sadistic streak - nothing beats watching the death throes of an alliance. Actually, that's not entirely true. Participating is more fun than watching, and being the architect of an alliance's death is a sublime experience that you simply cannot get in any other game.

    Features
    Thu, Jul 16, 2009
    The Mittani
  • While a detailed theory of how alliances in EVE disintegrate may provide some academic amusement, it doesn't offer any practical guidance, except for the rare few who find themselves in a position of leadership. Yet all alliances die; if a pilot is going to get involved in 0.0 (and why not, since Empire is a criminally boring place) he will be faced with the eventual decline and fall of his organization. If handled with naivete, alliance death wreaks untold personal destruction. Asset stockpiles become trapped in stations with no hope of retrieval and personal wallets are emptied to fund a hopeless war effort. Far too many pilots find themselves fighting and dying for a lost cause, and when the war is over they are penniless and without the means to recover. Yet this worst case can be easily avoided if a few common sense steps are taken, and some foresight applied. You have to learn how to recognize when your alliance is in trouble, and then know what to do about it.

    Features, Opinions
    Wed, Nov 04, 2009
    The Mittani
  • EVE Online - Atari 04
    EVE Online is practically the only game where one can assume the role of a spy in an environment where intelligence gathering is necessary and makes a real impact, and won't get you banned. While only a tiny percentage of the playerbase ends up dabbling in the metagame, a significant number became interested in the game in the first place due to the widely publicized efforts of famous agents. In the latest edition of Sins of a Solar Spymaster, the Mittani takes a look at the seven general types of agent in New Eden who have the will to persevere through some of the less glamorous aspects of the spy business:
    It takes a keen eye to determine what will cause maximum distress in an enemy, and the Sadists have it. These guys tend to have an attitude somewhere between bitterness and utter contempt for the organization they've infiltrated, and they respond to the stresses of the job by trying to cause as much interpersonal misery as possible - and then publish it.
    Features
    Thu, Jul 30, 2009
    The Mittani
  • EVE_08.jpg
    In EVE Online, one of the most poorly understood aspects of nullsec warfare is the underlying political structures which create and define an alliance. Structured well, an alliance can survive incredible stress and bounce back from defeat; structured poorly, an alliance will implode in drama at the first sign of adversity. For the latest edition of Sins of a Solar Spymaster, the Mittani takes a look at the four broad categories alliance structures tend to fall into:
    I don't know what it says about humanity or even if a broader comment can be made from what occurs in a spaceship game, but democratic alliances in EVE tend to be flaming disasters. They are rare, because most CEOs are brought up with absolute dictatorial power and the idea of voting is an alien idea to them.
    Features
    Tue, Aug 11, 2009
    The Mittani
  • EVE Online - Atari 05
    For the latest installment of Sins of a Solar Spymaster, the Mittani sat down with one of the most effective and long-serving agents in GIA, Vile Rat, to discuss his role as both an agent and a diplomat in Goonswarm. In the interview you’ll discover what makes the spy game in EVE Online resonate with Vile Rat, and why he considers it an aspect of the game that should be taken advantage of.
    Did you have any 'near miss' experiences where your cover was almost blown? Not really, no. It's been so easy as long as you don't do anything too stupid and don't become predictable. It's even easier when your target has no real community so there's no opportunity to stand out or be noticed. As long as you show up for PVP ops and don't do anything that draws attention you are just a quality member of the alliance and welcome.
    Features, Interviews
    Sun, Aug 16, 2009
    The Mittani
  • Many of the top developers in the MMOG industry have been making major announcements as the summer convention season rumbles on, and CCP is no exception as the Icelandic developer brought us the one-two punch of Unholy Rage and the debut of a new title set in the EVE universe, Dust 514. In the latest edition of Sins of a Solar Spymaster, the Mittani tackles these two announcements and sheds some light on what impact they may potentially have on New Eden.
    Needless to say, this has aroused skepticism in the EVE community, especially among alliance leaders. As one critic put it: "Imagine you're playing chess on one table. On the other table beside you, a few kids are playing Ludo. Suddenly, the kid who won at Ludo comes over to your table and takes your queen." It's no secret that CCP has been mulling over some sort of 0.0 sovereignty revamp, since by and large sovereignty wars are an exercise in frustration and hair-pulling, but no one could guess that CCP would solve these problems through a FPS on a platform many EVE players do not own.
    Features
    Wed, Aug 26, 2009
    The Mittani
  • News is beginning to leak about Eve Online's upcoming expansion 'Dominion'.

    Features
    Tue, Jan 26, 2010
    The Mittani

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