I haven't read TTH in a long time and now I remember why. I don't have a problem with opinion pieces. However, there's a clear bias here and a complete lack of understanding about the design of GW2. This article seems like it was written by a sports talk radio where the host says something inflammatory to get people to call in no matter how flawed the premise is.
This article belongs on a forum somewhere. The journalistic quality is very low.
Good stuff, although I never had a problem getting a patch in a reasonable amount of time. 3MBps.
Spot on. One of WoW's biggest problems has been that you need multiple characters to be successful.
You need a:
PvE main for one of the trinity roles (healer, tank, dps)
PvP main for one of the trinity roles (healer, tank, dps)
PvE farmer if your main isn't dps
My first MMO was CoH, so I get the meta game and love achievements for exploring, etc. I totally agree, achievements in WoW being tied to specific chars and not accounts was always kinda silly to me. My main in vanilla was a lock. My main in TBC was a druid. If I rolled a new toon in LK, people would look at it, see no previous achievements and assume I was a noob even thought I completed three tiers of raiding.
The problem is, these are all issues from 4+ years ago that are just being solved in the new xpac? Really?
That's always been my biggest complaint about WoW. I get that software development doesn't happen over night, but I believe my CoH achievements were account wide. I also believe that Cryptic nailed z-axis combat, which Blizzard didn't do correctly until Cata with the underwater zones.
It's good that Blizzard is adding account wide achievements, but shouldn't this have been done a while ago? Same goes for vertical combat. I wonder if this was a technology issue or if it was a hold over of the design philosophy from the EQ developers who Blizzard hired for WoW ... let's make everything as time consuming and difficult as possible when there are better solutions.
edit: I like challenging content. I just don't like arbitrary time sinks based on bad game design.
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