"The recommended strategy of embracing exploration and letting things happen more or less haphazardly, gaining piecemeal XP from basically every mouse click, just feels like screwing around to us crusty old-schoolers."
This statement clearly shows the writer is anything but old-school. That kind of undirected wandering is *exactly* what the first generation of MMOs was all about; it was only with EverQuest II and World of Warcraft that questing for advancement became the standard.
Guild Wars 2 is simply trying to give context and rewards for that exploration mentality. To claim this is somehow new and different is to show that you don't know the history of the genre.
"The recommended strategy of embracing exploration and letting things happen more or less haphazardly, gaining piecemeal XP from basically every mouse click, just feels like screwing around to us crusty old-schoolers."
This statement clearly shows the writer is anything but old-school. That kind of undirected wandering is *exactly* what the first generation of MMOs was all about; it was only with EverQuest II and World of Warcraft that questing for advancement became the standard.
Guild Wars 2 is simply trying to give context and rewards for that exploration mentality. To claim this is somehow new and different is to show that you don't know the history of the genre.